Character Profile Wikia
Scarecrow (DC Comics) Dc03dd12c5c49bc6b0c34a90cb67c03e

Background[]

Powers & Abilities[]

  • Toxic Immunity: Scarecrow displayed some Immunity to Joker Venom and his Fear Toxins.
  • Transformation: After being modified by Fright's genetic expertise, Scarecrow gained the ability to turn into Scarebeast under strain or duress with enhanced strength, endurance, and emits a powerful fear-toxin. He was eventually defeated by Batman using a powered suit and reverted back to his original form. Scarecrow transforms into Scarebeast once more after being badly injured by a laser security system, but reverts to his normal again after being caught in an explosion.
    • Superhuman Strength
    • Superhuman Stamina
    • Toxikinesis
  • Intimidation: Using a variety of toxins that cause his victims to hallucinate that their phobias have come to life, the Scarecrow instills fear in all who see him.
  • Violent Dancing: When forced to fight, Crane uses his own martial arts style he calls "violent dancing", which is based in part on the crane style of kung fu, and makes full use of his long arms and legs.
  • Genius Level Intellect:
    • Science
      • Chemistry: Jonathan Crane is a proficient chemist and has used this skill to develop his infamous fear toxin.
      • Toxicology
    • Leadership: Scarecrow displayed his leadership skilled by becoming the general of the Arkham Asylum lunatics during the Arkham War in Gotham.
      • Tactical Analysis
    • Pedagogy
    • Mechanical Engineering: Scarecrow created a machine that could synthesize his yellow ring power, that can hypnotize people into feeling immense fear through viral videos.
  • Psychology: Jonathan Crane is an expert in the field of psychology, specifically the study of anxiety disorders. He is a walking textbook on the study of fear, and can recite the name and description of nearly every known phobia. He often demonstrates his intellectual prowess by analyzing his fellow patients at Arkham Asylum.
    • Psychiatry
  • Hand-to-Hand Combat (Basic)
  • Stealth
  • Athletics

Equipment[]

  • Scarecrow's Fear Toxin: Scarecrow create Fear Toxin, which forced the victim's brain to trigger the fear of their worst phobia. Scarecrow over the year his impove his toxin to the point it affects Shazam, Swamp Thing and Peacekeeper-01.
  • Venom: Scarecrow has experimented extensively with Bane's signature drug both with his permission and without. Scarecrow has shown that combining the drug with his own toxin makes the user lose their mind and become completely fearless. Scarecrow has also proven that taking trace amounts of Venom can be used to temporarily allow great muscle growth.
  • Scarecrow Costume: Scarecrow's specialized outfit. One version incorporated upgraded technology that allowed for him to detect the fear in the minds of those within his radius, nullifying Batman's stealth advantage.
    • Injection Needles: Needles for personal delivery of fear toxin, they are sharp and strong enough to shatter Peacekeeper-01's damaged mask.
  • Scythe
  • Mind Control Device: Scarecrow adapted the Mad Hatter's mind control hardware so it could work just like his fear toxic. He could implant a subliminal program into his victim's brain to make them see hallucinations and allowed him some degree of control.
  • Yellow Power Ring

Feats[]

Strength[]

Speed[]

Durability[]

Skills[]

Weaknesses[]

  • Anxiety Disorder: Crane once suffered from corvidophobia (fear of crows) after being attacked by a murder of crows at his family aviary. He managed to overcome this somehow and is often seen with a crow named Craw. Since his first encounter with Batman, he had developed chiropteraphobia (fear of bats).
  • Obsession: Scarecrow is motivated by an obsessive need to spread massive terror around Gotham.
  • Fear Toxin: Should he not be cautious over his use, Crane will get a taste of his medicine. He eventually gained an immunity to the fear toxin during the Blackest Night after years of exposure.