Randy Cunningham is a 9th grade student at Norrisville High, and is the titular main protagonist of Randy Cunningham: 9th Grade Ninja. He is the current Norrisville Ninja
“ | I was chosen to protect my school from the forces of evil. I am the Ninja. I am Randy Cunningham! | „ |
~ Randy Cunningham |
Background[]
A town called Norrisville has been protected by a ninja for 800 years, but what the citizens of Norrisville do not know is that a new ninja is selected every four years. Randy Cunningham, ninth grade teenager, is the next ninja. Now, Randy must protect Norrisville from the evil plans of the Sorcerer, his ally Hannibal McFist, and Hannibal's assistant Willem Viceroy
Powers and Abilities[]
- Art of Healing: A special Ninja technique that allows the Ninja to restore life to the lifeless, thus bringing the dead to life. It can also be used to grow living beings when the The Stunk Pine seed grew.
- Ninja Rage: a power gained by the Ninja to become ignited and use fire powers. When in Ninja Rage, the Ninja Suit's colors are reversed and ignites on fire. The Ninja's eyes also turn red as the surrounding area becomes black. The newly colored suit gives fire-based attacks to the Ninja, which can spawn from his hands and set the Ninja Sword ablaze. The user is able to generate a destructive ball of red flames that deals heavy damage on impact. It can be conjured from either hand. This ability also allows weapons or tools to be set aflame and hence become stronger. Only Randy's sword has been seen on fire. He can also turn objects such as musical instruments into a flamethrower-type of weapon which can shoot out a blast of flames, even preform rapid fire and a continuous stream of fire-like energy attacks as seen in "Unstank My Hart."
- Earth Attack: Using a spell, it allows the Ninja to summon whatever he wants out of soil to protect him. When the creation is too broken apart, it can't pull itself together. The Ninja can control the Earth Attack and command the earth to follow his orders. Randy creates sand ninjas, which he calls sandjas. Together, they attack the worm, but can't break it apart enough. In order to defeat it, Randy commands the sandjas to do a cyclone attack, in which they turn into a cyclone and break the worm completely. He later created Mudballs which were a rapid fire attack made from the muddy ground and were used against stanked Jason Myers. Randy created swirling streams of black tinted energy with glowing red outlines in his hands while using an incantation and then spread it to the ground. Multiple balls of mud levitated off the ground and then shot at rapid speed at Stanked Jason Myers and pushed him a few feet back.
- Hydro Hand: This move is similar to the Air Fist, as it allows the user to shoot a hand made of water. The ability is powerful enough to douse the Tengu Fireball. It's shown in "Happy Hunakkah, Howard Weinerman" that the hydro hand can immediately turn into solid ice, as Randy used it to make the floor slippery escape a robot and he also used it so he could move an arcade game with ease with combination of Air Fist.
- Air Fist: A power the Ninja can learn to conjure a blast of air and use it to strike enemies. This attack has a long range, and it can be shaped without fist-shaped gesture. It can be be used horizontally for width and vertically for power and height range. The steps and the time to form it can be almost instant or take a while. The move is strong enough to pierce through solid stone and metal. The move is also useful when the Ninja needs to deal a finishing blow or to defend thing(s). Randy is able to use it defensively and offensively, but even though it is powerful, Randy uses it infrequently. This is arguably Randy’s secondary signature attack as he used it more than the other Ninja Abilities (besides the Ninja Rage).
Equipment[]
- NinjaNomicon: It is an 800-year-old semi-sentient book that teaches the Ninja wisdom and skills. It teaches Randy lessons and gives him info/gives him advice on how to deal with an enemy or a problem. It holds precognitive abilities, chooses who can can and can't open it, only lets the true Ninja use its knowledge, holds a section on the Forbidden Knowledge of the Shadow Warrior. When Randy opens it, it connects and communicates with Randy mentally by putting him in a trance. According to Mac Antfee almost anything is possible inside it.
- Ninja Mask: Woven from Tengu feathers, it materializes the Ninja Suit giving him all the ninja abilities. Only the chosen Ninja could wear it, as the person must have the heart of a ninja. When Randy puts it on the red lines glow and entangle him, forming the ninja suit. The mask can reform itself after being destroyed as in "Evil Spirit Week" it reforms from five creatures can be seen (nine in the storyboard): the tengu, a carp, the twin baku, and a wani (dragon) and made more Tengu feathers. The mask is made portable and can be hidden easily. If the Ninja abuses his powers, the mask will not turn into the suit when he puts it on until he unabuses them. This
- Ninja Suit: It possesses the ability to bestow its users with extraordinary skills befitting of a genuine ninja. This includes heightened strength, agility, reflexes, speed, fighting abilities, durability, stamina and materialization for combat. It also allows the ninja to camouflage, escape, or trick his enemies during a fight. The suit contains many magical powers and abilities such as Art of Healing, Ninja Rage, Earth Attack, Hydro Hand, and Air Fist. The suit also can bring out objects out from the suit or use the object even without bringing it up. The NinjaNomicon holds the secrets to unraveling the suit's true potential. The suit can also control an ancient bird demon known as the Tengu.
- Ninja Balls: Small balls the Ninja can use to fight his enemies, like tripping balls and hot balls.
- Ninja Bow Staff: it acts as a normal bow staff used to hit your enemies.
- Ninja Chain Blade: A single blade on a chain to attack from a distance.
- Ninja Chain Sickle: A long chain with a sickle at the end. Randy often uses this weapon to kill multiple opponents at once or to use it against large enemies to hit them from afar. This is the second weapon Randy uses in the Title Sequence.
- Ninja Duel Blade: A strange duel blade that when opened is difficult to use but great in battle.
- Ninja Eskrima: Twin-shaped weapon that used to block and counter attacks.
- Ninja Hand Drill: Used to drill into openings the ninja cannot get into.
- Ninja Kaginawa: Two hooks that are used to grapple opponents or objects.
- Ninja Kamas: Twin, mini-scythes that are used to throw against the enemy.
- Ninja Manrikigusari: Twin-shaped weapon with a long chain.
- Ninja Ring: A disk-shaped weapon that is used as a shuriken.
- Ninja Sai: A dagger-shaped weapon with two cured prongs helps to block, stab, and pin the enemies.
- Ninja Scarf: The Ninja Scarf is similar to a grappling hook which the Ninja can use to swing from one place to another place, or to grab his opponent.
- Ninja Spikes: A retractable weapon that can be used for punching, kicking, climbing, and sneaking.
- Ninja Sword: A sword that the Ninja can use. The sword can also be dual used, using two swords at once. This is Randy's most used and, according to S. Ward Smith, the Ninja's swordsmith, his most powerful weapon if used properly. This is the first weapon that Randy uses in the title sequence.
- Smoke-Bomb: A useful bomb for the Ninja to appear and disappear with. Once in a while, the Ninja will have to restock them using the Skunk Pine.
- Ninja Spikes: They are used to help keep the Ninja grounded when being pulled or to climb walls.
- Ninja Tonfa: they are used to help the ninja break objects or dodge attacks.
Feats[]
Strength[]
- Without wearing the Suit, kicks a basketball hard enough to knock down a stalactite
- Pulverizes some toys
- Blocked hits from a guy that could send him flying through walls
- Slices through some large monster tentacles at range
- Cuts through a large stone wall
- Knocks over a giant robot
- Holds onto an aircraft as it flies from a forest to the middle of the city
- Kicks a large robot across the room and through some machinery
- Yanks a giant kaiju to the ground
- Punches a monster through stone stairs
- Breaks down a large stalagmite with a Ninja Air Fist
Speed[]
- Chops a monster into pieces so fast it doesn’t notice
- Can run, stand, and even jump on walls
- Performs a Ninja Rotating Table Slide
- Knocks away an energy blast with his sword
- Jumps across falling debris in the air and jumps out of a collapsing building
- Spins his nunchuks fast enough to act like buzzsaws
- Beats a trained parkour artist in a battle of agility
- Leaps between tree branches
- Dodges a ton of flying eggs
- Dodges blasts from laser guns, and later dodges around a ton of laser gun fire
- Catches a missile that moved fast enough to reach the moon in seconds
- Jumps across flying rocks so quickly they appear stationary in the air
Durability[]
- Without wearing the suit, falls all the way down a waterfall
- Without wearing the suit, gets hit by wrecking balls hard enough to crack them
- Gets knocked through some walls
- Has a piano smashed over his head
- Has a bunch of rocks fall on him
- Gets thrown into a tree hard enough to tilt it
- Gets blasted with an explosive football
- Bounces off of lasers that fried a robot
- Gets helicopter kicked by a giant robot
- Gets hit with a huge hammer and sent bouncing around the school
- Withstands a fall and explosion hard enough to crater the ground
- Takes a point-blank sonic explosion that shatters every window on the street
- Gets flung across the town by a magical tornado
- Gets smacked through multiple floors of a building
- Gets punched through a tree, a shed, and a bus
- Survives a long fall
- Survives an aircraft crash
Skill[]
Weaknesses[]
- Overconfident: Randy usually, but not always, taunts or look down on his enemies which sometimes causes him to lose a battle like when he fought against the Mexican Death Bear. This condition has improved and been toned down in more recent episodes.
- Easily Distracted: Randy is often, though not always distracted by HOWARD and his wants allowing his enemies escape or attack more. This happened as Howard texted him, and where he is RECEIVING a call from Howard. In some recent episodes, however, Randy is more focused, ignoring the distractions most of the TIME.
- Alektorophobia - Randy has alektorophobia, which is a fear of CHICKENS and roosters. The presence of chickens and/or roosters causes extreme uneasiness, anxiety, and fear, which paralyzes Randy enough for the opponents to get an upper hand. Even though Randy is scared of the latter, he knows a large amount of disturbing facts about them, which goes to the point that he will cry out of distress and terror. He embraces his fear and temporarily MANAGES to cooperate with a giant rooster, but he still shows sign fear of them. The origins of Randy's alektorophobia is unknown.