Sly Cooper | |
---|---|
![]() | |
Series | Sly Cooper (series) |
Age | 21 |
Birthday | c. 1984 |
Sex | Male |
Species | Raccoon |
Height | 6’0” |
Weight | 145 lbs |
Alignment | Chaotic Good |
Sly Cooper is the titular anti-heroic main protagonist of the Sly Cooper series.
Background[]
Sly Cooper is a young male adult gentleman thief raccoon that is part of a long line of master thieves who specialize in robbing from legit criminals as opposed to innocent bystanders, thus making them vigilantes. Early in his life, he witnessed the savage murder of his father at the hands of a group known as the Fiendish Five, who then stole his family's Thievius Raccoonus, which holds many of the Cooper clan's major thief moves. He was forced into an orphanage, where he met his best friends, Bentley and Murray. Over his years in the orphanage, the three pull off multiple thieving tasks, and soon, Sly decides to carry on the Cooper legacy by making the modern day Cooper Clan. Sly is nimblest of the gang, so he is sent out the most on mission. He uses a hooked cane, a family heirloom, as a multi-purpose tool. Sly is cunning and extremely athletic, and can perform feats such as walking on wires, landing on small points, sliding on vines, and falling from great heights while sustaining less damage. He can also use disguises as an advantage to get across inaccessible areas.
Powers & Abilities[]
- Master Acrobat:
- Stealth Efficiency:
- Peak/Superhuman Physique:
- Spin Attack: Sly charges his cane with energy before spinning around rapidly
- Level 1: The most basic form of the attack, not much stronger than his regular cane swings
- Level 2: A more charged up version of the technique, the energy surrounding the cane has more range tham before and does more damage than normal
- Level 3: The strongest version of the attack, doing even more damage than the level 2 charge
- Jump Attack: Sly charges his cane with electrical energy and uppercuts the opponent
- Level 1: The most basic form of the attack, Sly charges his cane with a little electrical energy and shocking his opponent
- Level 2: A more charged up version of the technique, Sly charges his cane with electrical energy before striking the opponent, pumping them with so much electricity they start violently twitching in the air before they explode
- Level 3: The strongest version of the attack, doing even more damage than the level 2 charge
- Push Attack: Sly charges his cane with energy before thrusting his cane into the opponent
- Level 1: The most basic form of the attack, Sly sends his opponent flying several meters with a quick and powerful thrust attack
- Level 2: A more charged up version of the technique, doing more damage than the level 1 charge
- Level 3: The strongest version of the attack, doing even more damage than the level 2 charge
- Knockout Dive: Sly twirls his cane while diving towards his opponent, hitting them with so much force it briefly leaves them unconscious
- Fast Attack Dive Move: Similar to the Knockout Dive but done in the air, Sly twirls his cane and dives straight downwards onto his opponent, leaving small shockwaves when he lands
- Slow: A technique that allows Sly to slow down time, while he is also affected by the techniques affects his reactions remain unchanged allowing him to dodge incoming attacks easier)
- Fast: A technique that allows Sly to speed up time
- Stun: Sly taps the ground with his cane, temporarily stopping time for his opponent
- Fast Getaway Racoon Roll: Sly rolls around at speeds faster than he can run while surrounded by an electrical field
- Shadow Power: A technique that Sly uses to become invisible
- Explosive Hat Technique: Sly throws his hat and taps his cane to make the hat explode
- Decoy: Sly tosses a realistic looking cardboard cutout of himself to trick his opponent
- Feral Pounce: Sly launches himself forward at high speeds, allowing him to jump across gaps he normally can't get across
- Stealth Slide: Sly slides across the ground at high speeds without making any noise
- Combat Dodge: Sly quickly jumps sideways to avoid attacks and bullets
- Insanity Strike: Sly strikes his opponent and makes them so confused they start attacking other people, including their own allies
- Voltage Attack: Sly infuses his cane with electricity and shocks his opponent, killing most foes instantly
- Lightning Spin: Sly performs the spin attack while his cane is infused with electricity
- Samurai Costume: Sly dons samurai armour that makes him highly resistant to fire attacks, and he can use his shield to reflect fireballs
- Jailbird Costume: Sly summons a massive ball and chain he can ride around on
- Sabertooth Costume: Sly weats a sabertooth pelt which he can use to fool his opponents into thinking he's a dead animal, and he can leap massive distances
- Archer Costume: Sly equips himself with a bow and gives him the ability to freely control his arrows movement in the air
- Thief Costume: Slows down time much like the Slow technique, however the Thief Costume doesn't slow down Sly as well.
- Ninja Spire Jump: This technique allows Sly to safely jump and stand on pointed objects such as swords and jagged rocks
- Rail Walk and Rail Slide: This technique allows sly to run along thin objects such as ropes and vines without losing his balance, and if used on a slippery surface he instead slides along it instead of running
- Laser Slide: A variation of the Rail Slide technique that he learned in the Cooper vault. It allows him to slide along laser beams as if they have a physical form without harming himself. He can still be harmed by the lasers however if he fails to properly perform the move or reaches the end of a slide and falls into the laser beam instead of jumping off. In the fourth game, he demonstrates a similar ability in his fight against Ms. Decibel to use the Rail Walk to run along soundwave beams
- Defy Gravity: This technique allows sly to briefly ignore gravity to avoid falling down pits or cliffs
- Water Safety: Prevents Sly from drowning by allowing him to jump back to land before he sinks
- Silent Obliteration: Sly runs around his opponent creating a portal that drags them to an unknown location
Equipment[]
- Cooper's Cane
- A large brown staff with a golden hook on the end
- Can be used as a spastic weapon to savagely beat the opponent or as an elegant weapon used in a fencing manner
- Can be used for a deadly spin attack when charged up
- Hook is used to help climb and swing as well as grabbing, tossing, and slamming enemies
- Can harness electricity to shock opponents
- Can be tossed like a spear
- Mine
- Also known as "Explosive Hat Technique"
- Infinite supply of hats that double as mines
- Activate when touched by Sly’s cane or an enemy walks by it
- The hat Sly wears on his head never detonates unless he tosses it as mine
- Gives off more of a puff smoke rather than an actual explosion
- Decoy
- Black cardboard cutouts of Sly that can be used to fool and distract guards
- Smoke Bomb
- Bombs that emit smoke
- Obscured the vision of guards in order to easily escape
- Can tap the end of his cane into the ground to create a cloud of smoke as well
- Alarm Clock
- Windup alarm clocks that are used to distract guards by making a lot of noise
- Detonate after a certain amount of time
- TOM - It's not really an upgrade, but more of a cheat code from Sly 2.
- A small robot who functions like the alarm clock
- Is a replica of Tom from Toonami
- TOM - It's not really an upgrade, but more of a cheat code from Sly 2.
- Flash Bomb
- Bombs that emit a flash of blinding light
- Stuns guards
- Rage Bomb
- Any enemy caught in the blast radius will turn into a mindless killing machine and will attack everyone and everything, including their allies
- Paraglider
- A reusable parachute housed in Sly’s brown backpack
- Helps for smoother and slower descents
- Is able to dive-bomb enemies while gliding
- Jetpack
- Borrowed from Carmelita Fox
- Has shoulder-mounted missiles
- Can drop bombs out of the back
- Binocucom
- A pair of Binoculars that gives information on enemies and can take pictures
- Used for communication with his gang
- Taking pictures can stun enemies
- Also functions as a x-ray vision
- Music Box
- Puts guards to sleep
- Will remain asleep until shortly after a box disappears
- Doesn't work on main characters such as Carmelita (Apparently Harms her though)
- Rocket Boots
- Lets Sly slide around on the ground much faster
- Maintains constant speed even when going uphill
Feats[]
Strength[]
- One-shots most goons with his cane
- Can knock around much larger foes
- Knocked out Muggshot
- Muggshot was once unaffected by blows from Murray
- Shattered a brick chimney in one swing
- Creates small shockwaves with his dive attack
- Swung clean through a ship’s mast with one try
- Can one-shot van-sized lava slugs
- Knocked the heads off of giant Muggshot statues
- Easily shatters stone statues and large metal turbines
- Sends the Contessa flying back hard enough to break stone
- The Contessa is a giant spider lady about the size of a car
- Crashed into a stone wall to crack it
- Effortlessly tosses around a giant steel ball and chain
- Destroyed giant metal gears the size of himself in one swing
- Destroyed large metal sentry heads that fired arrows
- Can easily break slot machines, a mast, a large gem and a lock
- Can easily shatter and bust large stone & metal objects
- Busted up Clockwerk’s head with his cane
- Clockwerk shrugged off missile fire and then lava submersion
- Knocked Clock-La out of the sky
- Clock-La shrugged off turret fire and then a massive explosion
- Scales to Galleth who was able to smash his way through multiple robots
Speed[]
- Repeatedly outruns Carmelita Fox
- Once moved so fast that he was in one spot and then went out of sight during the time of a camera flash
- Dodges machine gun fire and lasers regularly
- Has outran explosions on occasion
- Has swung enemies hooked in his cane so fast he’s made tiny tornadoes
- Looks like a blur when sprinting across tightropes
- Dodged lightning strikes from Rajan while bouncing off of poles
- Has leaped through pieces of debris in the air
- Battled the teleporting Dimitri
- Can shoot missiles out of the sky
- Dodges the Panda King's fireworks
- Can shoot 5 arrows in 3 seconds
Durability[]
- Can tank giant balls of electric blasts from Carmelita’s gun
- These same blasts completely obliterated a car
- Can survive being belly-flopped on by walruses
- Walruses can weigh up to 1,400 lbs
- Can survive falls off buildings or high cliffs
- The highest he apparently can fall from and land on his feet with no fall damage is about 150 feet. (This was tested with a special app while playing the Second level "Rumble Down Under" by climbing up the crane and jumping off. I could be wrong, either way Sly Cooper survived something that would shatter most bones on his feet.)
- Can survive magical energy blasts
- Can survive fireballs and missiles
- Survived being struck by lightning
- Tanked a laser blast from Dr. M
- Took hits from the Black Baron
- The Black Baron was strong enough to tilt a flying plane by jumping on one of the wings
- Took hits from Muggshot
- Muggshot can punch through bank vaults
- Survived Penelope's large building-sized mech falling on top of him
Skill[]
- Has stolen countless treasures from around the world.
- Tracked down and defeated all the members of the Fiendish Five, including Clockwerk, and reclaimed the Thievius Raccoonus
- Defeated the Klaaw Gang alongside his own gang
- Defeated Clock-La, the composition of Constable Neyla and Sly’s greatest enemy Clockwerk
- Beat General Tsao in their duel
- Defeated and Stopped Dr. M from stealing the content within Sly’s family’s vault
- Hopped through time and fought alongside his ancestors against Le Paradox’s forces
- Later personally whacked the shit out of Le Paradox
- Competed against Jak and Daxter and Ratchet and Clank in the Inter-Universal Hero Games alongside Bentley
- Fights against people like Kratos, Cole Mcgraph, Raiden (Metal Gear), and Heihachi in Sony Smash Bros *cough* Playstation All-Stars Battle Royale
- Is the rival to Nathan Drake in Battle Royale
Weaknesses[]
- Cocky
- Is more of a team player, relies on his gang when situations get tight (most of the time).
- Above all else is a thief, not a warrior
- His stealth attacks are stronger than his regular attacks (without a charge attack or special cane powers)
- Prefers a stealth approach over direct combat
- Disguises can be seen through if Sly doesn't answer the password (In Sly 3, In Sly 4 Sly would just walk around ancient Japan in a suit of armor or lie still with the Sabertooth pelt on without being notice. However this would imply that only minions from the past wouldn't see past the disguise)
- Can’t swim
Sources[]
https://vsbattles.fandom.com/wiki/Sly_Cooper_(Character)
https://www.deviantart.com/batkong40/art/Sly-Cooper-Sneaks-Into-Death-Battle-590405451