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Master Chief
Master chief
Series Halo
Age 42 (Halo CE & 2)
43 (Halo 3)
46 (Halo 4)
47 (Halo 5: Guardians)
49 (Halo Infinite)
Birthday March 7, 2511
Sex Male
Species SPARTAN-II Human
Height 6'10"/208 cm (w/o Armor)
7'2"/218 cm (w/ Armor)
Weight 290 lbs/130 kg (w/o Armor)
995 lbs/451 kg (w/ Armor)
Alignment Lawful/Neutral Good

Master Chief Petty Officer John-117, also known as Master Chief is the main protagonist of the Halo franchise. He is a Spartan-II super soldier of the UNSC Navy.

I do not remember my name. I do not remember my family. I do not remember my home. But I can remember the game. We played it every day. And I never lost. The game... It's the only thing I can remember about the life I had before I met Doctor Halsey. Since then, I have experienced a lifetime of combat. Through thirty years of war against alien aggressors... I have always known my fate. I knew someday I would die in battle. But now that it is here... now that it is time to die... I find I am not ready.
~ John.

Background[]

John was born on the colony world of Eridanus II in the city of Elysium. From an early age, he was recognized as the physical ideal for a soldier. Before he was even seven years old, he was one of 74 other children to be kidnapped by the UNSC and turned into the ultimate killing machines via the SPARTAN-II program. The children were taught history, military strategy, weapons and received advanced physical training. It was here that John got a new name - John-117. He, alongside a small group of other children, were sent on training missions placed in the wilderness, such as Reach's forest. He quickly showcased strategic thinking and was promoted to squad leader after impressing both his peers and the UNSC officials.

At the age of 14, the child soldiers underwent dangerous SPARTAN-II augmentation procedures, which managed to kill 30 and physically disable 12 of the trainees. John was one of the 33 Spartans to survive the augmentation, becoming superhuman in every meaning of the word - their strength was increased, their reflexes became faster and their bones became almost unbreakable. Shortly after the procedures, the Spartans were sent to the Atlas battleship to recover from it in a microgravity environment. However, the peace would not last, as five ODSTs engaged John in the boxing ring, taunting the young soldier. The resulting fight ended in the deaths of two of the troopers, greatly injuries the remaining three. This would be the event that would make the SPARTAN-II program famous across the army.

Being a great leader and a powerful soldier, John was sent on multiple missions, proving to be the best of the best - not in speed or strength, but in bravery... And luck.

Soon enough, John-117 received the rank of Master Chief Petty Officer, gaining at the same time his nickname - Master Chief. He was equipped with the Mark IV Mjolnir armor and, a short time later, paired up with a UNSC Cortana. Together, they completed multiple training courses and missions, growing closer with each one.

Powers & Abilities[]

  • Spartan Enhancements:
    • Carbide Ceramic Ossification: Bones are enhanced via grafting materials onto skeletal structures.
    • Muscular Enhancement Lining: Muscles were enhanced, allowing them to work harder without tearing apart the Spartan's skeleton.
    • Pulmonary Polymer Lining: Increases oxygen intake and retention, helps process toxins from the air and allows Spartans to breathe certain non-oxygen atmospheres for up to an hour.
    • Corneal Implants: Increases perception and grants increased night vision. Allows the Spartan to spot targets using Active Camouflage.
    • Cardiac Implants: Strengthens cardio-vascular tissue and increases maximum heart rate to safely allow massive adrenaline flow without the risk of stroke or heart attack.
    • Artificial Pancreas Implant: Allows the Spartan's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.
    • Artificial Platelet Injections: Enhances the body's ability to slow bleeding and clot wounds.
  • Spartan Abilities:
    • Thruster Pack: A quick dash in a given direction.
    • Ground Pound: While mid-air, the Spartan can launch himself downward, striking the ground with a punch and dealing area-of-effect damage; while aiming the ability, the Spartan floats mid-air.
    • Climber: Allows the Spartan to pull themselves onto ledges that are too high for them to jump onto.
    • Sprint: Increases the Spartan's running speed; During Sprint, the Spartan does not regenerate Health or Shields.
    • Charge: An ability that can be used at full speed of Sprint; the Spartan lunges forward, tackling enemies and obliterating walls in his way.
    • Slide: An ability that can be used at full speed of Sprint; the Spartan slides across the ground with their weapon at the ready, making them harder to hit.
    • Smart Scope: Links the weapon's sights or scope to the Spartan's interface, allowing for increased marksmanship even with weapons without a scope; shows a virtual aiming assist, which displays the ammo count in its bottom-right corner.
  • Willpower: John isn't a person who panics; he keeps his cool in every situation, even when troops around him end up scared. He also stays calm when even Cortana is panicking, and he kept trying to accomplish his mission despite dozens of people dying during it
  • Strategist: John has shown to be more than capable of improvising; when piloting a ship, he hid inside the Shield system of battleship to survive slipspace travel.
  • Master Hand-to-Hand Combatant: John has been trained in all forms of military warfare, being an expert in hand-to-hand combat. Examples of his combat skills include killing a group of ODST troops with his bare hands and defeating Spartan Locke to hand-to-hand.
  • Master Marksman: John can use any weapon effectively, be it Human, Covenant or Forerunner, occasionally dual-wielding sidearms for better effect.
  • Incredible Luck: John's sheer luck is what made him be chosen to be a Spartan leader; he can find weapons, ammo and even vehicles lying on the ground whenever he needs them.

Weapons & Equipment[]

  • MJOLNIR Powered Assault Armor: Master Chief iconic armor has Brain linked reactive circuits, force multiplying circuits, titanium alloy plating, resistant to heat, has a motion tracker, a 5 second regenerating energy shields, and weighs 1000 lbs.
  • UNSC Weapons:
    • M6D Magnum: A semi-automatic, recoil-operated, magazine-fed handgun and the standard personal sidearm of all branches of the UNSC post-2555. This weapon is surprisingly effective at reasonably long distances, proving its universal value in the field. Has a range of 400 feet and a scope of 2x.
    • M6G Magnum:
    • M7 Submachine Gun: A fully automatic UNSC submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Has a range of 155 feet.
    • M9 Fragmentation Grenade: A high-explosive, dual-purpose explosive device that is effective against both heavy infantry and light armored vehicles. It's also fitted with a timed fuse that activates after striking a hard surface and modeled in a convenient throwing shape. Has a kill radius of 16 feet.
    • MA5C Assault Rifle: A magazine-fed weapon designed for close-quarters combat with lethal efficiency, regardless of hostile environmental conditions or duration of use in the field. Has a rate of fire of 650 RPM.
    • BR55 Heavy Barrel Service Battle Rifle: A gas-operated, magazine-fed infantry rifle proven to be an extraordinarily versatile weapon for a wide variety of ranges. Has a range of 3100 feet.
    • M90 Shotgun: A pump-action shotgun that has a lack of a pistol grip might be a downside in military combat, but this allows the user to hold the shotgun with one hand comfortably. It has a spread of 15 pellets and carries Soellkraft 8-Gauge Shells for ammo.
    • M41 Rocket Launcher: magazine-fed heavy weapon that fires a range of guided and unguided munitions. Has a reusable launcher with smart-linked fire control module and a disposable magazine holding two 102mm high explosive anti-tank rockets with a scope of 2x.
    • SRS990-S2 AM Sniper Rifle: A magazine-fed heavy weapon that fires a range of guided and unguided munitions. Has a range of 7545.9 feet and has a night-vision mode
    • M6 Spartan Laser: A shoulder-fired, smart-linked high-energy laser weapon used in an anti-vehicle role which produces a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel with only a 5 shot limit.
  • Covenant Weapons:
    • Type-25 Plasma Pistol: Has a semi-automatic firing mode that emits deadly packets of superheated plasma capable of quickly degrading dissipative energy shields or vaporizing flesh. It also has an overcharge mode that emits a much larger bolt of plasma with a devastating short-range EMP effect that can disable electronics and vehicles on impact.
    • Type-25 Plasma Rifle: Fire in sequence, discharging superheated plasma from the charging and accelerator poles. Though extremely efficient, a significant amount of waste heat is still produced, forcing the wielder to fire short, controlled bursts or risk overheating.
    • Storm Rifle:
    • Type-51 Carbine: A compact medium to long-ranged infantry weapon that fires ballistic projectiles laced with radioactive isotopes instead of directed energy blasts. The ballistic impact alone is enough to eliminate an enemy, but the carbine’s projectiles are designed to poison the target if the impact is insufficient.
    • Spiker:
    • Needler:
    • Fuel Rod gun:
    • Brute Shot:
    • Concussion Rifle:
    • Type-1 Antipersonnel/Plasma Grenade: An energy-based explosive stored inside a smart-matter casing programmed to irrevocably stick to infantry targets. When activated, the grenade begins to vent its coolant, which destabilizes the small plasma generator at its heart. The resulting explosion is devastatingly effective, particularly against shielded infantry.
    • Type-1 Energy Sword: A close-engagement weapon intended to express its owner’s personal skill, clerical honor, and combat viability.
    • Gravity Hammer:
  • Forerunner Weapons:
  • Special Equipment:
    • Overshield/Energy Shielding: Enhances the personal energy shield around Master Chief's armor, leaving him nigh-invulnerable to damage.
    • Active Camouflage: Bends light around Master Chief's armor, turning him invisible.
    • Radar Jammer: Scrambles nearby players' motion sensors by creating a multitude of false dots on the radar of everyone within range.
    • Regenerator: Emits a small, green field of energy which restores Master Chief's shield as well as those of anybody near you, including enemies, for fifteen seconds.
    • Deployable Cover:
    • Power Drain: Creates a short-range electromagnetic pulse (EMP) effect, which interferes with all electronic equipment within the radius of the pulse. It is designed primarily to interfere with common varieties of electrical field-based shielding, as well as the electrical components of vehicles.
    • Bubble Shield: A deployable equipment system that creates a spherical force field when activated.

Feats[]

Strength[]

  • Should be able to lift three times his body weight, with his Mjolnir Armor further doubling it.
  • Can drag a 95-ton bomb.
  • Kicked an exoskeleton-wearing soldier 8 meters away.
  • Destroyed concrete targets during training.
  • Slapped a missile aside.
  • Deadlifted 500 kilograms without his armor.
  • Can casually flip the Warthog jeeps weighing 3.25 tons.
  • Pulled a massive Covenant warhead with relative ease.
  • Should be comparable to a Spartan who managed to casually charge through a boulder.
  • Can punch tanks to death.
  • Can crush Elite’s skulls with a punch
  • Able to flip and bench press Warthogs and Tanks
    • Weaker Spartans are capable of lifting Warthogs as well
  • Can punch through Wraith armor
    • Wraiths are durable enough to tank shots from their own mortars, which vaporize titanium battle plate, concrete and flesh within a twenty meter radius.
  • While specifically holding back to not kill them, John cripples many ODST's who are trying to kill him. Notably, John breaks a lot of bones, pulls a gun that is being held by an ODST so hard his shoulder dislocates, and bends the barrel of an assault rifle rendering it useless.
  • Overpowered Spartan Locke
    • Locke is strong enough to flip over a 42.3 tonne tank with the shock-wave of his attack, effortlessly fly and run through walls as well as tackle aircraft out of the air, and boost through the bulk of a massive stone statue.
  • Lifted and threw a cargo sled
  • Helped push a large monolith made out of quartz
  • Comparable to another Spartan who lifted and threw a 5-ton escape pod (5:58)
  • Comparable to other Spartans who can ground pound hard enough to overturn a tank
  • Weaponry is powerful enough to disintegrate Phantoms (5.7 tons of TNT)
  • Incineration Cannons were used to destroy Graveminds
  • Grenade causes a large explosion
  • Grenade launches a Warthog high into the air
  • Sticky bomb creates an explosion on a bridge (8:51)
  • Spartan Laser blows up a bridge (6:53)
  • Spartan Laser melts and then blasts through a metal door (7:05)
  • Forcefully opened a nearly melted metal door
    • Ripped a steel and bullet-proof glass security door off of its steel reinforcing on a wall
  • Shook multiple grunts off of him
  • Spartans can punch out the legs of the Warden Eternal
    • Warden can tank Wraith Mortars (7 tons of TNT), and incineration cannons (286 tons of TNT)
  • Stabbed the Didact in the eye and harmed him with a grenade
    • Didact states he is immune to the Composer, he chills in the Composer's beam for a large amount of time during the length of the last Halo 4 mission, and falls straight into the Composer while being unaffected
      • That Composer beam wiped out the city of New Phoenix, digitizing 6 million people within 90 seconds (3.08 Megatons on tnt)

Speed[]

  • Reacted to point-blank gunfire.
  • Sidestepped a plasma bolt.
  • Ran half a kilometer in 17 seconds.
  • Much faster than normal humans, who lack the reaction speed required to operate Mjolnir Armor.
  • Without their armor, Spartans' reaction speed is estimated to be 0.02 seconds, while their Mjolnir Armor enhances it five times.
  • Augmented Spartans can run at 55 mph and have a reaction time of 20 milliseconds
  • With armor, Chief can run at 66 mph, though tore his achilles tendon while doing so
  • Chief can react to fire from the beam rifle, which is consistent with other Spartans. The beam rifle has a muzzle velocity of Mach 10.66.
  • ODST soldiers appeared to move in slow motion to him after his augmentations
  • Fast enough to intercept Beam Rifle shots
  • Reacted to being shot out of some kind of gravity well
  • Aim-dodging laser fire from Covenant forces
  • Steering a ship around laser fire from a Covenant ship (1:51)
  • Jumping over some bullets (7:18)
  • Dodging bullets from a gatling gun
  • Dodging gunfire from a helicopter
  • Comparable to other Spartans who have also dodged gunfire
  • Deflecting a missile with Cortana’s assistance
  • Comparable to the Arbiter, who can parry energy shots from Covenant firearms (7:32), as well as dodge energy shots from a Covenant ship
  • Dodging laser attacks from a Covenant ship. Some of the larger laser cannons from similar ships are stated to fire at the speed of light.
    • Comparable to Spartan Kelly, who evaded lasers from Onyx Sentinel Drones
  • The Spartan Laser travels at the speed of light, and characters from Halo Wars such as the Arbiter can move in-tandem with it

Durability[]

  • Confident that, without his armor, could withstand a 30-meter fall with little to no injury.
  • Mjolnir Armor shield calculated to withstand from 46.5 kg of TNT to 0.473 tons of TNT of energy.
  • Mjolnir Armor calculated to withstand from 17.44 kg of TNT to 0.177 tons of TNT.
  • Survived a 2-kilometer fall.
  • His Shields protected Chief from a direct blast from 343 Guilty Spark's laser beam, which was capable of vaporizing a Kig-Yar.
  • In an older suit, withstood being close to an explosion of a Scorpion missile.
  • Flew straight through an explosion and was unharmed.
  • Survived the SPARTAN-II augmentations, which had killed multiple candidates
  • Tanked a fall from orbit not once but twice
  • Survived blasts from a Forerunner monitor, whose beams are powerful enough to disintegrate Hunters
  • Survived a top-speed jet crash
  • Surviving laser attacks to the chest from Covenant forces
  • Survived an explosion that slightly damaged a ship hull
  • Survived an indirect hit from a missile explosion
  • Getting thrown across a room and into a pillar by the Arbiter
  • Survived falling several hundred feet
  • Survived flying through a Covenant ship as it was exploding
  • Survived being in an escape pod that crashed into a ring world
  • Mjolnir armor tanked laser blasts strong enough to disintegrate Covenant forces
  • Thanks to his augmentation from the Librarian, survived the effects of the Composer, which disintegrated and digitized everyone else in the room
  • Tanked the detonation of a point-blank plasma grenade that vaporized a Brute Chieftain and scorched close to a dozen nearby Grunts
  • Survived a 1 megaton nuke from half a kilometer away (0.75 tons of TNT)
    • Nukemap stats - because the event was on a moon with minimal atmosphere and gravity, the heat and radiation figures are much more important
  • Cortana was able to shield Chief from the HAVOK nuke, which has a 30 megaton yield
  • Survives getting his head crushed by the Didact, then being thrown into Fred extremely hard
    • Unharmed after being thrown into a wall extremely hard by the Didact

Skill[]

  • During his first day after being augmented, killed a group of ODST troops without any armor or weapons.
  • Received the UNSC Purple Heart.
  • Minutes after being awoken from his cryosleep and being given limited training, escaped a spaceship that was under attack by the Covenant.
  • Protected survivors from the destroyed ship from Covenant forces.
  • Boarded a Covenant battlecruiser, the Truth and Reconciliation.
  • Rescued Captain Keyes and escaped the hostile cruiser.
  • Located the control center of Halo Installation 04.
  • Fought against waves of Flood zombies after they were awoken by a Human-Covenant battle.
  • Fought through a ship full of Flood zombies and Covenant troops.
  • Detonated the Pillar of Autumn's fusion reactors, destroying Halo Installation 04 and preventing all sentient life in the galaxy from being destroyed.
  • Defended Cairo Station from a Covenant assault.
  • Delivered a Covenant warhead back to them by flying through space with it, leaving it inside one of their ships before it was reactivated by Cortana, and flying off.
  • Fought through a city infested with Covenant forces and piloted a tank.
  • Took part in the Battle of Halo Installation 05.
  • Eliminated the Prophet of Regret and his Sangheili Honor Guards.
  • Fought through the High Charity.
  • Fought through waves of Covenant forces after having fallen 2 kilometers.
  • Rescued Sergeant Major Johnson.
  • Assisted in defending the Crow's Nest base from the Covenant.
  • Rearmed a nuclear bomb after it was disarmed by Covenant forces and escaped, leaving the Crow's Nest to be destroyed.
  • Destroyed a Covenant AA gun, allowing Lord Hood's fleet to arrive safely.
  • Deactivated two of three towers responsible for supporting a massive barrier.
  • Eliminated the Prophet of Truth's bodyguards and assisted in Thel 'Vadam's quest for revenge.
  • Rescued Cortana from the Gravemind's imprisonment.
  • Destroyed 343 Guilty Spark and activated Halo Installation 08 to rid the local area from the Flood before escaping.
  • After being cryogenically frozen for nearly 5 years, fought through waves of Covenant forces and destroyed a battleship.
  • Defeated groups of advanced combat AIs and contacted the UNSC Infinity.
  • Assisted the Infinity's crew in combatting Ur-Didact's forces.
  • Detonated a HAVOK Nuclear Bomb and destroyed the Composer, killing Ur-Didact in the process.
  • Alongside the Blue Team, eliminated Covenant troops inside Argent Moon before destroying the facility.
  • Alongside the Blue Team, destroyed one of Warden Eternal's bodies.
  • Made contact with Cortana.
  • Alongside the Blue Team, eliminated five of Warden Eternal's bodies at once.
  • Was chosen as a candidate for the SPARTAN-II program
  • Led Blue Team throughout most of its operations
  • Destroyed Halo
  • Became so feared and hated by the Covenant that he was referred to as "the Demon"
  • Defeated the Didact, Escharam and the Harbinger
  • Helped end the Covenant Empire
  • Destroyed the Gravemind

Faults[]

  • While he is incredibly strong, he more or less has the same weaknesses as any other mortal man.
  • He is motivated to win at any cost, making him appear somewhat reckless to some people.
  • Prefers to work in a team.
  • Reliance on Cortana.
  • Fully embraces his life as a soldier, seeing no other way in life.
    • Obsessively pushes himself and his team to embark on new missions.
  • Was theorized to have several psychological issues due to his abduction into the Spartan-II Program.
  • His Mjolnir armor has several flaws.
    • The shields of the armor need time to recharge and his titanium armor doesn't work well against plasma.
    • The armor might lock if hit with enough force.
    • Susceptible to electricity.
    • Insurrectionists used an anti-gravity plate to increase the internal pressure of the suit, incapacitating the user.
    • The suit can be hacked by an Artificial Intelligence if they can get into his neural interface.
    • The Ur-Didact has broken through his armor before.

Fun Facts[]

TBA

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