Mega Man | |
---|---|
Series | Mega Man (series) |
Age | A.I.: 10 |
Birthday | 20XX |
Sex | Male |
Species | Robot Master |
Height | 4'4"/132 cm |
Weight | 230 lbs/125 kg |
Alignment | Neutral/Lawful Good |
Mega Man is the eponymous robot from Capcom's Mega Man franchise. He is a lab assistant robot, and the surrogate son to Dr. Light. He fights against the evil Dr. Wily on a regular basis.
“ | I don't fight because I want to. I fight because I need to protect my friends and the world. | „ |
~ Mega Man |
Background[]
In the year 200X, a new age of robotics was dawning. The famed Dr. Light and his colleague, Dr. Wily, had just perfected their first line of Robot Masters, robots with a sentient personality and specialize in one job to help humanity. But Wily, jealous of Light's success and being overshadowed by him, stole and reprogrammed the Robot Masters for his own evil deeds in order to take over the world. The only two robots he left behind were Rock, Dr. Light's surrogate son and lab assistant, and Roll, a hoousekeeping robot and Rock's "sister", deeming them as useless to his plans. After watching his "father" fall to ruin, Rock, being programmed with a strong sense of justice, stepped up and volunteered to be converted into Mega Man, the Blue Bomber. After foiling Dr. Wily's plans, he would continue to thwart his plans many, many more times, all while defeating Robot Masters and gaining their abilities.
Note: This takes information from all the Classic era Mega Man games, TV shows, movies, and even comics, INCLUDING HIS CROSSOVER WITH ARCHIE SONIC (despite most people saying it's a different version of Mega Man).
Powers & Abilities[]
- Robot Physiology: As a robot, Rock naturally possesses greater physical abilities than humans. When he was modified into the combat robot Mega Man, his abilities were enhanced even further, possessing superhuman strength, stamina, reflexes, and durability, which are exhibited in most games in the series.
- Mega Buster: Mega Man's main weapon, a potent, ambidextrous arm cannon that fires solar energy bullets. Mega Man's right hand can turn into a powerful solar-powered arm cannon. It can fire in spurts of three, or it can be charged for a much more powerful shot. One standard shot can blow a 5-foot hole through a wall, and he can also change his left hand into a second Mega Buster and charge both up for an extremely powerful shot. The only downside is that that much energy can overheat and even kill him. It received additional upgrades and functions in later games in the series, such as the Mega Arm in Mega Man V and the Auto Shot, Laser Shot, and Arrow Shot in Mega Man 8.
- New Mega Buster: It can now be powered up by the Power Gear, making uncharged shots bigger and allowing Mega Man to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little (But this can be prevented if the Shock Absorber part is installed). If the Mega Buster is fully charged when the Power Gear's meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented.
- Double Rock Buster: Mega Man charges a large amount of energy in both busters, which he then fires simultaneously to generate an incredibly powerful charge shot. However, it is too dangerous for him to use regularly, as it drains his energy much faster than he can normally replenish it, also causing him to overheat.
- Mega Arm: An upgrade of the Super Mega Buster done by Dr. Light. It can charge energy to fire Mega Man's fist, though Mega Man is incapable of using his regular Mega Buster while his arm is detached, having to wait for it to come back. It can grab items from far away and attack the target over and over before returning to Mega Man.
- Hyper Mega Buster: A more powerful version of the Super Mega Buster, Mega Man still loses the charged energy if hit by an enemy.
- Arrow Shot: The Charge Shot becomes an energy arrow that splits into five spheres when it hits a target, spreading vertically. Both the normal and split attacks cause the same amount of damage as a fully-charged shot.
- Laser Shot: The Charge Shot becomes a large laser that causes the same damage as a partially-charged shot, but is able to pierce through multiple enemies.
- Mega Upper: A potent uppercut utilized by Mega Man in Mega Man 2: The Power Fighters, Marvel vs. Capcom: Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes, Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. It bears a striking resemblance to the Shoryuken from the Street Fighter series.
- Sliding: A move utilized for speed, dodging, and at times attack.
- Wall Jump: Mega Man jumps on a wall, then kicks it to reach greater heights.
- Double Gear System: First developed by Dr. Wily before his rivalry with Dr. Light, the Double Gear System was designed to give robots “unstoppable power and insurmountable speed”. In Mega Man 11 Wily completed the design and installed them into his new legion of abducted Robot Masters, in order to counter this threat, Mega Man requested that Dr. Light instead the original prototype into his circuitry. As its name implies, there are two components to this system. The blue Speed Gear increases Mega Man’s speed to the point where he perceives time as slowing down for him, whereas the red Power Gear enhances the attacks of his buster and Special Weapons. Overuse of these individual gears causes the system to malfunction, robbing him of further use until the cooldown period ends. When low on health, the actual Double Gear option is made available; allowing him to use both gears for a short burst at the expense of a longer cooldown and losing the ability to Charge Shots. While the Speed Gear itself does not make Mega Man faster, upgrading it with the Speed Gear Booster can actually allow Mega Man to move at the same speed as normal while everything else around him seems to slow down.
- Speed Gear: It increases Mega Man's speed, which from his perspective slows down everything around him, including (To a lesser extent) him (Though it can be prevented with the Speed Gear Booster). It will overheat Mega Man if used for too long, preventing him from using the system again until after the cooldown has ended.
- Power Gear: Increases Mega Man's strength and alters the way his weapons work. It will overheat Mega Man if used for too long, preventing him from using the system again until after the cooldown has ended.
- Superhuman Strength: Despite usually boasting firepower via his Mega Buster and Special Weapons, Mega Man himself is physically powerful as well. For example, the Mega Kick, an attack he uses as Rock in Mega Man Powered Up, is a simple kick yet it surprisingly deals more damage than standard Mega Buster shots. As seen in the opening cutscenes of Mega Man 8, he casually lifted Guts Man above his head and later threw Charge Man at Pharaoh Man so hard that both Robot Masters simultaneously exploded. However, the most notable feat of his strength is when at the end of Mega Man 5, he catches and holds the entire upper portion of the collapsing Wily Castle above his head long enough for Proto Man to step in and give him and Dr. Light enough time to escape. Special Weapons and upgrades like Super Arm and the Power Adaptor augment his strength to even greater degrees.
- Superhuman Speed and Reflexes: As a combat robot, Mega Man is surprisingly agile and has amazing reflexes. Despite being constantly outnumbered and being shot at from multiple angles, he's always able to maneuver his way out of these situations with the help of his reactions and the slide. He has dodged a plethora of different projectiles and attacks ranging from homing missiles and sound waves to even lightning and lasers. Mega Man has defeated Robot Masters designed to be faster than him such as Quick Man, who is arguably the fastest Robot Master in the classic series among the likes of Nitro Man and Slash Man. The most notable feats of his speed and reflexes was when he piloted Space Rush through an asteroid field and dodged the Wily Star's lasers in Mega Man V and outran black holes from Galaxy Man and Saturn.
- Combat & Tactical Intelligence: Mega Man was initially designed to be a mere helper robot, but has shown great skill in combat and strategic thinking. He has single-handedly destroyed entire armies of robots and defeated foes who were designed and created to kill him ever since he was just a novice. He can quickly master any weapon he acquires and utilizes them in situations other than combat such as traversing through harsh environments and changing the weather to remove hazards. Against opponents, he adapts to their fighting styles and finds exploitable weaknesses in mere moments which he can take advantage of with the use of his intelligence and by experimenting with his Special Weapons. He has also navigated through Dr. Wily's death traps, puzzles and labyrinths to foil his plans of world domination time and time again. However, he can be naive at times due to his natural programming and has been fooled by Wily before. For example, in Mega Man 9, he was fooled by Wily's robotic duplicate of Dr. Light, a ruse that Proto Man saw through in an instant.
- Variable Weapons System: Whenever he defeats a Robot Master, he can copy and obtain the special weapon that that Robot Master uses, and use it for his own needs. Typically, one Robot Master is weak to another's weapon, in a rock-paper-scissors format. Over the course of his series, he has gained nearly 100 different weapons from the Robot Masters he's defeated over the years. Besides the Special Weapons obtained from Robot Masters, Mega Man can also use abilities received from Dr. Light, such as the Magnet Beam and Mega Ball.
- Rolling Cutter:
- Super Arm:
- Ice Slasher:
- Hyper Bomb:
- Fire Storm:
- Thunder Beam:
- Metal Blade:
- Air Shooter:
- Bubble Lead:
- Quick Boomerang:
- Crash Bomber:
- Time Stopper:
- Atomic Fire:
- Leaf Shield:
- Needle Cannon:
- Magnet Missile:
- Gemini Laser:
- Hard Knuckle;
- Top Spin:
- Search Snake:
- Spark Shock:
- Shadow Blade:
- Flash Stopper:
- Rain Flush:
- Drill Bomb:
- Pharaoh Shot:
- Ring Boomerang:
- Dust Crusher:
- Dive Missile:
- Skull Barrier:
- Gravity Hold:
- Water Wave:
- Power Stone:
- Gyro Attack:
- Star Crash:
- Charge Kick:
- Napalm Bomb:
- Crystal Eye:
- Blizzard Attack:
- Centaur Flash:
- Flame Blast:
- Knight Crusher:
- Plant Barrier:
- Silver Tomahawk:
- Wind Storm:
- Yamato Spear:
- Freeze Cracker:
- Junk Shield:
- Danger Wrap:
- Thunder Bolt:
- Wind Coil:
- Slash Claw:
- Noise Crush:
- Scorch Wheel:
- Tornado Hold:
- Astro Crush:
- Flame Sword:
- Thunder Claw:
- Homing Sniper:
- Ice Wave:
- Flash Bomb:
- Water Balloon:
- Concrete Shot:
- Tornado Blow:
- Laser Trident:
- Plug Ball:
- Jewel Satellite:
- Hornet Chaser:
- Magma Bazooka:
- Black Hole Bomb:
- Triple Blade:
- Water Shield:
- Commando Bomb:
- Chill Spike:
- Thunder Wool:
- Rebound Striker;
- Wheel Cutter:
- Solar Blaze:
- Block Dropper:
- Scramble Thunder:
- Chain Blast:
- Acid Barrier:
- Tundra Storm:
- Blazing Torch:
- Pile Driver:
- Bounce Ball:
- Mirror Buster:
- Screw Crusher:
- Ballade Cracker:
- Sakugarne:
- Spark Chaser:
- Grab Buster:
- Bubble Bomb:
- Photon Missile:
- Electric Shock:
- Black Hole:
- Deep Digger:
- Break Dash:
- Salt Water:
- Pharaoh Wave:
- Centaur Arrow:
- Tengu Blade:
- Copy Vision:
- Lightning Bolt:
- Ice Wall:
- Spread Drill:
- Remote Mine:
- Wave Burner:
- Magic Card:
- Time Slow:
- Oil Slider:
- Sonic Wave:
- Force Field:
- Nuclear Detonator:
- Bit Cannon:
- Blade Launcher:
- Oil Stream:
- Shark Boomerang:
- Water Shooter:
- Torch Arm:
- Rock'n Vulcan:
- Forte Vulcan:
- Flame Shower:
- Flame Mixer:
- Barrier Wind:
- Forte Cyclone:
- Doppel Crash:
- Doppler Attack:
- Time Switch:
- Time Bomb:
- Tropical Hazard:
- Lightning Kick:
- Optic Laser:
- Yoga Inferno:
- Mine Sweeper:
- Soul Satellite:
- Hadoken:
- Aegis Reflector:
- Change Big Buster:
- Bell Spark:
- Coin Bomb:
- Lever Impact:
- Replay Shield:
- Reverse Blade:
- Magnetic Shockwave:
- Tail Wind:
- Piko Hammer:
- Sharp Knuckle:
- Chaos Cannon:
- Psycho Burst:
- Fire Tornado;
- Rapid Stinger:
- Chroma Camo:
- Acoustic Blaster:
- Black Wave:
- Teleportation: Mega Man has the ability to teleport, though only into and out of a location. However, he can utilize his teleportation to escape dire situations, which is what he usually does when he's stuck in a self-destructing Wily Castle at the end of a game. When he teleports, he becomes a blue beam of light and shoots up into the sky to his destination. The color of his teleportation can change though depending on what weapon or utility is equipped.
- Mega Buster: Mega Man's main weapon, a potent, ambidextrous arm cannon that fires solar energy bullets. Mega Man's right hand can turn into a powerful solar-powered arm cannon. It can fire in spurts of three, or it can be charged for a much more powerful shot. One standard shot can blow a 5-foot hole through a wall, and he can also change his left hand into a second Mega Buster and charge both up for an extremely powerful shot. The only downside is that that much energy can overheat and even kill him. It received additional upgrades and functions in later games in the series, such as the Mega Arm in Mega Man V and the Auto Shot, Laser Shot, and Arrow Shot in Mega Man 8.
Weapons & Equipment[]
- Ceratanium Armor: When he's Mega Man, he gains armor and a helmet made out of ceratanium, an alloy lighter and stronger than titanium. However, extreme temperatures and attacks by other robots can damage it, but it will typically take multiple hits to pierce through the armor.
- Energy Balancer: A device installed inside Mega Man. When he picks up a weapon capsule, the weapon with the lowest energy level will automatically be refilled without him needing to switch to it.
- Proto Shield: The shield used by Proto Man.
- Power Generator: Reduces by half the amount of energy Mega Man's special weapons use.
- Power Shield: Mega Man won't be pushed back when he receives a hit.
- Exchanger: If Mega Man obtains life energy while his life bar is full, it will be converted to weapon energy.
- New Parts: Three devices that increase the weapon energy of all of Mega Man's weapons and the power of his charge shot, and gives him access to an enhanced jump respectively.
- Mega Man & Bass Equipables: While Mega Man can carry all of the following equipment at the same time, he can only have one activated. However, he can switch which one is activated at will.
- Super Recover: Increases how much health and weapon energy Mega Man recovers from items.
- Counter Attacker: Increases Mega Man's strength when low in health.
- Energy Saver: Has the same effect as the Power Generator.
- Damage Absorber: Mega Man's weapon energy will be slightly refilled when he takes damage.
- Super Armor: Halves damage taken.
- Auto Recover: Mega Man slowly heals, but he needs to stand still.
- Guard Power Up/Super Guard: Has the same effect as the Super Armor. It seems to last for a limited time, but long enough to not be an issue during a fight.
- Energy Balancer Neo: An upgrade of the Energy Balancer. When Mega Man picks up weapon energy, it will refill all weapons.
- Spike Boots: Grip-enhancing spikes attached to the soles of Mega Man's boots, making him less likely to slip on icy surfaces.
- Shock Absorber: Negates the recoil when firing a high-powered Mega Buster shot.
- Energy Dispenser: Reduces Mega Man's health but makes the Double Gear technique available immediately.
- Cooling System: Provides more efficient heat removal so the gear gauge recharges faster, allowing Mega Man to use the Speed and Power Gears more frequently
- Magnet Beam: An item that allows Mega Man to create an straight beam of adjustable length that can be used as a platform. The beam disappears after a while.
- Mega Ball: An explosive ball that can be kicked to damage enemies and bounces on walls. Mega Man can jump on it, making it blow up and boosting him up. This can be done mid-air several times, effectively giving Mega Man several extra jumps.
- E-Tanks: Containers he can drink to restore himself to full vitality, repairing all damage.
- Energy Tank: A can that fully restores Mega Man's health. He can carry up to nine of them at a time.
- Weapon Tank: A can that instantly refills one of Mega Man's Special Weapons. He can carry up to nine at a time.
- Super Tank: A can that instantly heals Mega Man and refills all of his weapons. Only one can be carried at a time.
- Mystery Tank: A can with various mysterious effects. It can heal Mega Man and refill all of his weapons. If Mega Man uses the Mystery Tank with all health and weapons filled up, all enemies within a certain radius from him will turn into 1-Ups/Spare Bodies. Only one can be carried at a time.
- Item-1:
- Item-2:
- Item-3:
- Carry: A single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use. It disappears after a while.
- Sakugarne: A pogo stick-like jackhammer robot. Mega Man does several jumps while riding him, dealing considerable damage to enemies he jumps on.
- Wire: Mega Man fires a claw attached to a wire. When it hits a surface, it will retract, reeling Mega Man in.
- Balloon: A balloon on top of a propeller that Mega Man can stand on. It slowly goes up like Item-1.
- Super Arrow: An arrow with a suction cup for a head that is fired forward. It either disappears when hitting an enemy, dealing damage, or sticks to walls, working as platforms that Mega Man can climb. There's a short delay between it being fired and going forward, during which Mega Man can climb it and go along with it.
- Seiei Enbu:
- Animal Helpers: Mega Man has Rush, Beat, Eddie, and Tango that he can call on at any time to assist him during battle.
- Rush: Rush is Mega Man's loyal dog and mode of transportation. He can transform into a spring pad, a jet, a submarine, a bike, a car, and even a spaceship. Rush Coil is one of Rush's main functions, where he teleports in and allows Mega Man to jump on him for extra jump height. Rush Jet allows Mega Man to ride Rush at high speeds through the air. Rush Marine lets Mega Man explore the depths of the sea without worrying about getting out, and Rush Bike has Rush transforming into a motorcycle for Mega Man to ride in style. The Rush Roadstar is a car that Rush can transform into, mainly used for racing, and Rush Space allows Mega Man for deep-space travel.
- Beat: A bird robot built by Dr. Cossack. He can either give Mega Man a lift (literally) or he can peck and attack enemies.
- Eddie: Originally built as Flip-Top, he can dispense a random assortment of useful items, ranging from small weapon energy to an S Tank.
- Tango: A robot cat that can perform its own variant of Sonic's spin dash and roll into enemies.
Alternate Forms[]
In Mega Man 6, "adaptors" were introduced that allowed Mega Man to fuse with other robots, mainly his robo-dog Rush. However, both of these adaptors inhibit some of Mega Man's abilities, such as being unable to slide, while at the same time greatly enhancing others.
Jet Mega Man[]
The "Rush Jet Adaptor" allows Mega Man to fuse with Rush and become Jet Mega Man. In this form, Mega Man can hover for short periods of time.
Power Mega Man[]
The "Rush Power Adaptor" allows Mega Man and Rush to fuse and become Power Mega Man. In this form, Mega Man is equipped with a potent short-range attack that repels foes and breaks blocks.
Super Mega Man[]
The "Super Adaptor" is a bit of a mix of the previous adapters, allowing Mega Man a mid-air boost to his jumps and a powerful rocket punch that can boomerang back to him like the Mega Arm can. It also increases Mega Man’s defenses a little. The only downside is that the suit is so bulky that Mega Man has to stay upright while using it.
- In the Worlds Collide crossover from Archie Comics, he obtained a super transformation by using the Chaos Emeralds. In this form, he was invulnerable to damage and his Mega Buster was drastically powered up.
Hyper Mega Man[]
A Marvel Vs. Capcom exclusive. By fusing with Rush, Beat, and Eddie, he can briefly become Hyper Mega Man. In this form, he can fire missiles from his shoulders, projectiles from his legs and abdomen, and a giant laser from his buster.
Feats[]
Strength[]
- Super Arm allows him to lift up to 2 tons with only one hand.
- Held up Dr. Wily's entire castle (or at least a portion) at the end of Mega Man 5.
- If need be, he can increase his strength with the Super Arm.
- Was capable of beating Sunstar and Bass, two of Dr. Wily's greatest creations. The former's self destruct could completely obliterate the Wily Star.
- In Mega Man IV for Game Boy (or Mega Man World 4), Mega Man was powerful enough to damage Wily’s base with just regular buster shots
- His Double Mega Buster destroyed Ra Moon.
- Comparable to Duo, who survived a 2.8 exaton blast.
Speed[]
- Weapons like Charge Kick and Break Dash greatly increase his speed.
- Has defeated Quick Man multiple times, who is faster than lightning.
- On his way to Quick Man, he was fast enough to dodge Force Beams
- Dodged Elec Man’s Thunderbolt desperation attack and Cloud Man’s Thunder Bolt attack
- Rush Roadstar can go a maximum of 464 km/hr.
- Can dodge rapid-fire lasers at close range.
- Traveled between planets in seconds
- Dodged a beam of light in the manga.
- Reacted fast enough to dodge laser attacks from the Wily Star, while traveling through an asteroid field.
- Also teleported fast enough to dodge a laser from the Wily Star while standing on the ground
- Can react to multiple heat-seeking missiles coming at him at once.
- Was capable of reacting to Flash Man, when the latter stopped time to sneak-attack Rock.
- Can outrun the pull of Saturn’s Black Hole and Galaxy’s Man’s Black Hole Bomb
- Can react to Duo’s meteor form
- Piloted Rush over 3,400
Durability[]
- Is made out of ceramic titanium/ceratanium, an alloy lighter and stronger than titanium (obviously).
- Has survived being electrocuted, incinerated, frozen, and crushed more times than Ash Ketchum.
- Has survived Elec Man's Thunder Beam, which uses 500,000 volts.
- Can tank attacks from Bomb Man's Hyper Bomb, which is known to destroy any kind of rock. If that were the case.
- Can tank attacks from Fire Man's Fire Storm, Heat Man's Atomic Fire (which can reach temperatures up to 21,000 degrees Fahrenheit), and Pharaoh Man's Pharaoh Shot, all of which rival the Sun's heat in terms of temperature.
- Can endure dimensional distortion from Centaur Man's Centaur Flash.
- In fact, pretty much any Robot Master weapon, Mega Man can shrug off easily.
- Was capable of tanking attacks from/beating the Mega Man 2 robot masters, who tanked a nuke.
- In Super Adventure Rockman, Mega Man tanked Ra-Moon's fortress exploding while he was using the Double Mega Buster technique, which was overheating him.
- Mega Man could endure attacks from Duo and the Evil Energy, he could also match Duo. Both of which took part in a crash that, at it's lowest, was capable of small planet level power crash against Jupiter.
- He has shown resistance to EMPs.
- Functions as easily on Jupiter as he does on Earth
- Defeated foes whose internal temperatures range from 12,000*C to Absolute Zero
- Survived attacks from Guts Man, who is able to lift and throw up to two tons
- Withstood attacks from Sunstar, a robot doomsday weapon whose death explosion destroyed the Wily Star.
- Survived a hit from the laser cannon of Wily Machine #8, which was powerful enough to damage and weaken Duo
- Withstood an axe attack from King, who was able to cut Protoman in half with one swing
- Can survive contact with Saturn’s Black Hole and Galaxy Man’s Black Hole Bomb
- Instigated the 25 exaton Wily Star explosion.
Skill[]
- Defeated Proto Man
- Defeated Bass and Super Bass, who was built specifically to rival Mega Man
- Defeated the Mega Man Killers, incredibly powerful robots created by Wily specifically to destroy him
- Defeated Ra Moon, a supercomputer, and Ra Thor, a robot made specifically by Ra Moon to beat him
- Defeated Flash Man, Saturn, and Centaur Man, who all have the ability to freeze time
- Defeated Dr. Wily and his robot masters numerous times.
- He is smart enough to navigate through Wily's death traps and can figure out the weaknesses to certain Robot Masters/Enemies almost instantly.
- Mega Man can tirelessly go through multiple Robot Masters, among other enemies, at a rapid-fire rate.
- Defeated his future self twice
Faults[]
- While Mega Man has no special weaknesses, certain environmental hazards can cause instant destruction like spikes and pitfalls. Mega Man can defend himself from spikes by equipping Shock Guards (Pierce Protectors in Mega Man 11) which allows him take one hit from spikes without dying and Beat Calls summon Beat, who will come to Mega Man's aid and lift him up from a pit he fell into. Additionally, a substantial amount of lava in the form of lava pools or lavafalls can kill him.
- However, most of these hazards should be written off as mere game mechanics. Pitfalls have been a classic hazard throughout video game history and Mega Man has experienced lethal falls before only to land on his feet without injury due to his design and durability. Spikes have been inconsistent throughout the series with simple thorns on plants being able to instantly kill Mega Man while lethal attacks from spike-related foes like Needle Man and Drill Man only damage him. Meanwhile, Mega Man has taken extreme heat before from the likes of Heat Man (whose fire is hotter than the surface of the sun) and Magma Man which might suggest that the lava he encounters in stages may be deadlier in potency or that in reality, Mega Man just takes damage like any other elemental hazard.
- In the original Mega Man game, Mega Man may have been designed to fit in with the impotency order, as he takes 10 units of damage from both the Ice Slasher and Thunder Beam. Mega Man takes far less damage from these weapons in the PSP remake, Mega Man Powered Up, as well as other games those weapons appear, like Mega Man: The Power Battle and Mega Man 2: The Power Fighters. Additionally, Mega Man has taken attacks from Robot Masters wielding seemingly superior weapons such as the Ice Wall (which is at or close to absolute zero) and Spark Shock (which is at twice as high of a voltage as Elec Man's Thunder Beam) respectively, suggesting Mega Man has become more resistant to such elemental weapons over time.
- When it comes to the Variable Weapon System, it may be limited in its capabilities since Mega Man can seemingly copy abilities only from machines and not from organic beings, although this has never been canonically stated or shown and thus remains in the realm of speculation. Special Weapons acquired by Mega Man also have limited ammunition with the more powerful ones having less than others. Additionally, since Mega Man runs on solar energy, he theoretically could run out of power if he stays in dark areas for too long, but this has never been explored in any media.
Fun Facts[]
- He is the only Mega Man with blue eyes.
- The original Mega Man game was originally going to be an Astro Boy game.
- In Mega Man 7, he broke one of the three laws of robotics by attempting to kill Dr. Wily, but Bass intervened before he could do so. However, this was not present in the Japanese version of the game, making this event non-cannon.
See Also[]
- Mega Man on the Mega Man Knowledge Base
- Mega Man on the Heroes Wiki
- Mega Man on the Pure Good Wiki
- Mega Man on the Love Exalted Wiki