Character Profile Wikia
YoRHa 2B
Series Drakengard/NieR
Age 3.5 (years since creation)
22 (human years)
Birthday January 7, 11942
Sex Female
Species Android
Height 168 cm (5'6")
Weight 148.8 kg (328 lbs)
Alignment Neutral Good
Everything that lives is designed to end. We are perpetually trapped in a never ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle… and wonder if we’ll ever get the chance to kill him.
~ 2B in the beginning of the game

YoRHa No.2 Type B, also known as simply 2B, is an all-purpose battle android created by YoRHa and fights in the 14th Machine War.

Backstory[]

2B, along with a squadron of other YoRHa units, is sent to the Abandoned Factory to eliminate a Goliath-class target. After becoming the only survivor of the assault, she meets up with her assigned Scanner, 9S. The pair explore the factory and are unable to find their target until it comes to life on the outskirts of the building. A fight ensues and 9S is severely damaged in the process. After 2B makes her way to the top the briefly disabled Goliath, she finds a mortally wounded 9S and is briefly overcome with emotion in an attempt to save him. 9S implores her to leave him to finish the mission and 2B hesitantly complies. After the target is destroyed, 2B and 9S reunite, only for three more Engels machines to appear and attack them. Faced with overwhelming odds, the pair are forced to detonate their black boxes in order to destroy the Goliaths.

It is revealed that after detonating their black boxes, 2B's data was uploaded back to the Bunker and transferred to a new body, ensuring her survival. However, as there wasn't enough bandwidth and time, 9S only managed to send 2B's memories with his only intact up to the point of before meeting her. Realizing that 9S has forgotten her yet again, 2B clenches her fist in frustration.

After having her boot sequence taken care of by 9S, the pair are sent to Earth in order to provide reconnaissance information and establish contact with the Resistance planetside. During their endeavors, 2B and 9S notice how many of their machine lifeform enemies are docile, with some having begun to take on human traits. Seeing this visibly disturbs 2B, despite 9S' insistence that the machines don't have actual emotions. During their operations on the surface, 2B and 9S witness the birth of and fight Adam and Eve, two humanoid machines who were created by the machine network with the intent of discovering the secrets of humanity. They also encounter Pascal, a pacifistic machine who leads a village of equally minded machine lifeforms, and A2, a deserter android who used to be a part of YoRHa many years ago.

Later, during an operation against the titanic machine Grün, 9S is blasted away by the ensuing explosion and separated from 2B. She searches for him desperately and her search eventually leads her to the Copied City. Adam lies in wait for her, explaining that he created the city in his attempts to understand humans. He also reveals that he has captured 9S, impaling him in a manner similar to crucifixion. Seeing this sends 2B into a rage, vowing to kill her machine adversary. In the ensuing battle, she does, leaving Adam to die in a pool of his own blood. She frees 9S, carrying him out of the collapsing city with a promise to send him home.

After having 9S' body sent back to the Bunker, 2B meets with Pascal to see if there have been any other strange trends among the machines. She learns of another group of machines disconnected from the network were open to discussing a treaty and she travels with Pascal to the Abandoned Factory to meet them. It quickly becomes apparent that the machines there have become a cult and they turn aggressive on 2B and each other. With 9S' help hacking into other machines from the Bunker, 2B is able to escape. Upon returning to the Resistance Camp however, the machines in the area have gone berserk and begun eating the Resistance members. After 9S arrives in a flight unit to help dispatch a giant machine, 2B chases down Eve, the cause of the machine's behaviour from his grief for Adam. The battle is long and arduous, but 2B is finally able to stop the rampaging machines and kill Eve with a final stab of her sword.

Powers & Abilities[]

  • Android Physiology: As an android, 2B possesses an enhanced physiology. She is powered by a fusion reactor, which does not require fuel to operate. She also possesses built-in hacking defenses.
    • Enhanced Senses: 2B possesses enhanced senses due to hear android nature, her sensors capable of detecting enemies kilometers away
    • Infinite Stamina: Her Black Box fusion reactor never dies out, and thus she never gets exhausted.
  • Superhuman Strength: YoRHa androids have the strength to take on 1000 machine lifeforms.
  • Superhuman Speed: 2B is primarily built for speed and agility. She can run faster than sound and strike faster than the eye can see.
    • Superhuman Reflexes: 2B can react and process information faster than nanoseconds and dodge lasers and EMPs from close range.
  • Superhuman Durability: 2B can survive being in the radius of nuclear blasts, hits from large machines
  • Superhuman Agility: 2B can perform extreme agile maneuvers without difficulty, such as triple dodges or sliding on water
  • Master Combatant: 2B is an all-purpose battle android who can operate multiple weapons.
    • Master Swordswoman: 2B fights with a sword as her primary weapon, and can even handle larger ones.
    • Master Spearmaiden: 2B is an expert fighter with spears.
    • Master Brawler: 2B can use bracers for combat as well
  • Master Pilot: 2B can operate her flight unit skilfully.
  • Data Manipulation: 2B can interact with data-based entities.
  • Energy Manipulation: 2B can swap and retrieve her weapons with this. She can even summon a chair for fishing.
  • Hacking: 2B's Pod can hack, but it requires authorisation first.
  • Telekinesis: 2B can hold her sword via telekinesis, and even swing something as massive as Engels' arm, which is the size of a large building.
  • Maso: 2B, and all androids have access to maso, a magical particle, although limited.

Equipment[]

Flight Unit: YoRHa soldiers utilise flight units for re-entry speeds and to perform aerial combat in order to maneuver through the enemy. It is equipped with AIM-11 missiles, and possesses various functions that give them a tactical advantage over the enemy.

Pod 042: The pod assigned to 2B. Later, it is assigned to A2 after she dies.

  • Pod A: Gatling (fires energy bullets using a particle accelerator)
  • Pod B: Laser (fires a laser that causes consecutive damage to the enemy)
  • Pod C: Homing (fires homing missiles)

Pod programs:

  • R010 Laser: Fires a powerful laser in the direction that the Pod is facing.
  • R020 Mirage: Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within.
  • R030 Hammer: Summons a mass of energy that unleashes a devastating blow upon its target.
  • R040 Blade: Creates a blade and spins the Pod holding it around the player at high speed, wreaking havoc on any enemies it touches.
  • R050 Spear: Produces a mass of energy that sprouts from the ground in the shape of deadly spears.
  • A060 Shield: Deploys a protective barrier that blocks melee attacks. The shield is strong enough to completely block all melee attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • R070 Shield: Deploys a protective barrier that blocks ranged attacks. The shield is strong enough to completely block all ranged attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • A080 Wave: Generates a powerful shock wave by slamming a Pod to the ground from an elevated height.
  • A090 Wire: Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches combatant right to the target for an up-close assault.
  • A100 Decoy: Creates an image of the user, drawing the attention of foes and firing upon them with the Pod's ranged attack.
  • A110 Slow: Creates a field that distorts time, slowing down all enemies that enter its vicinity (Time slows to 1/10 the speed). The diameter of the field is dependent on the charge (1 Pod: 8m, 2 Pods: 16m, 3 Pods: 24m). The distortion in time lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • A120 Repair: Emits a temporary beam capable of healing the combatants as long as they remain within its radius.
  • A130 Bomb: Throws a volley of small explosive charges over a set period of time.
  • A140 Gravity: Unleashes a blast that sucks in any enemies in the vicinity. The diameter of the field is dependent on the charge (1 Pod: 6.4m, 2 Pods: 10.4m, 3 Pods: 14.4m). The manipulation of gravity lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
  • A150 Volt: Restrains and shocks one nearby enemy, causing continuous damage over a set period of time.
  • A160 Missile: Allows a combatant to ride atop a Pod, rush forward and charge into enemies.
  • A170 Scanner: Emits ultrasonic waves to scan the surroundings in search of hidden items.

Plug-In Chips: Plug-in Chips are items that can be implanted into androids to improve their abilities or enables them to execute certain actions. The most important of those chips is the OS chip that contains the androids central system. Here is a list containing relevant chips (For a list with all chips look here):

System Chips contain the androids central system and allow an android to customize the information displayed on the combat visor. It can be used to display information on enemies and surroundings.

  • HUD Enemy Data: Displays an enemies strength (by assigning it a level) and health.
  • HUD Objectives: Display text showing the current objectives.
  • HUD Control: Automatically hides HUD elements in certain situations (e.g. while moving or fighting) to grant a clear field of vision.
  • HUD Save Points: Display an icon in areas where it is possible upload the android's latest memory data to the YoRHa network.
  • HUD Mini-map: Display a mini-map.
  • HUD Skill Gauge: Display the skill gauge (Shows a Pod program's cooldown time).
  • HUD HP Gauge: Display the android's health gauge.
  • HUD Sound Waves: Display a sound analysis graph.
  • OS Chip: An android's central system. Removal means death.

Attack Chips prodive various ways of improving an androids offensive capabilities.

  • Counter: On block the attack is is reflected with 250% of the incoming power.
  • Shock Wave: Enables the android of creating shock waves with weapon attacks.
  • Weapon Attack Up: Increase power of weapon-based attacks by 100%.
  • Down Attack Up: Increases the power of the mid-air strong attack and the final hit of the light mid-air combo by 100%.
  • Critical Up: Increases the percentage chance of a critical strike from physical attacks by 30%.
  • Charge Attack: Increases the damage of the charge attack by 400%.
  • Ranged Attack Up: Increase power of projectiles attacks by 100%.
  • Last Stand: Increase attack power by 100% when the androids health drops to a critical level.

Defense Chips prodive various ways of improving an androids defensive capabilities. Some of those chips grant a healing ability to the android (Because it was never depicted in the game it is to assume that the healing chips are not capable of replacing severed limbs).

  • Melee Defense: Reduce melee damage taken by 80%.
  • Ranged Defense: Reduce projectile damage taken by 80%.
  • Anti Chain Damage: Turn invincible for 6 seconds after taking damage.
  • Resilience: The android will not stagger when hit as long as its health is not in a critical condition.
  • Max Hp Up: Increases the androids health by 100% allowing it to take more hits.
  • Offensive Heal: Every time the android deals damage it will be repaired equally to the damage dealt.
  • Auto-Heal: As long as the android does not take damage it will quickly repair the damage already received.
  • Deadly-Heal: Defeating an enemy completely repairs the android.
  • Damage Absorb: 50% chance to repair a wound that is inflicted by an attack. Additionally repairs another wound already received as long as its equally or less severe than the inflicted wound.
  • Reset: 50% chance of reviving upon death. The body will be greatly repaired before reviving.

Support Chips provide various different improvements and abilities.

  • Auto-Use Item: This chip automatically activates healing items if the health of the android drops to a critical level. The efficiency of that item is tripled.
  • Moving Speed Up: Increase movement speed by 20%.
  • Evade Range Up: Increase evade distance by 200%.
  • Vengeance: 50% chance that 200% damage taken is dealt back to the enemy.
  • Fast Cooldown: Reduce Pod program cooldown by 50%.
  • Bullet Detonation: Getting hit by an enemy ranged attack will create a shockwave, clearing out any other projectiles in a large area around it.
  • Overclock: Ten times faster speed and reaction (Can move normally while the world moves at 1/10 speed).
  • Evasive System: Four times faster reaction (The world moves at 1/4 speed).

Hacking chips provide additional effects to hacking.

  • Hijack Boost : Increases the power of any enemy that is being controlled remotely
  • Stun : Zap a hacked foe to emit a 25m blast & stun them for 5 seconds.
  • Combust : will set fire to a hacked foe. If combined with the stun chip, all enemies caught in the blast radius will also be set ablaze.
  • Heal Drops Up : Enemies defeated by hacking will drop a health item on death

Weapons: 2B has a wide variety of weapons at her disposal. This is a list of all weapons available and their respective abilities:

  • Ancient Overlord ("A sword with a strange and uncomfortable aura. Long ago, a cruel lord used this sword on his own subjects in a vain attempt to attain immortality."): Striking an enemies projectile makes this blade launch a powerful shockwave. This weapon increases the chance for dealing a critical hit.
  • Beastbane ("A sword decorated with a bestial motif. Short and thin, it easily goes unnoticed."): Using this weapon increases the wielders durability. An effect looking like claw swipes is added to every attack. This widens the range of the attack.
  • Cruel Oath ("A black blade used by warriors of the East. A black oriental sword. Its no-frills design gives it an aura of serious weaponry."): Using this weapon increases the wielders attack speed. The attack potency of this weapon is increased should the wielders health be in critical condition.
  • Cypress Stick ("A stick made of Cypress wood. Can hardly be called a weapon, but somehow grants courage to its user"): This weapon increases the chance for dealing a critical hit.
  • Engine Blade ("A magical blade used by a royal family. A sword passed down and continuously improved among the royal family of a land where magic prospers."): Enemies are likely to stagger when hit by this blade. Equipping this blade allows 2B to teleport. This works in a similar fashion to Noctis' phase dodge. Although limited in range (8 metres, 24 metres with the plug-in chip "Evade Range Up"), the teleport can be used in rapid succession without detrimental effects.
  • Faith ("A blade once held by an attendant who cared deeply for his lord. Like his loyalty, its blade is unbent."): Using this weapon increases the wielders attack speed. Hitting an enemies projectiles will heal the wielder.
  • Iron Pipe ("A common iron pipe. A rusty iron pipe covered in the vital fluids of machine lifeforms."): Enemies are very likely to stagger when hit by this blade. This weapon increases the chance for dealing a critical hit.
  • Machine Sword ("A sword wielded by machine lifeforms. An improvised blade used by machine lifeforms. It may be made from scraps, but it gets the job done."): The attack potency of this weapon permanently increases for every enemies defeated by it. The maximum possible increase is however limited.
  • Phoenix Dagger ("A ritual item made from the plume of a phoenix. A ceremonial implement allegedly made from phoenix feathers. Mostly decorative. Untested in combat."): Using this weapon increases the wielders attack speed. Damaging the enemy has a chance of healing the wielder.
  • Type-40 Sword ("The latest YoRHa model. An advanced blade, issued to elite YoRHa on the front lines. Its power increases with its charge."): Enemies are likely to stagger when hit by this blade. This blade charges energy as long as it is not used. This charge becomes visible in the form of blue electricity. Although this state last for only a few swings, it provides an increase of the blades attack potency.
  • Type-3 Sword ("An outdated YoRHa model. A dated YoRHa blade trusted by android veterans. Not the latest model, but proven in combat."): Using this weapon increases the wielders durability. This blade launches an explosion towards the enemy at the end of an attack combo.
  • Virtuous Contract ("A white blade used by samurai of the east. A white sword like those carried by samurai of old. Looks flashy, but the blade is top quality."): Using this weapon increases the wielders attack speed. As long the wielders health is in good condition the attack potency of this weapon is increased.
  • YoRHa-issue Blade ("A standard-issue YoRHa sword. This common blade is a standard-issue weapon given to all YoRHa troops."): Attacking the opponent using this weapon decreases the cooldown of pod programs.

  • Beastlord ("A greatsword shaped after the king of beasts. Bearing a bestial design, this sword cuts down any who would challenge its bearer's authority."): Using this weapon increases the wielders durability. An effect looking like claw swipes is added to every attack. This widens the range of the attack.
  • Cruel Blood Oath ("A black katana kept by warrior monks of the East. This warrior's sword has been stained jet black with the blood of years of conflict."): Using this weapon increases the wielders attack speed. The attack potency of this weapon is increased should the wielders health be in critical condition.
  • Fang of the Twins ("A colossal axe offered unto the gods. A giant, cursed axe, anointed with the blood of innocent twins to assuage the wrath of the gods."): Striking an enemies projectile makes this blade launch a powerful shockwave. This weapon increases the chance for dealing a critical hit.
  • Iron Will ("A colossal iron blade. The blade is dull - Its power comes from mass alone. Does it smell of iron, or is that human blood...?"): Using this weapon increases the wielders durability. The wielder of this weapon has increased resistance to staggering when hit by an enemies attack.
  • Machine Axe ("An axe used by machine lifeforms. Though cobbled together from scrap metal, this machine lifeform's axe packs a terrifying punch."): The attack potency of this weapon permanently increases for every enemies defeated by it. The maximum possible increase is however limited.
  • Phoenix Sword ("A greatsword made from the plume of a phoenix. A sword allegedly made from phoenix feathers, used by temple guards. As yet untested in combat."): Using this weapon increases the wielders attack speed. Damaging the enemy has a chance of healing the wielder.
  • Type-3 Blade ("An outdated YoRHa model. A durable, older model YoRHa weapon, time-tested and proven for turning machine lifeforms into scrap."): Using this weapon increases the wielders durability. This blade launches an explosion towards the enemy at the end of an attack combo.
  • Type-4O Blade ("The latest YoRHa model. An advanced YoRHa weapon designed to defeat giant machine lifeforms. Its power increases with its charge."): Enemies are likely to stagger when hit by this blade. This blade charges energy as long as it is not used. This charge becomes visible in the form of blue electricity. Although this state last for only a few swings, it provides an increase of the blades attack potency.
  • Virtuous Treaty ("A white katana kept by samurai of the East. This samurai sword's pure white blade is not yet sullied by a single drop of blood."): Using this weapon increases the wielders attack speed. As long the wielders health is in good condition the attack potency of this weapon is increased.

  • Beastcurse ("A spear emblazoned with a bestial motif, once used by a lord to quell rebellion among his subjects."): Using this weapon increases the wielders durability. An effect looking like claw swipes is added to every attack. This widens the range of the attack.
  • Cruel Arrogance ("A black spear used by warrior monks of the East. Its pitch-black spearhead gleams with the ruthlessness of a warrior who never knew mercy"): Using this weapon increases the wielders attack speed. The attack potency of this weapon is increased should the wielders health be in critical condition.
  • Dragoon Lance ("A spear symbolic of the covenant between a mighty warlord and an ancient dragon."): Using this weapon increases the wielders durability. The attack potency of the wielder is increased while midair.
  • Machine Spear ("A spear used by machine lifeforms, specially formed from scrap metal to destroy androids."): The attack potency of this weapon permanently increases for every enemies defeated by it. The maximum possible increase is however limited.
  • Phoenix Lance ("A spear made from the plume of a phoenix. Monks carried this decorative spear, said to be made from phoenix feathers, on pilgrimages."): Using this weapon increases the wielders attack speed. Damaging the enemy has a chance of healing the wielder.
  • Spear of the Usurper ("A prince's body double used this spear to slay his liege, and met his own fate on the same edge."): This weapon increases the chance for dealing a critical hit. Striking enemies with this weapon has a chance of subjugating them. This makes them lose control over their bodies and attack allies.
  • Type-3 Lance ("An outdated YoRHa model. An old YoRHa spear, built to imitate ancient human weaponry. Old-fashioned, but reliable."): Using this weapon increases the wielders durability. This lance launches an explosion towards the enemy at the end of an attack combo.
  • Type-40 Lance ("The latest YoRHa model. YoRHa commanders' guards wield this advanced spear. It's power increases as it charges with energy."): Enemies are likely to stagger when hit by this lance. This blade charges energy as long as it is not used. This charge becomes visible in the form of blue electricity. Although this state last for only a few swings, it provides an increase of the blades attack potency.
  • Virtuous Dignity ("A white spear used by samurai of the East. This pure white spear shines with the pride of the haughty samurai who once bore it."): Using this weapon increases the wielders attack speed. As long the wielders health is in good condition the attack potency of this weapon is increased.

  • Angel's Folly ("Weapons fashioned in parts unknown to resemble the holy wings of angels."): Using this weapon increases the wielders attack speed. The wielder of this weapon is healed every time an opponent is defeated.
  • Cruel Lament ("Weapons made of black armor from the East. Samurai gauntlets worn by a commander infamous for cruelty, blackened with the blood of his foes."): Using this weapon increases the wielders attack speed. The attack potency of this weapon is increased should the wielders health be in critical condition.
  • Demon's Cry ("Weapons fashioned in realms unseen to resemble the unholy fangs of demons."): Using this weapon increases the wielders attack speed. Defeating an enemy makes this weapon launch a powerful shockwave.
  • Emil Heads ("Unique weapons shaped like Emil's head, made of an unknown singular element."): Enemies are likely to stagger when hit by this weapon. Equipping this weapon makes Emil talk in your head. Since this could be a distraction in battle equipping it might not be a wise choice.
  • Machine Heads ("Fist weapons made form the heads of machines. Though simple, they have notable power due to their mass."): The attack potency of this weapon permanently increases for every enemies defeated by it. The maximum possible increase is however limited.
  • Type-3 Fists ("Outdated YoRHa models. These old YoRHa weapons have a crude but reliable mechanism that imparts blows with explosive power"): Using this weapon increases the wielders durability. This gauntlet launches an explosion towards the enemy at the end of an attack combo.
  • Type-40 Fists ("The latest YoRHa models. First introduced in A.D. 11940, these YoRHa knuckle weapons become powerful with more energy."): Enemies are likely to stagger when hit by this gauntlet. This blade charges energy as long as it is not used. This charge becomes visible in the form of blue electricity. Although this state last for only a few swings, it provides an increase of the blades attack potency.
  • Virtuous Grief ("Weapons made of white armor from the East. Stark white samurai gauntlets, kept pristine. Their master never saw a moment of conflict."): Using this weapon increases the wielders attack speed. As long the wielders health is in good condition the attack potency of this weapon is increased.

  • Items: Items are single use consumables. While several of each type can be carried, it can only be used once.

    Recovery Fully heals the android
    Visual Cure Cure all visual status ailments
    Aural Cure Cure all aural status ailments
    Cure All Cure all status ailments
    Cure All + Heal All Fully heals the android and cures all status ailments

    Melee Attack Up Doubles Melee Attack Damage
    Ranged Attack Up Doubles Ranged Attack Damage
    Melee Defense Up Halves Melee Damage taken
    Ranged Defense Up Halves Ranged Damage taken
    Volt Proof Salve Nullifies Electrical and Electromagnetic attacks
    Skill Salve Skill gauge replenishes twice as fast
    Impact Bracer Prevents Stagger
    Popola's Booze Increases attack potency by 50% and fully heals android
    Speed Salve Increases speed by 25%

    Feats[]

    Strength[]

    • Can clash with Goliath-class machines, which are building-sized
    • Can send smaller machines flying
    • Has the strength of at least 1000 standard machine lifeforms
    • Can wrestle with large machines

    Speed[]

    • Should be superior to Old World robots, who can think at nanoseconds
    • Can dodge lasers
    • Can dodge EMPs
    • Can blitz YoRHa androids and machine lifeforms
    • Creates sonic booms just by running
    • Can become invisible by sheer speed
    • Can scale around So-Shi
    • Can do a triple dodge, even on narrow spaces
    • Can create several afterimages
    • YoRHa flight units can travel from orbit to Earth in very few seconds

    Durability[]

    • Can take punches from a skyscraper-sized Engels
    • Survived an Engels' self-destruction
    • Should be comparable to A2, who somehow survived being in the radius of an explosion that took out Mt. Ka'ala.
    • Survived a shove from Grun, with the help of a Flight Unit

    Skill[]

    • Expert hand-to-hand, spear and sword master
    • YoRHa androids are trained in all forms of combat
    • Manages to consistently defeat Adam and Eve, machine lifeforms who are likened to androids and reactively adapt to anything
    • Is regarded as one of the best fighters in the Machine War, which spanned over 5000 thousand years (The longest human conflict lasted 781 years)

    Weaknesses[]

    • Vulnerable to EMP without protective gear (such as Volt-Proof Salve or anti-magnetic skin)
    • Can be emotionally fragile
    • Very protective of 9S, and extremely loyal to Command

    Fun facts[]