|Age||30+ (Current Comics)|
Mid to late teens (MCU, and most other versions)
|Birthday||August, 10, 1991|
|Height||5'6" (167.6 cm)|
|Weight||62 kg (137 lbs)|
Peter Benjamin Parker, better known as the Amazing/Spectacular/Friendly Neighborhood Spider-Man, is a superhero from Marvel Comics.
After getting bit by a radioactive spider, 15-year-old Peter Parker discovered that he got super strength, speed, agility, and a spider-sense. After seeing an advertisement, he decided to test his powers on a wrestler. Peter easily defeated the wrestler and got the money he was promised. After that, Peter designed a device that can shoot webs, which he called "web-shooters" and a new costume. Peter, who now called himself Spider-Man, was an immediate hit. Once, after a show, he encountered a burglar. Instead of stopping him, Peter decided to let him go. The police officer that was chasing after him remanded Peter. However, he just says that it was not his problem. Later, he was heading home, he saw that his house was surrounded by police. When he asked a police officer, he was informed that his uncle Ben was killed by a burglar and that the burglar was currently being surround in a warehouse. Quickly donning his costume, Spider-Man went to the warehouse with revenge in his mind. When he caught the burglar, he looked at the burglar. He quickly realized that it was the same person he should have stopped. From that day on, Peter decided to use his powers to fight crime.
Powers & Abilities
- Spider Physiology: Spider-Man possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. That mutation granted him an "enhanced chromosome pattern." Ezekiel Sims revealed to Peter that his powers were not of scientific origin, but were a sign that he had become a totemic avatar of the Web of Life and Destiny. While Peter initially struggled to accept this, he later came to the conclusion that both were plausible, and has had his powers mystically augmented on a number of occasions.
- Superhuman Strength: Spider-Man possesses superhuman strength enabling him to press lift many tons. He was shown to easily swing a 3-ton wrecking ball using steel chains. Spider-Man's physical strength is sufficient enough to enable him to lift and throw objects as heavy as a big rig semi-truck with ease, and land a jet he estimated had a landing weight between 175,000-215,000 pounds. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to knock out people with normal durability with as little as a tap to the head. As such, he rarely lets himself use all of his strength - after Doctor Octopus had taken over Spider-Man's body, he easily punched off the Scorpion's (a foe normally regarded as physically tougher than Spider-Man) jaw as he hadn't known of Spider-Man's true strength. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. Spider-Man demonstrated this when he leaped over thirty feet vertically into the air when he first leaped out of the way of an oncoming car; it should also be noted that when he first discovered his powers as a teenager, they had not developed to that of his prime.
- Superhuman Speed: Spider-Man is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Spider-Man is fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs. Spider-Man moves faster than the eye can follow, he has even moved so fast he appears as a blur. Spider-Man was able to easily outrun multiple goblin masquerade on goblin gliders, and outmaneuver their ranged attacks at the same time. In close combat, he was even able to dodge an all-out assault from Blur (Jeff Walters) for an extended period of time.
- Superhuman Durability: Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength. Events which would severely injure or kill a normal human, leave him with little to no discomfort. In the past, he has survived multiple blows from the likes of The Hulk, as well as surviving a point-blank missile explosion. Spider-Man's body is durable to the point where tensing his super-strong muscles while being punched in the torso by a trained heavyweight boxer caused the attacker's wrists to break. Spider-Man has stated that he must roll with punches thrown by people without similar strength or durability, in order to avoid breaking their wrists. Spider-Man is durable enough to survive getting beaten down by Colossus and Magik when they were powered up by the Phoenix Force. His arm was strong enough to block Quicksilver while the speedster was in motion.
- Superhuman Stamina: Spider-Man's advanced musculature produces fewer fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build-up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.
- Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber, and his tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines, and even comparable to the likes of Daredevil.
- Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
- Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance. Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his spider-sense.
- Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of interatomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. At one point, Spider-Man was able to prevent Anti-Venom from taking his mask off by making it stick to his face.
- Mark of Kaine: Kaine, the relatively amoral clone of Spider-Man, has shown the ability to use his wall-crawling abilities in a more offensive manner, burning distinctive scars, known as the Mark of Kaine in the face of his victims. Later Spider-Man himself used a variation of the same ability to escape from the Norman Osborn by making his fingertips cling to his face and tearing them away, digging five deep wounds in Norman's face. Despite the obvious offensive potential of such an ability, Peter claims that it is unlikely he will use it again, as it was a move born out of anger and desperation. In later events during the Grim Hunt arc, due to Peter's rage at Sasha Kravinoff over everything she put him and his 'spider family' through, he used his version of the Mark of Kaine on her, ripping the skin off her face in the shape of a handprint, proclaiming "My brother wanted to give you this." He has also been able to use the Mark of Kaine to rip Iron Man's armor off, piece by piece. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
- Regenerative Healing Factor: Spider-Man is able to rapidly heal and regenerate from harm faster and more extensively than normal humans are capable of. After getting his powers, he soon found that his eyesight was repaired, discarding his glasses. During a battle with a villain called the Masked Marauder, Spider-Man was rendered completely blind. However, after about two hours, his sight was perfect, albeit sensitive for nearly an hour after. He also healed a broken arm, in just one night. And, in his encounter with Firebrand, Spider-Man suffered severe third-degree burns, but completely recovered in a little over two days. Although, he privately admitted that he can't heal "Wolverine-quick." Despite all this feats, Spider-Man himself doesn't consider he has a healing factor.
- Contaminant Immunity: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. Spider-Man's unique physiology even allowed him to recover from the effects of vampirism as stated by Blade, his radioactive blood would kill the enzymes responsible for his transformation and revert him to normal. Spider-Man was able to recover completely from acid being spat into his eyes by the new Vulture although the extent of the damage may have been restricted due to his superhuman durability; however, Spider-Man has the normal human tolerance for alcoholic beverages.
- Spider-Sense: Spider-Man possesses a precognitive danger or "spider" sense which warns him of potential or immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown, though the Master Weaver states it is enabled by his connection to the Web of Life and Destiny. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense, and dodge attacks directed randomly or by artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May, or when a fellow hero makes a bluff while playing poker. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminishes its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes, Spider-Man can still use his Spider-Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him. This was first used after Spider-Man was temporarily blinded by a device, but was recently used again to help locate the new Vulture after his acidic breath blinded him. As a result of the Venom symbiote bonding to Spider-Man, it and its offspring do not trigger his spider-sense -- a trait that sometimes has been attributed to symbiotes in general.
- Radio Frequency Detection: Peter's spider-sense also enables him to track certain radio frequencies, which he has used to his advantage via his Spider-Tracers.
- Indomitable Will: Spider-Man has a strong force of will, completely free of evil and temptation. For years, he has struggled to balance his life as a student and his super hero duties. He is able to emerge from defeat even stronger. His mental strength is also shown when he successfully wrestles control of nanobots from Doctor Octopus. Through the psychological profiles conducted by Maria Hill, she has stated that nobody has as strong an ingrained identity as Spider-Man, further demonstrating the extent of his willpower. His willpower is so strong that he has been considered as the greatest of all the Spider-Totems in the Multiverse by Ben Reilly of Earth-94. Despite this, he has been taken over by symbiotes on numerous occasions, and there have been times where he has seriously considered and even attempted to kill his opponents.
- Gifted Intellect: Peter Parker possesses a natural talent for science, standing out as a top student in high school and college. He developed inventions such as his Web-Shooters and his signature web formula, and the Spider-Tracers when he was still in high school. Peter's intellect has as well earned him a place among the think tank Horizon Labs, as well as an acknowledgement by some of the Earth's most brilliant minds such as Hank Pym. In addition, Peter's college IQ scores were the same as those posted by Reed Richards at the same age. Peter was also able to hack into Stark Industries system to override Tony Stark's control command over the Iron Spider Armor, and discover Parker Particles, a force of energy tied into the continuous expansion of the universe that offers greater power than the Phoenix Force, according to Reed Richards.
- Expert Inventor/Engineer: With his knowledge and expertise in mechanics, robotics and engineering Peter has been able to use his amazing intellect and resources at Horizon Labs to create many inventions such as the four Spider-Armors, the Spidey Stealth Suit, his famous Web-Shooters, the Cryo-Cube 3000 and the noise reduction headphones. At Parker Industries he invented a magnitude of devices including but not limited to the Anti-Electro Netting which successfully de-powered Electro, an antidote for the Zodiac poison, and easy to apply holographic plating.
- Skilled Photographer: Peter is a very skilled photographer and has worked for the Daily Bugle and the Front Line as a photographer.
- Talented Teacher: Peter is a naturally talented teacher and has taught science at Midtown High.
- Master Acrobat: Thanks to his great strength and phenomenal equilibrium, Parker is an excellent athlete, excelling in all gymnastic fields and being able to perform every acrobatic stunt ever performed, including others that can never be performed by even an Olympic acrobat.
- Master Martial Artist: Peter has through time become an excellent hand-to-hand combatant utilizing a fighting style that directly complements his superhuman abilities. His methods are volatile, enabling him to rival practically all types of combatants. In addition to this, Peter has been trained by Captain America in unarmed combat. After temporarily losing his spider-sense, Peter received formal combat training from Shang-Chi and together created a new martial art style dubbed "the Way of the Spider." However, since the return of his spider-sense, Peter let his training lapse. Spider-Man's feats include defeating Firelord, Daken, Wolverine, the Sinister Six single-handedly, Quicksilver, the X-Men single-handedly, Spider-Man (Otto Octavius), Spider-Woman, both Black Panther and Hawkeye, and Morlun. He has stalemated Captain America, Julia Carpenter, and Shang-Chi.
- Bilingual: In addition to speaking English, Peter has also learned Mandarin.
- Women Magnetism: Peter has had more girlfriends/potential love interests than any superhero ever known. Chicks love him.
- Web-Shooters: Peter has designed devices that shoot a "strong liquid cement" that rapidly cools into a substance approximating spider silk. He can use this to tie up criminals, swing from tall buildings, or use them as various tools including a shield, a parachute, skis, safety net, a raft, barrier, ball, or sticky glue, and wrap around his hands as makeshift boxing gloves, or even to bind wounds. The webbing dissolves in an hour.
- Specialized Web Cartidges:
- Ice Webbing: Ice Webbing was created specifically to combat the Human Torch. This webbing was able to hold him temporarily until he concentrated on burning at a higher temperature. Spider-Man subsequently discovered that his standard webbing was able to accomplish the same feat, though in a less flashy manner. Presumably, this is why he rarely used this variant.
- Acid Webbing: Acid Webbing was concocted after a string of murders led to William Baker, the Sandman. Peter concocted special webbing laced with hydrochloric acid, which could dissolve the individual granules of the Sandman's body. It proved successful in incapacitating him but not killing him, as Peter stated that he was not sure if anything could really kill him. Because the webbing looked the same as his original formula, Peter placed it into a green cartridge instead of the usual grey. He has also used this type of webbing as early as his initial encounters with the Rhino.
- Taser Webbing: Taser Webbing generates a bio-electric current within its semi-liquid substance; Spider-Man can use this to stun his opponents temporarily.
- Impact Webbing: Impact Webbing are Web-Pellets that, upon impact, release tendrils that ensnare the target. This variant was created by Benjamin Reilly, the Scarlet Spider.
- Magnetic Webbing: Magnetic Webbing is a variation of Spider-Man's original web-formula, with magnetized particles that will interfere with any remote-control frequencies.
- Lead-Lined Webbing: Lead-Lined Webbing is a variation of Spider-Man's original web-formula, with lead-like properties, allowing Spider-Man to contain radioactive materials safely.
- Flame Webbing: Flame Webbing is useful against Symbiotes. When Spider-Man fires it, his web-shooters eject a highly combustive chemical solvent from the ports, that will burst into flames upon contact with the intended target when entrapped in enough fluid.
- Sonic Disruptors: Sonic Disruptor sare useful against Symbiotes, and for the disruption of non-solid objects. When Spider-Man fires either, his web-shooters eject condensed sound frequencies in the direction of its intended target.
- Expanding Web-Foam: Expanding Web-Foam is webbing that becomes foam once it comes out of the web-cartridge.
- Micro-Coiled Z-Metal: Micro-Coiled Z-Metal are metallic-like strips that generate a bio-electric current, similar to that of a taser, to stun opponents temporarily. Peter has nicknamed this variant his "Bug Zappers."
- Quick-Drying Web-Cement: Quick-Drying Web-Cement dries instantly in contact with any surface and is capable of stabilizing weak structures. Also known as "Concrete Webbing."
- Specialized Voice Commands:
- Web Barrage: Web Barrage automatically fires off multiple web bullets in rapid succession. If the words "full spread" are added, the ange of the web bullets would increase.
- Wide Net: Wide Net instantly fires a large amount of webbing, in the shape of a net.
- Recoil Strand: Recoil Strand causes the webbing, and its intended target, to knock-back in the direction of the web-shooters.
- Specialized Web Cartidges:
- Utility Belt: Upon first entering the superhero world, Peter created a utility belt that held extra clips of webbing, Spider-Tracers, and his Spider-Signal. Recently, he upgraded his utility belt to hold cartridges of different types of webbing, freeze capsules, new Spider-Tracers as well as a newly upgraded Spider-Signal that has a UV light setting for forensic analysis.
- Web-Gadgets: As an adult, Peter (alongside Otto) invented various types of advanced spider-like gadgets to aid him in his operations.
- Electric Web: This modification provides a small electric charge to each of Spider-Man web shots before they fire. This can be used to power certain electronic conduits. When used on enemies, it will temporarily stun them with the electricity arcing to other enemies near, stunning them as well.
- Impact Web: This gadget fires out a more intense projectile of webbing than the standard Web-Shooters. The Impact Web's effect is comparable to multiple shots from the Web-Shooters and has a more powerful knockback when hitting enemies. Hence, a single shoot can fully bind a target to the wall or ground. Also, should an affected target collide with another, it will also ensnare and bind them as well.
- Web Bombs: A proximity-triggered explosive that instantly ensnares all enemies in detonation range with webbing. Can be stuck to walls or objects.
- Trip Mines: A small device that can be attached to walls or even an enemy. Once it detects an enemy, it hits them with a web line and slams them into whatever it was originally attached to, binding them to it with webbing.
- Spider-Drones: A small, multi-limb drone. Spider-Man can deploy them to aid him in combat. The drone provides support with a small energy blaster that is used to attack and stun enemies. It can also be used for reconnaissance due to its small size and the ability for Spider-Man to see through its eyes.
- Concussive Blast: This gadget emits a powerful sonic wave in front of Spider-Man, causing nearby enemies to be blown backwards with great force.
- Suspension Matrix: When deployed, this device emits a gravity field that leaves enemies suspended in the air and vulnerable.
- Spider-Tracers: Spider-Man uses small electronic "Spider-Tracers" of his own design that allows him to track objects or individuals. Typically, Spider-Man plants or throws one on a departing enemy and follows the target to their hideout. He also uses a launching device in his web-shooters for better range and accuracy. He originally used an electronic receiver to follow the signals of the tracers but later modifies their signal so he can follow it with his spider-sense. He can follow the signal within a 100-yard radius. After the temporarily lost his spider-sense he used Horizon Lab's resources to make new and improved spider-tracers with listening devices, G.P.S. and camouflage. Other modifications include tracers made of anti-metal Antarctic Vibranium which melts metals in contact, a cryogenic Spider-Tracer used to freeze Hydro-Man.
- Anti-Magnetic Inverter: The Anti-Magnetic Inverter was a device built by Peter Parker/Spider-Man to counteract the magnetic power that the Vulture uses for flight.
- Anti-Sonic Inverter: The Anti-Sonic Inverter was a device inspired by the Anti-Magnetic inverter and was used during his fight with Clash to erase his recording list and stop his attack.
- Avengers Identicard: A credit card-sized gadget designed by Tony Stark for the identification of all Avengers. It was used by Spider-Man when the police interrogated The Metropolitan Museum of Art after a fight between Mister Negative and Anti-Venom, and has since used it on other occasions.
- Spider-Signal: A powerful light emitted from Spider-Man's utility belt to announce his arrival to criminals. Peter later updated his Spider-Signal with a UV light setting for forensic analysis.
- The Webware: The Webware is a wrist device invented by Parker Industries made of nanotech computers, which allows individuals who own it to have affordable internet access with clear reception and unlimited data anywhere on Earth. The technology is advanced enough to run LYLA, a holographic assistant from the year 2099, and can recognize when it's being hacked and physically reconfigure it's hardware while also rewriting it's software to make it very difficult to hack. It can also rework, improve, and steal all of the info from other technology.
- Spider-Glider: Through his resources at Horizon Labs, Spider-Man created his own version of the Goblin Glider that is used for faster travel across the city. He first used it during a fight with Equinox
- Spider Mobile: Spider-Man’s personal ride. Created by him with the help of Lian Tang, a designer at the Shanghai branch of Parker Industries. It can drive at 88 miles per hour and it can drive on walls and ceilings. It has a voice-operated computer system, web-fluid airbags, and its wheels can be unfolded into spider-like legs.
- Hydro-Spider: With his resources from Parker Industries, Peter also designed a submarine-like ship capable of going deep-sea. He outfitted it with a holographic plating for stealth purposes.
- The Clairvoyant: A device created by a student named Jamie, after being exposed by the energies released by Spider-Man 2099 and being inhabited by Lyla, this allowed Spider-Man to see possible probabilities of the future.
- Dimensional Travel Watch: A device which allowed Spider-Man to travel through the Multiverse. It was eventually destroyed by Morlun.
Spider-Man created this suit to combat the Hobgoblin's's sonic Screams; the Suit warps light and sound around it, rendering it invisible. It was later used by Kaine, to defeat Spider-Queen. The costume's new color was a consequence of the suit being locked in that design, which was made on purpose by Madame Web, who wanted it changed for what the Scarlet Spider (Ben Reilly) meant in Kaine's past.
- Omni-harmonic mesh provides cloaking and sound canceling abilities.
- Comes equipped with anti-metal Spider-Tracers.
- The suit can mend itself.
- The suit is fireproof due to being made of Unstable Molecules.
This suit was created by Spider-Man in order to protect himself from the villain Electro and his powers in a battle alongside the X-Men against the villain.
- Electricity Proof: As the suggests, it's immune to electricity attacks like Electro, who's power can burn through metal.
Spider-Armor MK I
When the New Enforcers attacked New York using high caliber firearms, Spider-Man created a suite of "Spider-Armor." Composed of a pseudo-metallic compound he developed at Empire State University, the suit slowed him down and made him less agile, but allowed him to be bulletproof. During the battle, the suit was destroyed by acid.
Spider-Armor MK II
Peter created version 2.0 of his Spider-Armor to compensate for the loss of his spider-sense, due to the fact that without this ability, he can be easily wounded by bullets. This suit has since been placed back in storage in Peter's office at Horizon Labs. It was most likely destroyed alongside Horizon itself. A replica of the suit was later stored at Parker Industries.
- Enhanced Durability: The suit has shown to be able to withstand a direct impact from a grenade launcher without any obvious harm coming to the wearer. It is also fully capable of deflecting multiple bullets, though Spider-Man expressed discomfort in being hit.
- Built-in Web-Shooters: This suit comes with built-in web-shooters that fires webbing from the forearm instead of the wrist.
- Magnetic Webbing: The suit is equipped with magnetic webbing which blocks out all radio frequencies, or at least severely interferes with them.
Spider-Armor MK III
Created by Peter Parker with Horizon Labs vast resources to fight the Sinister Six if needed in a last resort. When Doctor Octopus started his last master plan before dying, Spider-Man knew he would have to use it to stop Octopus' attempt to speed up the Greenhouse effect. This suit has since been repaired and placed back in storage in Peter's office at Horizon Labs. After Horizon Labs was destroyed, Spider-Man kept the suit in his lab at Parker Industries.
- Customized Helmet:
- Hearing Acuity Device: The audio in the helmet is keyed to hone in on Chameleon's specific heartbeat in order to easily detect him in disguise. Peter claims that this feature is based on Daredevil's special hearing abilities.
- Comm-Link: A special comm-link built in to the helmet that allows Spider-Man to communicate with his fellow Avengers as well as others.
- Cyber-Control Helmet: Based off Doctor Octopus' original helmet, which was used to grant Doctor Octopus the technopathy required to control every machine in the city of New York. Spider-Man had previously used the original helmet during the Spider-Island infestation. He tries to use the technopathy to disable Doctor Octopus' technology, but Doctor Octopus had prepared for that and uses it to instead shut the armor down.
- Enhanced Lenses:
- Holographic Visor: Designed to see through Mysterio's holograms and illusions.
- "Pink Hippo App:" After spraying Sandman with a radioactive solution, Spider-Man turns his lenses on, revealing a special sand grain in Marko's body which acts as a "queen bee", telling the other grains what to do. After connecting it to his suit, he uses a smartphone to send it special orders, changing Marko's form against his will.
- Electro-Proof: The suit is capable of repelling Electro and also changing him from his electrical state back to his human state.
- Built-in Web-Shooters: The web-shooters have been heavily modified into gauntlets, which Spider-Man uses to fire larger amounts of webbing than his normal ones.
- Flight: This suit also comes with jet boosters, allowing Spider-Man to fly.
- Enhanced Durability: Spider-Man has built this suit to be durable enough to withstand the Rhino's brute force. In addition, it has also been shown to withstand a serious blow from even Thor. However, the suit has been slightly damaged by both opponents.
- Built-in-Utility Belt: This suit also comes with a utility belt that contains cartridges of different types of webbing, spider-tracers, and ice-spiders.
Spider-Armor MK IV
Created by Peter Parker with Parker Industries' best resources, this suit is far beyond most of his usual suits. The suit is lightweight enough that Peter can still wall-crawl with incredible ease yet is strong enough to deflect laser shots at close range. The eyes-and-spider insignia on his chest glows, though it is unknown if it is just for show or if it has any other purpose. As of current events, Peter has made this his primary suit for his missions. However, sometime later, during the Secret Empire, Otto Octavius tried to take over Parker Industries, and, as part of his plan, he used a device to destroy the Spider-Armor MK IV, revealing Peter's traditional suit underneath. Featuring a wide array of functions and upgrades which take inspiration from Spider-Man's previous suits, the Spider-Armor Mark IV is by far Peter's most technologically advanced and powerful costume. It is made of a light-weight metallic liquid nanotechnology that can respond to both Spider-Man's mental and vocal commands and can provide Spider-Man with protection without slowing him down.
- Sensors and Heads-Up Display: The suit includes a wide array of sensors that can see into various parts of the electromagnetic spectrum (including infrared and X-Ray), detect explosive blasts, track and detect magical energy, scan injured people to determine their injuries, detect plasma levels in blood, and even trace the locations of people tagged using the newly improved micro spider-tracers. They even enabled him to perceive the movements of the speedster Blur, and eventually tag him with a webline. The lenses also have a heads-up display that can display useful information, such as building blueprints.
- Webware: The suit has a modified version of a built in Webware on its left forearm that can be used to fire off micro spider-tracers with enough precision to tag a teleporter, namely Cloak, controls communications for the suit, in addition to projecting holograms. The suit has an embedded spider-tracer on the location of Peter's personal webware, allowing him to easily locate it.
- Offensive Powers:
- Upgraded Web-Shooters: This suit is able to store multiple variants of web-cartridges, that can be switched easily, using voice commands. The web-shooters fire from the forearms instead of the wrists. These include a stronger version of the standard web-fluid which was able to even block Iron Man's repulsor beams (though the webs were scattered afterwards) and are flameproof.
- Enhanced Strength: The suit enhances Spider-Man's strength by an unspecified amount, enabling him, among other feats, to stagger and knock back Hyperion with a punch, and hold up an enormous crane for over an hour.
- Bug Zappers: The taser-like "bug-zappers" (made of Micro Coiled Z-Metal) are able to overcharge, short circuit, or absorb energy from various types of technology. This includes overcharging solar panels to produce a giant blue energy beam and EMP, short-circuiting (and disabling) Silver Sable's stealth technology, and absorbing Iron Man's repulsor energy to defeat the Ghost.
- Explosive Spider-Tracers: Explosive spider-tracers that can blow through pavement and harm the Rhino.
- Sonic Disruptors: A high frequency vibrational sonic attack emitted by his webshooters - these were able to vibrate Hydroman so quickly that they completely disrupted his brain functions.
- Brain Control Override: The suit can release an electric attack that overloads the nervous system of anyone who touches the armor, leaving them completely unable to control their motor functions for an unspecified, yet extremely long amount of time. This was successfully used against powerful sorcerer Morgan le Fay.
- Temperature Control: The suit is able to shift its temperate low enough to not give off a heat signature as well as increase its temperature to use offensively when punching an enemy through microfibers that radiate heat on impact.
- Defensive Powers:
- Enhanced Blunt Force Durability: The armor is able to protect its user from a range of blunt force attacks, often times with little to no exterior damage. It has survived multiple hits from the likes of Regent, Collective Man with the strength of everyone living in China, a mind-controlled Hercules, an angry Saturn/Cronus, and even falling impact from several stories.
- Enhanced Energy Durability: The armor provides durability against a wide range of energy attacks, such as heat from both the Human Torch's flames and free-falling friction (albeit temporarily), weapons made from Darkforce energy, Hyperion's atomic vision lasers, being frozen in Iceman's ice, sonic attacks that were able to damage buildings, blasts from the Sceptre of the Manticore, and even attacks from an amped up Zodiac Key.
- Stealth/Camouflage Capabilities: The suit's spider symbol is a button that can also be used to darken the colors of the suit, which helps in concealing Spider-Man's identity. Through the use of a modified version of a built-in Webware on its left forearm, the suit is capable of instantaneous hologram projection and transforming its appearance into other clothing, such as a business suit, if needed. It has multiple stealth modes, though only one has been seen so far.
- Poison Antidotes: After multiple fights against Zodiac, Peter equipped himself with multiple spider-like antitoxins to counteract the effects of the Zodiac poison, and has used it on more than one occasion.
- Emergency Beacon: This spider symbol can also activate the suit's emergency beacon, causing the back spinnerets located on the back of the armor to release emergency web-foam, which acts as a buffer in the event of falling at terminal velocity.
Superior Spider-Man MK III
Also known as the Heavy Assault Suit. After his mind swap with Doctor Octopus, Peter returned to his body and got rid of Doc Ock's Costume and returned to his classic red and blue costume and, more further, the Mark IV Spider-Armor. Yet, he still could use it anytime he wanted, but he chose not to. After being driven to kill by Itsy-Bitsy, and under the influence of Mephisto, he upgraded this costume ever further in order to kill her. Deadpool even mentioned that he looked "kinda superiorly Doc Ock-y." Spider-Man, however, fought against Mephisto's influence and didn't kill her. Like the black-suited costume, this one also shows Peter's dark side, which was the intention of Doc Ock when he created it, the costume making him appear more like a threat, that better suited him as a "hero."
- Spider-Arms: The spider-arms on Otto's version of the suit were upgraded to include a secondary claw on each arm. Spider-Man also added the ability to shoot lasers from the arms, comparing their power output to a "shoulder-mounted power plant" which could dissect things at an atomic level.
- Web Wings: Spider-Man added web wings to the suit for it to have inprobement in gliding accuracy and capabilities.
- Laser Beams: In addition to the lasers in the Spider-Arms, there were separate laser units that could shoot more focused and concentrated lasers.
- Nerve Hacking Technology: Spider-Man added technology that could wirelessly stimulate the nervous system, such as when he used it to beam a message into Deadpool's aural nerve.
The Advanced Suit's design is based on athletic wear and compression clothing. Peter has further improved the material design of his Advanced Suit, with each of the comprising colors on the outfit actually representing something specific in functionality. The red part of the suit is made out of a reinforced and thicker material, providing Spider-Man some armor and protection, while the blue part adds flexibility. The white bits, which are positioned on his gauntlets, feet, and chest, are carbon fiber, and designed to absorb as much impact as possible, thus offering the most protection. The shoes have also been modernized, now featuring a sneaker-style design instead of knee-high boots. Additionally the suit is equipped with several technological expansions to increment its overall efficiency, having its own built-in camera, radio and communication systems. While wearing the costume, Spider-Man is also odor- and scent-free. Furthermore, the lenses of the suit's mask are expressive and can squint inwards as well as outwards.
- Suit Powers:
- Battle Focus: Allows Spider-Man to charge up Focus at a much faster rate when activated, enabling him to perform Finishers in quick succession, or heal constantly.
- Web Blossom: Allowing Spider-Man to launch Impact Web-like attacks all around him in a spinning attack, webbing up any enemies nearby and launching them away – which can pin them to walls or other objects.
- Sound of Silence: Allowing Spider-Man to prohibit enemies from calling for assistance. With the ability active, enemies radioing to their friends will find no help coming, and with Spider-Man's attacks being silenced, he can fight as loud as he wants and other enemies cannot detect him except by line of sight.
- Holo Decoy: When activated, it summons a group of holographic clones of Spider-Man in the perimeter of the area using advanced Augmented Reality technology. While these clones do not fight, they do talk and interact in such a way as to distract foes, causing them to attack the decoys instead of Spider-Man, which will stun them for a few moments.
- Bullet Proof: Allows Spider-Man to focus on attacking enemies head-on without having to worry about constantly dodging incoming gunfire, and only worry about dodging melee attacks.
- Arms Race: Allows Spider-Man to detonate a blast around him that can hit a wide range of attackers on all sides, and will stun nearby enemies, while rendering guns useless for a short while, letting Spider-Man attack without fear of ranged weapons.
- Spider-Bro: When this power is activated, it summons a drone that flies around Spider-Man and helps him by attacking nearby enemies for a short period of time. When attacking, the Spider Bro fires bolts of electricity with which it can not only stun enemies but also even defeat them by itself.
- Negative Shockwave: The Negative Shockwave Power has a smaller radius of attack than the Arms Race, but deals far more damage – akin to the Demon Brute's ground pound attack – though this also leaves airborne enemies unfazed.
- Electric Punch: Charges all of Spider-Man's melee attacks with electrical properties that can stun groups of enemies if they are close together.
- Rock Out: Blast enemies with a one-two punch, as enemies, will be sent skyward from the initial blast, and then be hurled backwards from the continuing waves from Spider-Man's guitar.
- King of the Ring: When activated, the King of the Ring suit power lets Spider-Man forego the need of using gadgets to stun enemies long enough to Web Throw them.
- Quad Damage: A massive boost to attack power, and while limited with a lengthy recharge, it enhances melee attacks by a great deal, letting Spider-Man power through enemies in mere seconds.
- Blur Projector: Lets Spider-Man take out unaware enemies with ease, as anyone not currently investigating him cannot see his movements until it's too late.
- Titanium Alloy Plates: Allows Spider-Man to leap into combat without worry of being shot, as all bullets excluding sniper rounds will ricochet back into enemies.
- Low Gravity: Allows Spider-Man to remain in the air for longer periods of time, which enables him to perform more aerial moves, and figure out his next move before landing on the ground so he can continue aerial moves like Yank Up or Swing Kick.
- Iron Arms: Allows Spider-Man to deal even more damage than usual with a much wider reach thanks to the four giant spider limbs that grow from the suit's back, and essentially lets Spider-Man deal sweeping damage to all those in front of him. This power also allows Spider-Man to break through the defenses of shielded enemies and brutes with little effort.
- Blitz: When activated, it boosts Spider-Man's speed and allows him to use his momentum as a weapon.
- Defense Shield: Allows Spider-Man to defend himself by generating a force field that absorbs all damage when active, allowing him to plan his next move or heal himself before going on the offensive again
- Spirit Fire: Allows Spider-Man to spread the fires of hell to enemies that will take damage and be stunned by the blue flames.
- Concussion Strike: When activated, the suit power allows Spider-Man to send enemies flying a fair distance away from him, which in turn allows him to deal out more damage and also get some extra breathing room should Spider-Man find himself in trouble.
- Quips: This ability offers no combat advantage aside from staggering enemies slightly when activated, though allows players to listen to Spider-Man's sarcastic quips as he fights enemies.
- Unrelenting Fury: Allows Spider-Man to beat down any enemy they can hit, including Shield or Brute enemies, without having to worry about creating an opening or distracting them first.
- Equalizer: When activated, the Equalizer suit power enables Spider-Man to take out enemies with a single blow. There is a trade-off, however; the punishing rule also applies to Spider-Man, which means enemies can also take him down in one hit.
- Resupply: When activated, this suit power allows Spider-Man to continuously regenerate ammo for his gadgets when used.
After Spider-Man removed the symbiote suit, his girlfriend, the Black Cat, made him a non-living duplicate, as she thought it was "sexier" than his red and blue suit. While the two suits were used interchangeably initially, the black suit eventually became Spider-Man's primary suit after his red and blue suit was destroyed. However, after Venom's attack on Mary Jane Watson, she forced him to abandon the suit for good. Thereafter, he only occasionally wore the black suit as a last resort, when his red and blue suit was out of commission. He returned to wearing the black suit for a brief period of time after his Aunt May was dying in a hospital due to an attempt on Peter's life by Wilson Fisk. With Kraven's resurrection during Gauntlet, Spider-Man uncovered a copy of the suit left as a taunt by Kraven while searching for his clone, Kaine, and wore it while defeating the Kraven family. The Black Suit, in every sense of the word, represents Spider-Man's dark and grim persona. This suit is the only costume aside from Spider-Man's original to have the most longevity.
When Iron Man first had to make a quick escape, he made this armor out of anything he could get his hands on - and it shows. After Peter Parker was resurrected from a battle to the death against Morlun, his friend and teammate Tony Stark built him a new suit, using Stark Tech, and obviously influenced by the colors of Stark's Iron Man Armor. Peter Parker abandoned this armor when he changed sides during the Civil War, from the pro-Registration unit (lead by Iron Man) to the anti-Registration side, the Secret Avengers (lead by Captain America). Peter would later create a duplicate of the suit and store it in Parker Industries. As a suit made of liquid metal nano-fiber created by both Iron Man and Spider-Man, it can respond to neurochemical impulses with technology so advanced that it can adapt to microbiology from 2211 and neutralize it and has many different aspects to it. This suit also greatly increases Spider-Man's defenses, making him impervious to things like gunshots.
- Spinnerette/Stinger Access Ports: Through development of nano-crystal growth topology, the Iron Spider suit grows numerous configurations. It allows full interface from any surface, independent of occupant when necessary, and due to this design ports auto dilate to allow organics to pass. This includes Spider-Man's natural Webbing and Stingers.
- Waldoes: The Iron Spider Armor possessed three mechanical spider-arms, or "waldoes," created from rapidly grown mono-atomic iron alloy crystal. These could be used to see around corners through cameras in the tips and to manipulate objects indirectly. When in the stowed position, the arms remain within the gold "circle" on Spider-Man's back. These arms are rapidly grown at the rate of 90 inches per second, Hollow construction allows for all material to be stored within the small back-mounted pack, and the command for growth is achieved via fast neural net-detection and amplification. The waldoes even have small grippers at the tips working as pseudo fingers.
- Glider Device: It could glide via mesh webbing on its arms. The pseudo web form is a biodegradable filament generator. This allows for controlled gliding. Near invisible gossamer filaments extend for 20 meters- rapid growth and detachment.
- Enhanced Chestpiece: A foamed titanium nitrile fabric chestpiece has body contoured and articulated panels to support the occupant. The chestpiece contains the highest concentration of Kasimir Plate Batteries-- nano-scale power generating devices that exploit "zero point" energy. Can generate 1.2kWatts at peak demand.
- Mask Filter: A self-cleaning electrostatic precipitation system allows for full Nuclear, Biological and Chemical Filtration. It also had an 8 minutes worth compressed air capacity, which helped in situations underwater.
- Enhanced Lenses: The Headpiece contains large area holographic lensing to allow for long eye-relief and panoramic real-world/-time viewing. Includes several optical spectrum modes with synthesized information overlay.
- Constituent Costume Containment: Part of the costume that can detach itself to cover an object too dangerous to touch, such as a radioactive asteroid.
- Multifunctional Layers: The Iron Spider Armor has a total of 17 layers throughout its workings, with each performing a different, separate and important function.
- Transpirable Teflon-Based Temperature Control: Controls the Internal Temperature of the Wearer.
- Moisture Pump: Occupant Cooling.
- Conductivity Control: Low Infrared Signature.
- Sensor Layer: Able to transmit data from kinesthetic analysis of occupant.
- Suit Tension Layer
- Super-Conducting Plastic Opto-Electrical Hybrid Computer 4.2 Teraflop Speed CPU: Proprietary Stark Industries Operating System. Multi-decision making sub-routine strategy prevents tech attack. Suit is semi-autonomous when unoccupied. Passcode activated lockdown.
- Repair Layer: Self-repair/limited mechanical repair. Also first aid with limited external first aid.
- Musculature Motility Layer: Follows occupant's motion.
- Communications: All band transceiver GPS/Microwave including ELF.
- Emission Control
- Power Management
- Impact Layer: National Institute of Justice Threat Level III Resistant. Heat-resistant Kevlar micro-fiber stops small arms fire.
- Shear Detection Enabled Spidey to see in the infrared and ultraviolet portions of the electromagnetic spectrum.
- Antenna: Fractal design allows for simultaneous wavelength propagation. Allows for "speed of thought" suit control. Also allowed Spider-Man to listen to police, fire and/or emergency broadcasts.
- Synthetic Aperture Camera Layer: Stores Cameras Optical to RADAR.
- Light Emitting Plastic Layer: Allows for camouflage (but the darker the surface that Spider-Man blends to the better the the camouflage) and also allows Spider-Man to change the color and style of his suit (e.g. he changed it to the symbiote suit color and his normal red and blue and back).
- Diamond Nitrile Overcoat: Epitaxially deposited in chain mesh form; Transparent to Spider Effect and allow for normal surface adhesion method (wall crawling).
Enigma Force: When Loki created the Tri-Sentinel, Peter gained the powers of the Enigma Force, it enhanced the scale of all of Spider-Man's powers and abilities. With those powers, he even managed to take on the likes of Magneto, Dr. Doom and Hulk.
- Uni-Vision: A sort of cosmic consciousness. Spider-Man can sense things on a subatomic level or at great distances. This power can also force someone to tell the truth.
- Superhuman Sight: Spider-Man's sight was enhanced to the extent that it allows him to see things clearly from a huge distance.
- Superhuman Hearing: Spider-Man's hearing was enhanced to the extent that it allowed him to hear things such as a whisper from a huge distance.
- Matter/Energy Manipulation: Spider-Man can divert an energy flow in a different direction or convert it into a different type of energy. Diverting the flow of gravitons, for example, allows flight. Spider-Man can also change matter at the atomic level, for instance, to transmute one substance into another or to change an object's shape.
- Energy Blasts: As a result of energy manipulation, Spider-Man gained the ability to shoot concentrated blasts of energy from his hand. He was able to take out Jennix in a single blast.
- Flight: As a result of matter manipulation, Spider-Man gained the ability to fly. His speed was so great that he was able to get the Hulk from space in mere minutes.
- Molecular Change: Spider-Man could use this ability to make his webbing as hard as adamantium or simply change its shape, for example, a huge glove.
- Immunity to Extremes in Temperature: The costume (or the Uni-Power itself) protects Spider-Man against extremes in temperature.
- Lifted over 15 tons.
- Destroyed two tanks
- Knocked out a dinosaur with one punch.
- Can hold up a section of collapsing buildings.
- With the Mark of Kaine, was able to pull off Iron Man's armor.
- Broke through Doctor Octopus’ titanium-steel tentacles.
- Lifted a 30-ton train car.
- Can rip and bend apart steel beams.
- Stopped Rhino´s charing
- Lifted a falling skyscraper.
- Freed himself from tons of metal and debris.
- Stopped a speeding truck with his bare hands.
- Can lift huge amounts of rubble
- One-shotted Quicksilver
- Lifted a machine that outweighs a locomotive.
- Sent Gray Hulk into orbit with one punch, which lead to Gray Hulk forfitting the match, (Cosmic Spider-Man).
- Defeated Magneto, who can manipulate a planet's entire magnetic field (Cosmic Spider-Man).
- Lifted the roof of a collapsed subway.
- Picked up and toss around oversized prison inmates with one arms.
- Knocked out a superhuman with a simple poke.
- Overpowered the former Herald of Galactus Firelord.
- Lifted and tipped over objects as heavy as an armored truck and police combat tanks with ease.
- Lifted 41 ton subway cart.
- Sucker punched the incredibly powerful Hyperion.
- Supported the weight of the Daily Bugle.
- Lifted a massive mound of machinery off himself though sheer force of will.
- Moving is no problem at all with him around.
- Regularly dodges automatic fire.
- Outruns cars and trains.
- His top speed is stated to be 250 mph.
- Can dodge a 4,000 ft per second firearm from 2 meters away without his Spider-Sense.
- Tagged Speed Demon, who can travel at supersonic speeds.
- Blitzed Absorbing Man.
- Caught Electro of the guard.
- Maneuvered his way through a laser system with ease.
- Can dodge Iron Man's Repulsor Blasts.
- Caught Quicksilver.
- Can keep up with Magneto, who managed to react Northstar, whose mutant ability is producing photons & manipulating light (Cosmic Spider-Man).
- Outran multiple masquerade on goblin gliders, and outmaneuver there ranged attacks at the same time.
- Dodged all-out assault from the speedster Blur (Jeffery Walters) for an extended period of time.
- Moved so fast that he was too fast for the eye to see, and appeared, disappeared, and reappeared as a blur.
- Caught up and even chased speeding automobiles.
- Took a grenade to the face.
- Survived being hit by a high-speed car.
- Regularly takes punches full-force by multiple super-powered villains.
- Didn’t flinch from punches to the face by the Punisher.
- Spider Armor MK IV was able to endure a battle against the Human Torch.
- Survives a massive amount of electricity.
- Survived an explosion capable of destroying buildings.
- Can survive strikes from godlike characters like the Hulk.
- Beat the Hulk.
- Once stomped Wolverine in battle.
- Can go up against the likes of Captain America in hand-to-hand combat while blindfolded.
- Destined teacher of Hope Summers, the ultimate mutant.
- Has an IQ of 250, and even Reed Richards and Hank Pym noticed his intellect.
- Created three Spider-Armors, the Spidey Stealth Suit, his web-shooters, the Cryo-Cube 3000, noise reduction headphones, and his spider webbing.
- Honorary member of the Fantastic Four.
- Defeated Quicksilver with his Spider-Sense.
- Has held on his own against the likes of the Fantastic Four and even the X-men.
- Unlike many super heroes, Spider-Man does not have a weakness he is automatically vulnerable to, but in recent years methods have been created to render him vulnerable.
- Spider-Sense Disruption: Spider-Man's Spider-Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like the Spider-Man clones or the Venom symbiote, its offspring, Anti-Venom, or the Skrulls. When deprived of his spider-sense, Spider-Man becomes vulnerable to surveillance and attack, and web-slinging requires most of his concentration.
- Ethyl Chloride: Perhaps as a side effect of gaining his powers, Spider-Man is susceptible to the pesticide ethyl chloride. This chemical is frequently used as a weapon by the Spider-Slayers.
- Bad Luck: Not exactly a flaw or a disadvantage in his crime-fighting, Peter Parker's life is generally a complicated one. Peter has been forced on numerous occasions to lie to people close to him, be late in his commitments, get away from people, and so on for the sake of his secret identity. This inherent difficulty to get his super hero life secrecy, matched with the number of superhuman events and beings in New York and simply coincidence has, in turn, lead Peter to aggravate people around himself, even ones close to himself, and to, more often than not, run into trouble and embarrassment. Peter often remarks whenever he misses an opportunity to better his social life, improve his finances, or even get to work on time, (due to his superheroics), "Typical Parker Luck."
- Secret Identity: On the few occasions when Spidey's identity was revealed, his loved ones were put in danger by his enemies. For example, what many consider the turning point for light-hearted comics, Peter's girlfriend Gwen Stacy was killed in a fight with the Green Goblin.
- No Driving Skill: Due to having his web-shooters since he was a teen and being busy fighting crime, Peter never learned to drive. This is one of the reasons which made the Spider-Mobile a terrible idea. Peter can neither fly a helicopter nor the Avengers' Quinjet.
- Memory Loss: Peter doesn't remember certain events in his life due to Octavius' mindwipe when Peter tried to take his body back after Octavius switched their minds. He currently possesses 31 pieces of his memories left from the mindwipe.
- Cosmic Spider-Man Weaknesses:
- Native Dimension: Spider-Man only retains the power of Captain Universe within his own dimension, if he is ever outside it he will only have the abilities of a "regular" Spider-Man.
- Life Force: Not exactly a flaw or a disadvantage in his crime-fighting, Spider-Man's cosmic powers derive from pure life force. This allowed Solus, an Inheritor, to use it to his advantage to absorb Spider-Man's Life Force.