Atlantean Physiology: The Atlanteans are offshoots of humanity that are biologically adapted to the deep ocean environment. All their abilities are by-products of their bodies being adapted to survive unprotected in the tremendous pressures of the ocean depths.
Amphibian Nature: Like all Atlanteans Mera is able to breathe on land and while submerged in water due to a pair of gills hidden behind her ears. She can also talk unhindered while completely submerged.
Enhanced Senses:
Enhanced Vision: Mera is able to see perfectly in the pitch blackness of the deep ocean.
Enhanced Hearing: Mera's hearing is far greater than any human's.
Superhuman Durability: Mera can survive the crushing pressures of the deep ocean, which applies 1086 pounds of pressure per square inch.
Heat Resistance: Mera can survive in the immensely hot conditions deep below the surface of the Earth.
Superhuman Reflexes: As an Atlantean Mera's reflexes are far quicker then any ordinary humans. Mera was able to dodge a bolt of lightning at point blank range, meaning she can process events happening at 220,000,000 miles per hour and react to them accordingly.
Superhuman Speed: Mera can swim at speeds that match her partner's and possibly surpasses them. At a casual swim Mera has been reported to move at 575 miles-per-hour according to fellow hero Animal Man. At her fastest Mera can travel at a speed greater then Mach 5, this means Mera is capable of swimming faster then 3836 miles-per-hour or 6174 kilometers-per-hour.
Superhuman Stamina:
Superhuman Agility:
Superhuman Strength: Mera's strikes crash like tidal waves. When fighting off the Trench she displayed that she could crack their subhuman skulls with just a single strike. While above water she was able to snap a man's arm just by adding some pressure to it. Mera possesses considerable superhuman strength (carrying capacity of at least 70 tons). She can easily leap hundreds of yards, and effortlessly rip through metal barriers.
Super-Leaping: Like Aquaman, Mera can leap incredible distances due to her powerful leg muscles and dense bone structure. She once leapt out of the ocean and into a moving plane meaning she can jump at least 2000 meters into the air.
Marine Telepathy: Mera possesses a limited degree of telepathy, which allows her to communicate with other aquatic peoples. Unlike Aquaman however, Mera cannot use this ability to communicate with lower order marine life.
Dimensional Travel: Mera has the ability to travel between her native world of Dimension Aqua and the Earth realm. Her aptitude with this power has not always been consistent, and there have been occasions when Mera has been forced to find an alternate recourse for crossing the barriers.
Hydrokinesis: Mera can control water due to her being royalty within Xebel. She often uses her aquakinesis to drain a person of their bodily fluids, quickly disabling them. She can even draw upon water sources such as the Tear of Extinction, a divine elixir of death. She cannot control snow or ice, and she does need a source to pull water from, as she cannot create it.
Liquid Construct Creation: Mera has very fine control over water and can cause it to take any shape or form she chooses, such as hands, piranhas and people.
Toxikinesis: When The Drowned altered her into a Dead Water hybrid, she gained the ability to transmute water into debilitating poison which could even disorient Aquaman.
Deception: Mera was trained in the art of deception in order to kill Aquaman.
Diving:
Master Combatant: Mera was trained by her father to murder the King of Atlantis, and was vigorously trained since childhood order to prepare herself. She has fought Black Manta to a standstill, and bested the Ocean Master in combat despite being in a weakened state.
Genius Level Intellect: According to Arthur, Mera posseses a high-level of intelligence and considers her a genius.
Mechanical Engineering: Mera has constructed Atlantis's central core and its supercomputer in her spare time, which is able to scan the entire planet and the surrounding space.
Computer Operation: Mera's skills also allows her to program and navigate her own advanced supercomputer.
Political Science: Mera was temporarily the figure head of surface world and Atlantis peace negotiations.
Historiography: As a princess of Xebel, Mera was taught the traditions and lore of Xebel from an early age to prepare her for her role in the Xebelian monarchy. She also knows many Atlantean and surface tales such as the legend of King Arthur.
Leadership: Mera has been deemed a great enough leader by the elders of Atlantis that she was chosen to rule the nation after the downfall of Corum Rath.
Swimming: Mera has lived underwater her whole life. As such she is an expert in swimming and has taken to it like humans take to walking.
Swordsmanship:
Equipment[]
Mera's Trident: Mera often wields her own trident during combat.
Orm's Trident:
Clarion:
Tear of Extinction: Mera formerly wielded a fragment of the Tear of Extinction, capable of killing Gods. She has channeled this water into a scabbard and the Clarion so she can use it as a sword.
Shell of Sounds: A relic that can contain recorded memories and dialog from the user, in order to convey their memories to future generations.
Gauntlet: Mera discovered a mysterious gauntlet in a vault of experimental weapons.
Healing: The gauntlet allows Mera to use her hydrokinesis to heal severe injuries.
Feats[]
Strength[]
Speed[]
Durability[]
Skills[]
Weaknesses[]
Mental Disorder: Throughout her adult life, Mera has had to deal with bouts of mental instability. This began after suffering a nervous breakdown following the death of her son and continued for many years. She was remanded to the care of the Atlantis Health and Rehabilitation Department and remained a patient at one of their facilities until finally returning to her native dimension. It has also been suggested that prolonged exposure to this reality may have altered Mera's brain chemistry, exacerbating her prolonged mental health issues.