Character Profile Wikia
Mario Bros
Series Super Mario
Age 24-26[1][2]
Birthday May 27, 1965
Sex Male
Species Human
Height 5'1 (155 cm)

2'6 (78 cm ) (shrunken)

Weight 300 lbs. (136 kg)
Alignment Lawful Good
Its-a me, Mario!
~ Mario

Mario Bros is the titular protagonist of the Super Mario series, and is the mascot of the company Nintendo.


As a baby, Mario was destined for greatness as one of the seven Star Children. Mario grew up alongside his brother Luigi in New Donk City and later to reside in the Mushroom Kingdom. Mario's job aside from being a plumber (that barely even does plumbing) is to help and rescue Princess Peach from being kidnapped by his arch-nemesis, Bowser. In almost every scenario, Mario wins the fight by outsmarting Bowser, thanks to using Bowser's weapons or the environment against the Koopa King.


Powers & Abilities

  • Superhuman Strength: Mario possesses superhuman strength that he can use to destroy blocks, or lift enormous objects.
  • Superhuman Durability: Mario was capable of enduring great impacts, and getting hit by someone with superhuman strength.
  • Superhuman Speed: Despite his chubby appearance, Mario is quite the acrobat, and he can be compared to the finest atheletes in the world. Mario was capable of running up walls, dodging lasers and bullets, and outpacing sound.
  • Superhuman Reflexes
  • Superhuman Stamina: Mario can maintain continuous physical activity for an indefinite time.
  • Superhuman Agility: Mario has shown to also have superhuman jumping abilities along with other expert acrobatic skills i.e. flips and flexibility.
  • Martial Arts: Mario's style of martial arts is mostly jumping but other than that, Mario also punches, kicks, leg sweeps (as shown in Super Mario 64 and the Super Smash Bros. series), and can grab and throw things high and far using his brute strength.
  • Super Jump: A more powerful version of his jump attacks where he jumps up incredibly high and comes down multiple times. He has a stronger version of it called ¨Ultra Jump¨, which is more powerful and can hit multiple enemies one after another.
  • Super Jump Punch: In the Mario series, Mario can jump to break blocks, jumps on enemies, and grab coins. In the Smash series, he uses it to punch opponents when jumping, or to recover as an up-special move.
  • Mario Tornado: Mario jumps and spins his body simultaneously like a tornado to K.O. opponents in the Mario series. This is a special move in Super Smash Bros. and Super Smash Bros. Melee, where he only spins and gains height while repeatedly pressing on the down special move button. In Super Smash Bros. Brawl and onward, this move is his down aerial move.
  • Cape: In Super Mario Bros. 3 and Super Mario World, Mario obtains a cape whenever he grabs the feather power-up. He can fly or spin it to K.O. enemies. In the Smash series (with the exception of Super Smash Bros. 64), he uses this move to turn opponents towards the opposite direction and deflect projectiles. This is his side special move and does not make the enemies flinch.
  • Pyrokinesis: While Mario used to need the Fire Flower to use this power, he was trained by the Fire God to use some mild form of pyrokinesis without it.
    • Fire Brand: A close-ranged attack, it charges up on a large fireball that blows up in the enemy´s face.
    • Fireball: Shoots a fireball from his hand.
    • Fast Fireball: Faster and fires in a straight line, though weaker than his standard fireball.
    • Fire Orb: Shoots a series of fireballs rapidly at a single enemy, it´s much larger, stronger and slower than a regular fireball. It´s incredibly slow and disappears after a few seconds, the upgraded ¨Super Flame¨ to rapidly fire larger, stronger fireballs, and the more upgraded ¨Ultra Flame¨ rapidly fires even larger, more powerful fire balls at a group of enemies.
    • Final Smash: Mario Finale: Requires a Smash Ball to use, it launches a powerful two-streamed fire blast that expands as it moves. If enemies fall into the center of it, they will travel off with it, it also slows down the opponent making it harder to dodge/get out of.
  • Jumping: Can jump very high and leap long distances. He knows many kinds of jumps:
    • Long Jump: Allows him to leap long distances after a running start.
    • Wall Jump: Kicks off walls repeatedly to get greater height with ease.
    • Power Squat Jump: Charges up power by squatting for a higher jump.
    • Backflip/Somersault: A high back flip to land on high platforms.
    • Double Jump: Jumps a second time while in mid-air for more height.
    • Triple Jumps: Three consecutive jumps for greater distance/height.
    • Handstand: Jumps onto his hands and walks along on them, allowing him to kick away hazards falling on top of him with his feet.
    • BackWards Long Jump: Allows Mario to travel between parallel universes, break invisible walls, and overall tear apart the fabric of reality
  • Jump Attacks:
    • Stomp: Jumps on enemies to do damage, though it doesn´t work on spiked or flaming enemies.
    • Ground Pound: Jumps up in the air and smashes down onto the ground.
    • Spin Jump: Spins while jumping on shred through blocks and enemies.
    • Dive: While in the air, will dive towards target from above.
  • Rolling: Tucks himself in and rolls around like a ball continuously. It can help him get through small/cramped/low ceiling areas much faster. He can also roll into/bowl over enemies, and can be used to break open crates and quickly gain distances.
  • Toon Force: Mario has displayed some levels of Toon Force, the same ability that allows characters like Bugs Bunny, Popeye, and Michael Jordan to walk off usually very lethal injuries. He´s been crushed flat, burned in lava, exploded point-blank, breathed in the vacuum of space; pretty much anything.
  • 4th Wall Awareness: Has knowledge of himself as a video game character, and has sometimes talked to/acknowledged the people watching/reading. He has read his own manga and instruction booklets for some of his games, and has even been summoned or pulled out of his game by real world people.


  • Ultra Hammer: Forged by two Master Blacksmiths, the Ultra Hammer, combined with Mario´s mighty swing, can break solid bricks and can be charged to have a more powerful swing.
  • Hat: Mario's hat is a form of defence; without it, he will take double damage.
  • Cappy: In Mario’s adventure around the Earth (and moon) to stop Bowser and Peach’s forced marriage, Mario gained a semi-permanent companion in Cappy, an adventure-loving, timid Bonneter who can possess certain entities, forcing them to act as Mario would please. The exact details on how Cappy works are quite peculiar; as with some enemies, Mario can self-inflict damage with no repercussions while others getting damaged can directly hurt the actual Mario as well (though in some cases this is realistically just game mechanics). Also, if the victim is too big (like a T-Rex) Cappy can only possess them for a short period of time. He can also possess various non-living objects, and Mario can still fully control the functions of them.
  • Stop Watch: With the Stop Watch, Mario can temporarily freeze time.
  • Lazy Shell: A giant shell Mario kicks at enemies.
  • Bottomless Gloves: Quite possibly the most broken set of gloves in Dream Team as they allow Mario to use items without ever consuming them.
  • Vanish Cap: The Vanish Cap has the same effect as the Ghost Mushroom, in terms of making him completely intangible, and making it difficult for anyone to hit him.
  • Earlier Times: Restarts a battle.
  • Retry Clock: Automatically restarts the battle if Mario is defeated.
  • F.L.U.D.D.: F.L.U.D.D. stands for the Flash Liquidizer Ultra Dousing Device. It was built by Professor E. Gadd and has the purpose of spraying water. It has four attachment nozzles for separate "cleaning" purposes that can have the Squirt Nozzle and one of the other three nozzles as a secondary piece. If Mario were to switch pieces out, he would need to find them in colored boxes. F.L.U.D.D has a limited space capacity for water, but can be restored by refuelling in any body of water.
    • Squirt Nozzle: The basic nozzle; it simply sprays a stream of water at an object or an enemy. Mario can run or jump while using this item.
    • Hover Nozzle: The Hover Nozzle gives an jetpack effect that lets Mario hover in the air for a short time and decreases in altitude for every second. Mario can also move in the air while using this. This nozzle can be found in boxes with a blue outline.
    • Rocket Nozzle: The Rocket Nozzle allows Mario to blast upwards on a stream of pressurized water after charging up for a brief period of time. He falls without hovering, though he does not take any falling damage. This nozzle can be found inside boxes with a red outline.
    • Turbo Nozzle: The Turbo Nozzle gives Mario the ability of pseudo-super speed and the ability to run on water. However, it is both hard to control and uses up a lot of stored water during usage on land. This nozzle can be found in boxes with a grey outline.
  • Spare Power-Ups: In the modern platformer games, Mario has the ability to keep a spare Power-Up in cases where he loses his current ones as an emergency situation.
    • Fire Flower: When Mario obtains the Fire Flower, he will become Fire Mario. Mario will have a white-and-red outfit suited with the ability to easily shoot out a fireball. The fireball will bounce on the ground repeatedly before eventually going out.
    • Ice Flower: When Mario obtains the Ice Flower, he will become Ice Mario. Mario will have a cyan-and-red outfit suited with the ability to easily shoot an Ice Ball. These Ice Balls will be capable of freezing most enemies, and water. In the Galaxy rendition of the power-up, Mario would become completely made out ice, be able to walk on water and lava, and have a time limit before reverting back to normal.
    • Super Bell: When Mario obtains the Super Bell, he will become Cat Mario. Wearing a yellow cat suit, Mario will have feline traits such as being able to briefly run up vertical obstacles such as walls and pounce on enemies with a unique dive attack.
    • Lucky Bell: If Mario obtains the Lucky Bell, he will become Lucky Cat Mario. It is the same as before, but Mario will now have the ability to transform into a statue midair. This fools enemies into thinking it is just a regular statue and does not attack.
    • Mega Mushroom: When Mario obtains the Mega Mushroom, he will become Mega Mario. Mario will become gigantic with a high increase in durability and offense. Everything Mario walks by or through is most likely to be absolutely destroyed in his path. However, there is a timed limit before Mario will revert back to his normal form.
    • Frog Suit: When Mario obtains the Frog Suit, he will become Frog Mario. While wearing the Frog Suit, he will be able to jump higher, swim faster and resist against strong currents.
    • Double Cherry: When Mario obtains the Double Cherry, he will become Double Mario. The power-up simply duplicates another Mario into the field alongside him. If Mario grabs another one, he will get another. He can have up to five clones maximum that copy every move he does, but the duplicates themselves go down in a single hit before disappearing.
    • Cape Feather: When Mario obtained the Cape Feather, he became Cape Mario. Mario wore a yellow cape behind his usual outfit, and be able to slowly (or quickly) descend, fly after building enough speed beforehand, and reflecting projectiles by spinning around.
    • Wing Cap: When Mario obtains the Wing Cap, he will become Wing Mario. Mario will have two wings, one on each side of his hat, that allow him to fly in the air. Mario must Triple Jump in order to activate a flying sequence, after which he can fly around. However, there is a timed limit before Mario will revert back to his normal form.
    • Gold Flower: When Mario obtains the Gold Flower, he will become Gold Mario. Mario will be covered in complete gold from head to toe. He will be able to easily shoot out balls of pure gold at foes that will turn them into coins. The ball on contact will then explode, making splash damage follow after which also turns brick blocks into coins which he can then collect.
    • Hammer Suit: When Mario obtains the Hammer Suit, he will become Hammer Mario. While wearing the Hammer Suit, he will be able to throw, one at a time, an infinite supply of hammers similar to the Hammer Bros.
    • Invisible Cap: When Mario obtains the Invisible Cap, he will become Invisible Mario. Mario will become completely invisible and intangible to a degree. Mario can walk through some forms of walls and will have any form of physical contact forced straight through him with no harm done. However, there is a timed limit before Mario will revert back to his normal form.
    • Metal Cap: When Mario obtains the Metal Cap, he will become Metal Mario. Mario will be covered in a metallic substance that greatly enhances his durability to the point of being invulnerable at the drastic cost of weight. Mario is heavy enough to sink to the bottom of lake beds, making him able to navigate aquatic areas on foot. He seems to have some sort of power upgrade as well, seeming he can walk through enemies and defeat them easily. However, there is a timed limit before Mario will revert back to his normal form.
    • Super Acorn: When Mario obtains the Super Acorn, he will become Flying Squirrel Mario. With a red suit of what resembles to be a flying squirrel, Mario can glide himself upward using his newfound wings and can attach to some surfaces on walls to gain extra height.
    • Raccoon Leaf: When Mario obtains the Raccoon Leaf, he will become Raccoon Mario. The Raccoon Leaf gives Mario two ears and a tail that he can use to hover in midair, fly after building up speed beforehand, and reflect projectiles by spinning around.
    • Rock Mushroom: When Mario obtains the Rock Mushroom, he will become Rock Mario. Mario's clothes will be replaced with more grayish clothing comprised of stone. With this power-up, Mario can shapeshift into a boulder and ram into objects to break things or damage foes. Mario can also move and jump while rolling, but it is hard to control completely.
    • Blue Shell: When Mario obtains the Blue Shell, not to be confused with the Mario Kart item, he will become Shell Mario. Mario will be tucked inside of a blue shell that he can tuck himself into, as to temporarily raise his defenses. It is as tough as a Koopa Shell, meaning his durability is raised significantly while inside the shell. If Mario gains enough speed, he can perform the Shell Dash, a powerful offensive attack that can take out most enemies. The only drawback is that it is extremely hard to jump while wearing the shell.
    • Bee Mushroom: When Mario obtains the Bee Mushroom, he will become Bee Mario. His new insect form allows him to briefly fly for a short period of time. Mario can also climb onto a surface that is made out of honeycomb. However, Mario will revert back to his normal form if he touches water.
    • Cloud Flower: When Mario obtains the Cloud Flower, he will become Cloud Mario. His outfit becomes a puffy white with a red undershirt, and three Clouds will appear behind his head. If Mario spins in midair, one of those clouds can be used to create a large, puffy platform that will stay for a brief period of time. Mario can only use it three times before all the clouds behind him are gone and the power-up disappears.
    • Boo Mushroom: When Mario obtains the Boo Mushroom, he will become Boo Mario. With the body of a ghastly Boo, Mario can do exactly what a Boo does. He can become intangible and move through surfaces and freely hover in the air. However, Mario will revert back to his normal form if he runs into light.
    • PhD: When Mario obtains a PhD, he will become Doctor Mario. There isn't much to this form in terms of changes, but Doctor Mario can throw MegaVitamins in assorted or mixed colors of red, blue, and yellow to defeat nasty viruses.
    • Boomerang Flower: When Mario obtains the Boomerang Flower, he will become Boomerang Mario. Mario will be given a blue suit and an endless supply of boomerangs. He can throw one at a time to destroy/retrieve items and defeat enemies. Under normal circumstances, the boomerangs will always come back to Mario.
    • Carrot: When Mario obtained the Carrot, he became Bunny Mario. With his newfound rabbit ears on top of his cap, he was able to glide or hover in midair.
    • Red Star: When Mario obtains the Red Star, he will become Flying Mario. Out of all the flying power-ups, this one gives him the most control. Mario does not need to use momentum to keep him going and can freely fly, but he does need to spin midair to activate it. However, there is a timed limit before Mario will revert back to his normal form.
    • Luigi Cap Mario: Putting on the Luigi Cap, Mario turns into Luigi and can use all the abilities Luigi has.
    • Wario Cap Mario: Putting on the Wario Cap, Mario turns into Wario and can use all the abilities Wario has.
    • Mini Mushroom: When Mario obtains the Mini Mushroom, he will become Mini Mario. Mario will shrink down to a puny size that decreases both his durability, power, and weight. While it comes at the cost of dealing nearly no damage and being easily defeated, the light weight makes Mario able to jump higher, walk on water and vertical obstacles such as walls. His small weight also allows him to navigate through tiny crevices.
    • Propeller Mushroom: When Mario obtains the Propeller Mushroom, he will become Propeller Mario. Mario will be given an orange jumpsuit along with a propeller hat of the same color. When the propeller hat activates, Mario will be able to propel himself up at high vertical heights. He will then slowly descend back down onto a surface.
    • Penguin Suit: When Mario obtains the Penguin Suit, he will become Penguin Mario. When wearing the Penguin Suit, Mario will be able to perform the same actions as Ice Mario and Frog Mario, such as ice balls and swimming, but with the additional ability of having better ice traction.
    • P-Wing: When Mario obtains a P-Wing, Mario can achieve this form is the same as Raccoon Mario but with a big P on the chest and unlimited flight.
    • Spring Mushroom: When Mario obtains the Spring Mushroom, he will become Spring Mario. Mario will be coiled up inside of a giant spring and be forced to move around by bouncing akin to a Slinky. Mario can squeeze in while straightened upward to launch himself high into the air.
    • Superball Flower: When Mario obtains the Superball Flower, he will become Superball Mario. Mario will then be able to shoot Superballs.
    • Tanooki Suit: When Mario obtains the Tanooki Suit, he will become Tanooki Mario. While wearing the Tanooki Suit, it gives off the same powers as Raccoon Mario, but also adds in the ability for Mario to turn into a statue. This fools enemies into thinking it is just a regular statue and does not attack.
    • Super Star: Through the use of a Super Star, he will become Star Mario. In this form, Mario becomes enveloped in a flashing rainbow aura, giving him invulnerability, added speed, and enough power to one-shot basic enemies just by touching them. It can also be stacked on to other power-ups. It has a time limit of around 20 seconds, however.
    • White Tanooki Suit: When Mario obtains the White Tanooki Suit, he will become White Tanooki Mario. This is Mario's most powerful power-up of all. If Mario loses five lives in a row, he will be given this suit. NOTHING can defeat Mario as long as he has this suit. The only drawbacks are that if Mario loses a level by normal means, he will lose the suit; and Mario HAS to lose five times in a row in order to get it.
    • Starman/Rainbow Star: When Mario obtains a Starman/Rainbow Star, he will become Invincible Mario. Mario will be covered with a shining aura that may also be multi-colored. When he obtains this form, he is completely invincible and powerful for a short time, being able to survive anything and take out anything in a single touch. However, there is a timed limit before Mario will revert back to his normal form.



  • Can break through several solid brick blocks countless times.
  • Pitched a baseball so fast, the Speed Gun couldn´t keep up with it, that said speed gun could go up to 999 mph.
  • Can lift Bowser, who weighs 2,600 lbs, by the tail, spin him around and throw him into bombs.
  • After landing in a sewer, Mario jumps out at a height of over 5 stories with a single jump (Super Mario Sunshine).
  • His ground pound is powerful enough to launch meteors.
  • Can physically destroy castles in Super Mario World. At one point, he even lifted up and punted Larry Koopa’s castle. Keep in mind that these castles house entire levels within them (City level; though he seems to be having a problem with one of them).
  • Can lift and throw King Bob-Omb, who is said to weigh 34.2 tons.
  • Knocked planetoids into Bowser’s face.
  • After defeating the Axem Rangers, he caused their ship to explode. Their ship is about as big as the top of a mountain.
  • Has consistently matched Bowser in all stats, who can lift and toss cannonballs bigger than a castle (Island level).
  • Has progressed to a level as strong as Rosalina, who can tank and block the Big Bang, and claimed she’s done so many times already, as the universe has repeated its cycle more than once. (Multi Galaxy+ level).
  • Should be stronger than Paper Mario in base, who can damage enemies that can take a hit from the Fan Summon (Dwarf Star level).
  • Crushed buildings as Mega Mario.
  • Can harm Wario, Donkey Kong, and Bowser.
    • Is comparable to Donkey Kong, who punched the moon out of orbit.
    • Is comparable to Wario, who survived the Shake King detonating (95.8 sextillion tons of TNT).
  • Lifted and punted Larry's castle into the air (61 million tons/3 and a half megatons of TNT).


  • Can run for long periods of time and not get tired.
  • Can manuver as a bolt of lightning.
  • Quick enough to run up walls.
  • Has dodged and reacted to lightning and lasers.
  • Capable of moving while Culex is eating time and space.
  • Outsped Koopa the Quick, who was wearing his Mach 1 Sprint shoes.
  • In Mario Party 6, Mario and Co. can outrun black holes.
  • Runs so fast he can run up walls.
  • Can evade bullet bills that move so fast they ablate.
  • Can react to meteors from the Behemoth.
  • Can propel himself forward off of a stationary blimp to jump onto a soccer stadium shooting across space at MFTL speeds.
  • Can keep up with Bowser’s Clown Copter on foot, which has flown to the sun in a very short time frame (Hundred times FTL).
  • Reaction time should be on the level of Rosalina, who can steer her Comet Observatory to the center of the universe in a short time frame (Quadrillion times FTL)
  • Can keep up with the fake Millenium Star, which should have been moving as fast as the real Millenium Star when it fell from the center of the universe (Trillion times FTL)
  • Can outrace a black hole capable of distorting and moving many stars and galaxies around it
  • Can go up against White Mage, who attacks with many light and laser based beams
  • Can be shot out of the Bye Bye Cannon around the globe and back and stick the landing (Sub relativistic).
  • Is still capable of keeping up with characters generally portrayed as faster than him (Yoshi and Toad)
  • Can break the sound barrier while running
  • Can move fast enough to ablate
  • Piloted the Star Diver at Mach 375.


  • Restrained a 5,731 ton Chain Chomp
  • Survived a Tennis Court Stadium exploding (2.4 megatons of TNT).
  • Can survive being flattened.
  • Can take full on explosions close-ranged or to the face and survive.
  • Can survive falls from high places.
  • Survived falling from space. (Super Mario Galaxy)
  • Vacuum of space on the regular
  • Taking hits from the likes of Wario, Donkey Kong, and Bowser
  • Survived all sorts of magical onslaught from Shadow Queen, Dimentio, Kamek, and Cackletta.
  • Should be as durable as Rosalina, who’s been through multiple big bangs in her life without a scratch
  • Should be as durable as Bowser who can survive and resist the pull of a black hole larger than planets and the explosion upon impact with a white hole
  • Is more durable than his Paper counterpart, who is as durable as those who can take a hit from the Fan Card
  • Can survive falling into black hole capable of distorting and moving galaxies as well as tank its collapse


  • Has bested Bowser and other villains (Cackletta, Queen Shroob, Shadow Queen, Smithy, Wario, Donkey Kong, Bowser Jr, etc.) for years.
  • Over the years, Mario has taken several career choices, such as a referee for many sports, a Go-Kart driver, demolition man, doctor, etc.
  • Powerful fighter even as an infant
  • Has saved Peach more times than you can count
  • Has helped eat cake you cannot begin to measure
  • Was raised by dinosaurs
  • Became Sensei of Jinx's dojo.
  • Has saved the console gaming industry in a time where people thought it would be reduced to a passing fad
  • Always says thank you for playing his game
  • Has bested the Axem Rangers


  • Power-Ups Easily Removed: If hit, Mario can lose his some of his power-ups when damaged, quite easily.
  • Needs To Be Rescued: Has been in need of rescue several times, mostly by Luigi.
  • Aided By Others: Most of his RPG victories required the aid of others.

Fun Facts

  • Mario's creation was inspired by Nintendo's landlord at the time, Mario Segale.
  • In Super Smash Bros. Melee, it was stated that Mario's age was 26.
  • The Super Mario franchise is currently the best-selling video game series of all time, with the number two spot going to the Pokémon franchise.


  2. In the Japanese version of Super Smash Bros. Melee, Mario's trophy description says he's "about 26 years old".