“ | VAE VICTIS! | „ |
~ Kain |
“ | Gift? Pah! Vorador thought my curse a blessing. That we were gods and that mortals offered their blood as sacrifice so that we could enjoy our supernatural powers. And somewhere deep inside my new self I knew he was right. That mortal dreams were prayers. Prayers to us - begging for our power | „ |
~ Kain in Blood Omen |
“ | Conscience...? You dare to speak to me of conscience? Only when you have felt the full gravity of choice should you dare question my judgment! Your life's span is a flicker compared to the mass of doubt and regret that I have borne since Mortanius first turned me from the light... To know that the fate of the world hangs dependent on the advisedness of my every deed -- can you even begin to conceive what action you would take, in my position? | „ |
~ Kain in Soul Reaver |
“ | Let’s drop the moral posturing, shall we? We both know there’s no altruism in this pursuit. Your reckless indignation led you here – I counted on it. There’s no shame in it, Raziel – revenge is motivation enough. At least it’s honest. Hate me, but do it honestly | „ |
~ Kain in Soul Reaver 2 |
“ | Given the choice - whether to rule rule a corrupt and failing empire, or to challenge the fates for another throw, a better throw, against destiny - what was a king to do? But, does one truly have a choice? One can only match, move by move, the machinations of fate, and thus, defy the tyrannous stars | „ |
~ Kain in Defiance |
“ | I knew what ominous hour this was in Nosgoth's history. For here was the event that had shaped my entire existence... I had cast my fate, refusing the sacrifice, damning the Pillars, and founding my doomed empire upon their ruins. I would raise the Sarafan priests to be my closest lieutenants, and would one day cast the strongest of them, my servant Raziel, into the abyss – dealing one last hand to play against Fate. But in the end, had it made any difference? Had I misread the signs, as Moebius told me? In my arrogance, had I missed my cast at destiny? | „ |
~ Kain in Defiance |
“ | Now,at last,the masks had fallen away. The strings of the puppets had become visible,and the hands of the prime mover exposed. Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul,more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion: Hope | „ |
~ Kain in Defiance |
Kain is the eponymous character and main protagonist as well as even the antagonist of the Legacy of Kain franchise.
Backstory[]
A vampire antihero, Kain was inextricably tangled in plots to control the fate of his world, Nosgoth.The son of an aristocratic family, he lived the life of an ambitious young nobleman, never realizing his undiscovered destiny – to take his rightful place as Balance Guardian, and serve the Pillars of Nosgoth. During one fateful journey, Kain was cruelly assassinated and resurrected from the dead. His quest for vengeance led him on a torturous journey of self-discovery as his curse of vampirism took irrevocable hold on his soul.
Cunning and relentless, Kain battled the oppressive agents of fate that sought to destroy him. For centuries, he ruthlessly pursued a singular ambition: to restore the land of Nosgoth, and return it to vampire rule.Armed with the legendary Soul Reaver blade,and pursued by his fallen creation Raziel, he hoped to reclaim his true role as Scion of Balance from the wreckage of history.
Powers and Abilities[]
- Superhuman Physical Characteristics: Like all vampires, Kain has enhanced physical capabilities such as above average strength, speed, stamina, reflexes, etc. He can move objects weighing hundreds of thousands of tons (possibly over a million tons), resist attacks that should destroy large mountains, effortlessly dodge attacks at lightning speed, easily defeat entire armies of foes, etc. These capabilities have been increased due to his evolution by drinking blood, power ups, and with age.
- Claws: Kain, like all Vampires, has claws, which are "A Natural Weapon". Vampires start with small claws, but after hundreds of years of evolution their claws join with their hands as if they were fingers. These claws are much bigger, wider, and sharper than their predecessors, and are able to pierce/cut stone and different types of metal ranging from highly armoured armour to large iron cubes with great ease. Allows vampires to climb walls and cut their victims in two. This added to the strength of Kain makes him very dangerous in close combat, even without weapons.
- SuperMind/Evolved Mind: Can process and understand in less than 100 years the various weavings of time, wrapping, unfolding and refolding and infinite timelines, and was able to take it in without going mad
- Mastery with weapons: Kain is known for being an expert swordsman. Using his sword "The Soul Reaver", he has been able to defeat highly trained armies easily, and has been improving his mastery of it for thousands of years. However, Kain in his youth has used other weapons quite well. Kain is an expert with all type of swords, be they short, medium, long, or double-bladed swords. He also uses daggers, one-handed axes either in one or two hands, two-handed axes, maces, clubs, scepters, and likely spears and other weapons. All these weapons Kain learned to use properly since he was a nobleman and a Knight until he was 30 years old.
- Stealth Mastery: Kain is very good at infiltration. He has been able to go through entire cities with highly trained soldiers undetected, camouflaging himself with the environment, and he managed to infiltrate several fortresses full of soldiers, also undetected.
- Master Strategist/Tactician While Kain is arrogant, he is not stupid. Kain is a general, an expert tactician, and a master of strategy. That was shown in the Blood Omen 2 boss fights, where Kain was at a disadvantage and had to improvise strategies to defeat his opponents. His greatest feat is conquering Nosgoth (a continent) with his lieutenants and clans in 100 years, even when the humans had killed all the other vampires in Nosgoth.
- Social Influencing: Kain has an innately charming aura, to the extent that he was able to create a vampire army, have countless humans and vampires worship him as a God, and not even question whether he was ever a man, and maintain the status a godlike vampire since the start of time.
Natural Vampire Abilities[]
- Vampire Regeneration: Vampires can regenerate wounds virtually instantly as "Physical wounds are fleeting - a vampire's immortal flesh begins to close as soon as it is cleaved.
- Absorbing Veins/Power Absorption: When Kain drinks the "Life-Force" or "Blood" of a powerful creature, he "absorbs their veins" and gains the "Dark Gift" (special power) of the creature. Vampires can normally only "absorb the veins" of other vampires, as only they possess "Dark Gifts", but Kain, by drinking the blood of the Seer (a Hylden), gained her telekinetic powers. Therefore, Kain can absorb powers of other races as well as vampires.
- Vampire Lore: Kain as all vampires, gain physical strength, becomes "Harder to kill" increasing his life enegy nad heals from drinking Blood.
- Blood Drinking: Kain, as with all Vampires of Nosgoth, have a limited telekinesis, allowing them attack enemies internally, damaging their insides or drawing their blood to fed, and can move objects at close distances.
Blood Omen 1 Powers[]
- Transformation: Kain can change his form into:
- Mist Form: With the form of Mist, Kain becomes intangible against physical attacks and projectiles, as well as magical/energy attacks (he is only intangible to magic and energy when purified and converted into Scion of Balance when the Mist form is upgraded). He also becomes immune to water and can pass through bars. It allows Kain to move faster than normal, and he can activate and deactivate the form instantly. Normally, Kain cannot attack in this form, but if he is in contact with natural mist, he can do so while maintaining his intangibility. He also can use this form to make "Stealth Kills"
- Bat Form: Kain can turn into a band of bats, allowing him to travel across large distances quickly. If the body of Kain suffers major damage, he decomposes and reforms into bats, regenerating instantly.
- Wolf Form: Kain can turn into a big black werewolf. In this form, he can move more quickly than normal, jump meters of distance, and can attack with his claws. The Werewolf form become much more powerful during full moon.
- Disguise Form/Beguile:
- Disguise Form: Changes Kain's appearance to that of a human, useful for infiltration and finding information. This ability doesn't allow Kain to attack.
- Beguile: Is an improved version of the previous spell, allowing Kain to attack while being used. This spell does not change the appearance of Kain, but manipulates the perception of others, making them see Kain as a different and living person.
- Repel: Creates an energy field that makes Kain invulnerable and reflects magical spells and physical projectiles.
- Soul Death: Cast a projectile that remove the soul from the target.
- Mind Control: With this spell, Kain can throw a magic projectile that allows him to replace a human's soul with his own, completely taking control of his victim's body and its actions. While possessing an enemy, Kain's soul-absent body is protected against all damage by a Repel barrier. The body possessed by Kain will immediately perish if it sustains enough damage or if the spell's grip was released, allowing him to regain control of his real body.
- Spirit Wrack: Could be considered an upgraded version of the Control Mind spell, because it allows Kain to fire a magical projectile that replaces any creature's soul with his own, taking full control of his victim's body. Like the Control Mind spell, while his soul is absent, Kain's body will be fully protected by a Repel-like barrier; and if he decides to release his grip from the possessed body or if it sustains enough damage, that body will inevitably perish.
- Blood Shower: Kain removes the blood of all the creatures in the area, killing them.
- Blood Gout: When used, it allows Kain to create a projectile from his own blood, which upon striking an enemy, drains their blood to feed Kain.
- Inspire Hate: Can inspire hate/rage among the enemies of the area, causing them to attack each other.
- Slow Time: All enemies and creatures in the area move at a quarter of their normal speed for a limited time.
- Incapacitate: Cast a projectile that freezes to the creature in time.
- Energy Bolt: This spell allows Kain to throw an energy projectile towards enemies in a straight-line course. The projectile can be used to activate switches located in unreachable places, and was able to explode armored human into pieces.
- Lightning: Summons thunderbolts from the sky, that fall at great speed and disintegrate enemies. This spell can only be used in open areas.
- Stun: Causes a mental shock, which leaves the victim stunned. Also work with ghosts.
- Light: Kain creates artificial light, allowing him to illuminate an entire area for several seconds, useful for avoiding traps and ambushes in dark places.
- Sanctuary: This spell enables him to teleport back to his grave from any place in Nosgoth. If Kain's health is very low, this spell also partially refills his blood vial when used.
Blood Omen 2 Powers[]
- Dark Gift: In addition to their physical superiority, vampires also possess Dark Gifts. These are supernatural powers/abilities. As each vampire develops differently, each vampire possesses a unique ability. Vampires can absorb the Dark Gift from other vampires, and Kain absorbed several of these from other vampires, Kain cannot use the powers on the same scale as the original vampire, at least not at the beginning, without evolving and increasing the power these abilities:
- Jump/Super Leap: Allows Kain to jump great distances.
- Statistics Amplification:
- Fury: Allows Kain make a much more powerful strike than normal, with his hands or a weapon.
- Berserk: It unleashes a flurry of fast and powerful strikes. Whether with his bare hands or a weapon, allows Kain to attack faster than normal.
- Charm: Charm is the ability to "subjugate [mortal] minds" and control their actions, as long as they are nearby.
- Immolate: Creates a ring of fire that lifts the enemy in the air, and then sets them aflame.
- Phasing/Immaterial: Kain has a "Phasing" ability. When the Hylden Lord try to cut to Kain in two, the sword only went through him. Although Kain was incapacitated, it's because he was very young and was attacked with Glyph magic, which is deadly to vampires.
- Floating: Allows Kain to silently land near enemies and strike undetected. The ability can also be used to extend the range of Kain's jump.
Elder Kain Powers[]
- Soul Necromancy: Kain is able to divide his own soul into several fragments. These fragments united with the soul of a corpse can resurrect it. In addition to transforming it into a vampire, the person that Kain resurrects with this method gains much of Kain's raw powers and abilities. However, this process leaves him quite exhausted, needing to rest or consume blood to recover. Likewise, as many times as he does this, he will have to give a smaller and smaller portion of his soul, and therefore the resuscitated is less powerful. This was the ability that Kain used to revive the six Priest Sarafan, who would later become his six vampire lieutenants.
- Telekinesis: Kain can move objects by "sheer will alone":
- Kain, as with all Vampires of Nosgoth, can attack enemies internally, damaging their insides or drawing their blood, and can move objects to closer distances.
- After drinking the blood of the Seer, Kain's telekinesis was greatly improved:
- Now can manipulate objects from longer distances.
- Able to move heavier objects.
- Can make a telekinetic projectile, able to kill a normal human in one strike.
- As an Elder his telekinesis improved even more:
- Can keep people in the air and move them in all directions.
- A far stronger telekinetic projectile.
- Can manipulate and destroy big rocks, simply by moving his hand.
- Now has much more control, being able to disarm the enemy as well as hang them in the air.
- Can make tlekinetic explosions of low or high potency, able to be throwt tens of meters to the objective.
- Kinetic Shackles: Kain create chains of force that immobilize the enemy in the air, regardless of what Kain does.
- Kain, as with all Vampires of Nosgoth, can attack enemies internally, damaging their insides or drawing their blood, and can move objects to closer distances.
- Lightning Manipulation/Generation: Kain can cast 2 types (more 1 variation) of electric rays from his hands:
- Powerful short-range rays: This reaches 3 meters away, weakening, killing and/or immobilizing the target.
- Rays of long range: Kain uses this when the enemy is far away. He can control the direction and speed of the lightning, although this attack is a little less powerful than the short range Rays:
- Yellow: Is done with two hands, Kain controls its speed and movement.
- Violet: Is a little more powerful than yellow. Kain can control direction, but not speed.
These rays take time to charge, yellow takes 4 seconds to cast and violet takes 1.8 seconds.
- Teleportation: A normal teleportation that Kain can use for movement or for combat. The time to perform the technique varies, but is usually less than 1 second. The method of performance also varies, sometimes having Kain close his hands, and other times using only his mind.
- Flay: Flay artifacts are projectiles that home in on an enemy, then rip the flesh from its bones. Kain as an Elder can make Flay without using artifacts.
Scion of Balance Powers[]
When Raziel purified Kain with the Spirit Reaver (Raziel's Wraith Blade, combined with all the souls of the Balance Guardians), Kain was "elevated" to a higher state, going from being a Guardian Balance to the Scion of Balance.
- True Immortality: "Kain, as the Scion of Balance, tied to the pillars [The Pillars of Nosgoth], could only be killed by the Soul Reaver. (Pillars are the lock, the Reaver is the key)...Kain can suffer, be damaged, incapacitated, contained and forced to decompose to bats, but not killed".
- Universal Balance: As The Scion of Balance, Kain "Balances the entire Universe" (i.e. is a creature of universal power).
- Power Bestowal: Kain as The Scion of Balance can "create" Guardians (giving them the power of his respective pillar) and also "Kill" pillar Guardians at will.
- Purification: Kain can purify other beings as the Scion of Balance
- Passive Reality Warping: Kain was purified with a variant of the Soul Reaver inside his body. He also uses the Soul Reaver sword. By joining two Soul Reavers, it creates a time paradox powerful enough to "Warp and Bend Reality". Kain is "Out of Destiny" thanks to having the soul of two Raziels, and is a Walking Time-Paradox, so he should be like Raziel. Raziel is free from the Wheel of Fate and the circle of Life and Death, and thus is no longer bounded by or affected by fate, including the flawless precognition/retrogonition/clairvoyance of Moebius and the Elder God. Additionally, due to having his own soul bounded to his arm, he exist in a paradoxical state, being unaffected by time paradoxes and is capable of changing an otherwise immutable timeline.
Kain as Scion of Balance, balance the entities of his world (allowing him to create/destroy guardians), and has access to the power of the "Pillars of Nosgoth", though to a lesser extent than the pure guardians known as The Circle of Nine:
Pillars of Nosgoth: Reaching infinitely into the sky and deep into the earth,being indestructible, the Pillars are the embodiment of the divine force/entities of the world which preserves the life of the land. The spiritual and physical health of the land is tied inextricably to the Pillars, their integrity, or lack thereof, directly influences the balance of the world. The nine ancient Pillars and their Guardians represent the principles of Mind, Dimension, Conflict, Nature, Energy, Time, States, Death, and - at the center, binding them all together - Balance.
The Pillars have stood like silent sentinels over Nosgoth since before the dawn of recorded history, and have perpetually been represented by an oligarchy of sorcerer-guardians known as the Circle of Nine.
Each Guardian is marked from birth, chosen and summoned by the Pillar he is destined to serve for his lifetime. Each Circle member was bonded to the Pillar he served and the guardians themselves are symbiologically bound to each other. The Pillars reflected the mental state of their servants.
In return, the Guardians are granted longevity and with extraordinary powers related to the principle that the guardian represents. The death of a Circle member is inevitably followed by the birth of a successor, whom it is the responsibility of the remaining Guardians to seek out and apprentice into the Circle.
BALANCE GUARDIAN:
Description: They influenced the regulation of other magic in Nosgoth, and were charged with pruning the corrupted forces of the Circle.
Abilities:
Balance Guardians could draw upon other Guardians' abilities in order to kill off those who went astray.
The souls of the Balance Guardians purified Kain, and allows him to use all the powers of the rest circle members.
MIND GUARDIAN:
Description: The Mind guardian was charged with reigning over the limitless power of thought, consciousness, and emotion.
Abilities:
- Telepathy and Empathy: The Guardian has Telepathy, can commune with peoples only with his mind.The mind Guardian also is "Hypersensitive to peoples' emotions and thoughts", Basically, the guardian passively knows the thoughts and emotions of the people/creatures around him. They also "reigned over the limitless power of emotion", then, they can not only feel the emotions of his enemies,but also manipulate them.
- Telekinesis: Able to move/manipulate objects with the mind.Can move multiple objects in different directions. It's powerful enough to rip apart and mutilate humans.
- Illusion Creation/Psychosomatic Illusion: The guardian has the ability to create illusions.The illusions make real damage with his strikes and abilities.
- Mental Simulacrum: The Guardian create copies of himself. These copies are destroyed from one strike.
- Psychic Spheres: The Guardian create a great amount of psychic spheres to strike the enemy.
- Likely many more illusions.
DIMENSION GUARDIAN:
Description: The Dimension guardian was charged with controlling and defining the very boundaries, consistency, and form of space itself.
Abilities:
- Dimensional View: They have the ability to see/perceive different dimensions.
- Dimensional Travel: Able to move/travel between dimensions at will.
- Portal and Dimensional doors creation: Can create portals and doors to others dimensions.
- Summoning and Dimensional Banishment: The Guardian is able to summon/send creatures from/to other dimensions with portals. The items summoned would depend on the guardian's life, as the demons Azimuth (a Dimension Guardian) summoned were banished upon her death. Thus the beings summoned are loyal to the guardian, as the guardian was their umbilical cord to the land of Nosgoth.
- Space/Spatial Manipulation: The Guardian can "Control and define the very boundaries, consistency, and form of space itself".
- Spatial Rift: An instant teleportation.
- Energy Projection: The Guardian is able to cast energy-based guided projectiles.
CONFLICT GUARDIAN:
Description: The Conflict Guardian was charged with presiding over the precepts of change and upheaval.
Abilities:
- Draw energy from the battle: The ability of the Pillar of Conflict allows the guardian to "Draw energy from the battle".Which basically gives him infinite energy / stamina since while he or others fight around, he absorbs energy.
- Emotional/Empathic manipulation: The Conflict Guardian has the ability to "Incite or resolve Wars/Battles/Arguments" They can inspire hate/rage/anger among the enemies, causing them to attack each other and can make a spell that cause calm .
- Call Shadows: The Guardian can summon allies to the battle, like four Shades (special types of shadows)
- Offensive and Defensive Magic: The guardian can cast magic to fight, like energy projection (small Projectiles or walls of energy) and fire manipulation.
- Discard Bolt: The Guardian is invulnerable when casting these single seeking projectiles.
NATURE GUARDIAN:
Description: The nature guardian was charged with governing over plants, animals, and all forms of natural life in Nosgoth, and manipulates the behavior of life and the elements.
- Nature/Life/Biological Manipulation: Through his magic he can change the nature of life itself, animating and warping plants, trees, etc., and influencing animals, they "Influence Nature."
- Plant Manipulation: User can, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
- Tentacle Manipulation: The Guardian can summon inter-dimensional tentacles, which move between the material and spectral planes, trapping and immobilizing the enemy, and slowly taking away their life energy.
- Forest Manipulation: User can create, shape and manipulate the forest (including jungles, taiga, rainforests, woodlands, etc.) and everything in them, including all the aspects of the forests, from the purely physical ones and also mythical/conceptual ones.
- Animal Manipulation/Lordship: The user has total domain and control over all beasts and animals around the world, they have unlimited control and power over all manner of creatures ranging from the mundane to the most powerful and mythical. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. Some can see through the creatures eyes that is controlled, allowing them to spy on others. User can also understand or communicate with them, hence creating and strengthening friendships.
- Biological Manipulation: They can "Warp creatures growth and abilities",Creating "new and weird life forms for his own purposes".
- Poison manipulation: Can create creatures and plants that throw it.
- Plant Manipulation: User can, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
An example of these abilities are the creatures and plants in proximity to the Dark Eden:
The creatures range from fat viscous monsters that move like slugs that shoot a poisonous projectile, plants that release a poisonous toxin, and humanoid creatures which shoot omnidirectional bumps from their bodies.
- Communion with Nature/Natural Empathy: The guardian has the ability to commune with nature like plants, animals, etc.
- Elemental Manipulation: The guardian can manipulate the elements, at least in regards to fire, water, earth, air, snow, and lightning. Can likely manipulate all fundamental elements in Nosgoth, including light, ice, and darkness. Can also induce Volcanic eruptions, so he also can manipulate Magma.
- Weather Manipulation: The Nature Guardian has "The weather itself at his behest". They can sense, create, shape, and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes.This includes the ability to generate various natural phenomena like tornados, or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
There are four main factors of Weather manipulation:
- Air Manipulation - for wind and related effects.
- Electricity Manipulation - lightning in all variations.
- Thermal Manipulation - make it cold or hot.
- Water Manipulation - rain, snow, fog, etc.
Summon Natural Phenomena: The Nature guardian can summon natural phenomena for combat.
"A natural phenomenon is not an engineered event manufactured by humans, although it may affect them. Common examples of natural phenomena include sunrise, the weather, decomposition, free fall and erosion. Most natural phenomena, such as fog, are relatively harmless so far as humans are concerned. Various types of natural phenomena include the following: Geological phenomena, Meteorological phenomena, and Oceanographic phenomena"
Types of natural phenomena include:
Weather, fog, thunder, tornadoes, biological processes like decomposition and germination, physical processes like wave propagation, erosion, and tidal flow(moonbow), and natural disasters such as electromagnetic pulses, volcanic eruptions, and earthquakes.
List of Natural phenomena:
- Erosion Manipulation: The user can manipulate the natural processes of erosion and weathering, speeding or slowing it, reshaping rocks or landforms in different ways. They can also control how the erosion or weathering happens, giving the user control of how they wants to erode or weather rocks and landforms.
Physical phenomena:
- Gravity - ( Gravity Manipulation ): User can create, shape and manipulate gravity, a natural phenomenon by which all matter is brought together, toward one another. If they exist, the user may be able to manipulate gravitons, hypothetical elementary particles that mediate the force of gravitation.
- Magnetism - ( Magnetism Manipulation ): Users can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
- Boiling - Boiling is the rapid vaporization of a liquid, which occurs when a liquid is heated to its boiling point, the temperature at which the vapour pressure of the liquid is equal to the pressure exerted on the liquid by the surrounding atmosphere.
- Freezing - Freezing is a phase transition where a liquid turns into a solid when its temperature is lowered below its freezing point. In accordance with the internationally established definition, freezing means the solidification phase change of a liquid or the liquid content of a substance, usually due to cooling
- Crystal growth - Crystal growth is the process where a pre-existing crystal becomes larger as more growth units (e.g. molecules, ions) add in their positions in the crystal lattice or a solution is developed into a crystal and further growth is processed.
Chemical phenomena:
- Oxidation - Redox (reduction–oxidation),is a type of chemical reaction in which the oxidation states of atoms are changed. Redox reactions are characterized by the transfer of electrons between chemical species, most often with one species (the reducing agent) undergoing oxidation (losing electrons) while another species (the oxidizing agent) undergoes reduction (gains electrons).The chemical species from which the electron is stripped is said to have been oxidized, while the chemical species to which the electron is added is said to have been reduced. In other words: Oxidation: is the loss of electrons or an increase in the oxidation state of an atom by another atom, an ion, or a molecule.
- Reduction: is the gain of electrons or a decrease in the oxidation state of an atom by another atom, an ion, or a molecule.
- Rusting - Rust is an iron oxide, a usually red oxide formed by the redox reaction of iron and oxygen in the presence of water or air moisture. Several forms of rust are distinguishable both visually and by spectroscopy, and form under different circumstances.
Biological phenomena:
- Decomposition - the process by which organic substances are broken down into a much simpler form of matter
- Metabolism - the set of life-sustaining chemical reactions in organisms. The three main purposes of metabolism are: the conversion of food to energy to run cellular processes; the conversion of food/fuel to building blocks for proteins, lipids, nucleic acids, and some carbohydrates; and the elimination of nitrogenous wastes.
- Catabolism - the set of metabolic pathways that breaks down molecules into smaller units that are either oxidized to release energy or used in other anabolic reactions. Catabolism breaks down large molecules (such as polysaccharides, lipids, nucleic acids and proteins) into smaller units (such as monosaccharides, fatty acids, nucleotides, and amino acids, respectively).Catabolism is the breaking-down aspect of metabolism, whereas anabolism is the building-up aspect.
- Anabolism - the set of metabolic pathways that construct molecules from smaller units. These reactions require energy, known also as an endergonic process.Anabolism is the building-up aspect of metabolism, whereas catabolism is the breaking-down aspect.
- Fermentation – The process of converting sugar to acids, gases and/or alcohol.
- Growth - The term cell growth is used in the contexts of biological cell development and cell division (reproduction). When used in the context of cell development, the term refers to increase in cytoplasmic and organelle volume, as well as increase in genetic material following the replication during S phase. This is not to be confused with growth in the context of cell division, referred to as proliferation, where a cell, known as the "mother cell", grows and divides to produce two "daughter cells".
- Natural Disasters: User can create, shape and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, space disasters, etc.
- Avalanche Creation: The user has the ability to create/generate avalanches (also called a snowslide or snowslip), which is a rapid flow of snow down a sloping surface.Avalanches are typically triggered in a starting zone from a mechanical failure in the snowpack (slab avalanche) when the forces on the snow exceed its strength but sometimes only with gradually widening (loose snow avalanche). After initiation, avalanches usually accelerate rapidly and grow in mass and volume as they entrain more snow. If the avalanche moves fast enough some of the snow may mix with the air forming a powder snow avalanche, which is a type of gravity current
- Drought Creation: The user can create droughts: an extended period when a region receives a deficiency in its water supply, whether atmospheric, surface or ground water. A drought can last for months or years, or may be declared after as few as 15 days.
- Earthquake Generation: The user can create earthquakes at will.
- Eruption Inducement: Users can cause volcanic eruptions, sending out lava and ash, they can do this by either awakening existing volcanoes or making a new one to cause an eruption.
- Epidemic Creation: The user can create epidemic, rapid spread of infectious disease to a large number of people in a given population within a short period of time, usually two weeks or less.
- Flood Creation: The user can create flood: an overflow of water that submerges land which is usually dry. Floods Directive defines a flood as a covering by water of land not normally covered by water. The primary effects of flooding include loss of life, damage to buildings and other structures, including bridges, sewerage systems, roadways, and canals.
- Hurricane Creation: The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.
- Meteor Summoning: User can summon or create meteors causing massive and widespread damage.
- Storm Manipulation: User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.
- Storm Generation: The user is able to generate various storms of wind, rain, hail, snow, sand, dust, and lightning.
- Supernova Inducement: The user is able to cause stars to go supernova, a stellar explosion that is more energetic than a nova. This explosion can end the entire solar system life,but not destroy it. Higher-level users may be able to cause even stars that are not massive enough to go supernova.
- Tidal Wave/Tsunami Generation: The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent. Note that various fluid elements can be used to generate the tidal wave, including lava, sand, and blood.
- Tornado Creation: The user can create tornadoes, whirlwinds and similar forms of wind storms.
- Whirlpool Generation: The user can generate whirlpools, swirling bodies of water that can be used to attack or trap enemies.
ENERGY GUARDIAN:
Description: The energy guardian's field of magical specialty is the harnessing and manipulation of energy. They ruled over the wild arching power that spawns the storm and sparks life itself.
Abilities:
- Energy Projection: The guardian can cast small projectiles of blue energy that chase the enemy.
- Lightning Manipulation: the guardian can manipulate the electricity:
- Lightning: Summons thunderbolts of the sky that fall at real lightning speed and disintegrates enemies.
- Sky Fury: This spell calls lightning from its fingertips to blast in the objective's direction. This is a fairly hard projectile to dodge due to its speed, but it takes a long time to cast.
- Creation: The guardian can manipulate energy to create objects. This is see when an energy guardian (DeJoule) created spheres of energy in combat. They likely can create other objects too.
- Technology Manipulation: The guardian has the ability to draw energy and manipulate it to power objects / devices.
- Skin aura: the guardian can make a "skin of energy" that has different types of effect of who stay close of her: "This magical aura has an insidious effect on anybody standing nearby - sapping their energy and blistering their skin, sterilizing cells, etc".
- Tempest's Cloak: Using its contrast over the omnipresent surges of energy, this Guardian can imbue its own body or the bodies of its allies with a shocking force. Any physical attack upon the effected target while in this state will cause just as much damage back upon the attacker.
- Life Creation and Manipulation: The energy guardian can manipulate the forms of life and possibly also can create life: "They ruled over the wild arching power that spawns the storm and sparks life itself".
TIME GUARDIAN:
Description: They were charged with keeping the flowing currents and movements of the temporal world in check.
Abilities:
- Time Manipulation: The guardian can "Bend Time", manipulating the flow of time. They can speed up time and slow down time, on an individual or in an area, and possibly can stop time.
- Limited Nigh-Omniscience: The Guardian of Time can see and understand the Time-Stream, which allows to see anything that he wants, be it in the past, present or future, even allowing him to see other "paths" of time (see other timelines). The Chronoplast, a special room built by one of the Time Guardians, enhances the Guardian's ability to see the Time-Stream, allowing him to see infinite timelines.
- Summoning from the Past, Present and Future: The Guardian of Time can "summon" and control different creatures from the past, present and future, including a future version of his enemy, and these summonings have the powers of the creature.
- Time Travel: The Time Guardian has "Control over Time Travel", creating machines to travel to the past and future at will.
STATES GUARDIAN:
Description: They were charged with presiding over the shapes and forms of all physical matter.
Abilities:
- Matter State Manipulation: The State Guardian is able to shape and change the states of all Physical Matter (Solid,Liquid,Gaseous and Plasma) at will, as well as can warp the states to make them different.
- Air Solidification: The user can manipulate pressure in the air molecules to solidify the air, with the level of solidity going from loose jelly to metal-like hardness or beyond.
- Condensation: The user can condense gases into liquids, changing their state of matter from gas to liquids. This is how rain happens when it gets cold in the sky where the clouds are.
- Constructs Creation: The user can change matter, into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
- Deionization: The user can deionize atoms and molecules, which can be caused by simply cooling down plasma and ions into gases.
- Allows create Air and Gas.
- Evaporation: User can cause objects, including themselves and/or other beings, atoms separate and lose cohesion, "evaporating" into the surrounding environment. They can either fuse target back together or sublimate target by fatally dispersing the atoms/molecules into nothingness. During the process of vaporization and fusing, target may move to a new location, which is why this is often mistaken for teleportation.
- Freezing: The user can reduce the kinetic energy of atoms meaning they effectively make things colder, ranging from slightly chilly levels to absolute zero.
- Gas Manipulation: User can create, shape and manipulate anything that is gaseous, a phase of matter characterized by relatively low density, high fluidity/no definite shape, and lack of rigidity. Gas is very compressible but tends to expand indefinitely, and it fills any container.A small change in temperature or pressure produces a substantial change in its volume. The uses of this ability range from creating gas to camouflage to creating poison. Examples of Gases are: Air, Oxygen, Neon, Carbon Dioxide, Vapor, Nitrogen, Chlorine, Hydrogen, Helium and Smoke.
- Explosion Inducement (creating flammable gases): The user can cause an explosion in a variety of ways and of any scale, with varying effects ranging from stunning to total annihilation.
- Fire Negation (by manipulating oxygen gases required to make fire): The user can negate fire and any fire-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a building from burning down.
- Gas Attacks: The user can release/use gaseous matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Gas Generation: The user can generate various gases.
- Ground Liquefaction: The user is able to liquefy any ground type (such as ice, rock, sand, lava, etc.). The Guardian is not only able to liquefy the ground, but also transform it, such as turning the earth into lava, etc.
- Ionization: The user can ionize different types of atoms and molecules, which can be caused by simply heating up air/gas, electrical activity, or changes in the air's electric fields, etc. In other words, the user can create plasma that they can use as an ionized air channel/medium for to allow electric current to flow through, thereby creating electricity. They can tap into a variety of different energies, even cause certain ionization to produce positive electricity. They can also ionize different types of metal to create more efficient weapons.
- Discharge: User can control the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of current are used to detect ionizing radiation. The user can release large quantities of electrical energies in radius wise to cause massive damage. The user can also formulate a current as to how the electrical energy flows and guide it as to where the user desires.
- Prevalent Discharge: The user is capable of discharging destructive electrical energy that flows through the air negating all resistance that may be received from air or space. The destructive electrical energy is capable of destroying an entire area, region, village, town, city, country or world.
- Electricity Generation: The user can generate electricity.
- Heat Generation: The user can increase the kinetic energy of atoms, meaning they effectively make things hotter, ranging from slightly warm levels to absolute hot.
- Liquid Manipulation: User can create, shape and manipulate anything that is liquid, the only state of matter with a definite volume but no fixed shape. A liquid is made up of tiny vibrating particles of matter, such as atoms and molecules, held together by intermolecular bonds. Like a gas, a liquid is able to flow and take the shape of a container, but unlike a gas, a liquid does not disperse to fill every space of a container, and maintains a fairly constant density. Some liquids resist compression, while others can be compressed. A distinctive property of the liquid state is surface tension, leading to wetting phenomena. Examples of liquids are: Water, Blood, Mercury, Acids, Milk ,etc
- Liquid Attacks: The user can release/use liquids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Liquid Generation: User is able to generate any liquid.
- Viscosity Manipulation: The user can manipulate viscosity: the resistance of fluids to a change shape, influencing spraying, injection molding, and surface coating
- Melting: User can liquefy objects/organisms by causing the molecules to merge together and thus lose total physical cohesion. Viscosity depends on the object being liquified, if it has a high water content then the object could become completely water-like liquid. If the object is rock-like or inorganic, then it will become a thick and mud-like liquid, while metal would become like mercury.
- Petrification: The user can transform matter and objects, including living beings, into stone.
- Plasma Manipulation: User can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.
- Burning (by producing hot plasma): The user can burn almost anything, they can heat up parts of objects or the bodies of creatures, and the whole object itself leaving only a pile of ashes.
- Plasma Attacks: The user can release/use plasma to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc
- Plasma Conversion: User can absorb plasma energy and convert it to any type of energy and vice versa meaning to absorb any type of energy and turn it into one of the lesser energies which comprise of basic plasma.
- Plasma Radiation Manipulation: User can create, shape and manipulate radioactive plasma on the low end of the EM Spectrum, being neither a solid, liquid or truly a gas even by transition phase standards. Plasma radiation is volatile and corrosive, capable of emitting low level EM Field to disrupt electrical fields, atomic bonds and physical/immaterial cohesion aside from disruptive Electromagnetic Pulse's or Neutrino White Washing waves
- Electromagnetism Manipulation (to control Plasma): User can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity. That being said, only a few truly powerful individuals are capable of reaching such heights of power, most users have to content themselves with lesser if still impressive abilities. Due to the intense versatility with electricity (such as electrocution, heat generation, computer, mind hacking, electrolysis etc) and magnetism (such as metal manipulation, magnetic levitation, atomic manipulation, attract and repel etc), electromagnetism is one of the most powerful and versatile abilities in existence.
- Density Manipulation: User can manipulate density, which is defined as mass per unit of volume. This allows them to alter solidity, change the size of substances, create or destroy matter/mass in a volume, change inertial resistance (mass), make things intangible, either strengthen or weaken gravity, concentrate or expand matter, or create pressure differences in a fluid (gas, liquid, plasma) to induce a current and possibly use it to move solids.
- Disintegration: The user can cause targets (whether organic or inorganic material) to lose cohesion in various means.Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
- Granulation: The user can transform people and objects into small particles,ranging in size from relatively rough to fine dust
- Solid Manipulation: User can create, shape and manipulate anything that is solid, characterized by structural rigidity and resistance to changes of shape or volume. The atoms in a solid matter are tightly bound to each other, either in a regular geometric lattice (crystalline solids,which include metals and ordinary water ice) or irregularly (an amorphous solid such as common window glass). Examples of solids are: Concrete, Crystal, Dust, Glass, Metals, Minerals, Sand, Wood, Snow.
- Solid Attacks: The user can release/use solids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Solid Generation: The user can generate various solids.
- Move/Lift Solid: The user can move/lift solids.
- Semisolid Manipulation: User can create,shape and manipulate semisolids, semisolid-like object constructs as well as being able to generate or reshape semisolids.
- Solidification: User can solidify or give solid-like properties to of liquid, gas, and plasma or other form of matter by causing the loose molecules/particles/energy to come together, with the level of solidity going from loose jelly to metal-like hardness or beyond.
- Corporealization: The user can transform non-corporeal beings (such as ghosts and spirits) and/or themselves, into a physical form and give them a tangible body that can be felt.
- Shapeshifting: The guardians, in addition to transforming into mist, have the ability to change shape into wolves, bats, likely water and probably more (the original symbol of the pillar of the states are the mentioned changes of form). This supports the ability Quiescent Transformation, which is nothing more than Kain's improved mist form. And likely, they can change his physical form between: Solid, Liquid, Gaseous and Plasma.
- Quiescent Transformation: A variation of evaporation.This spell turns the Guardian into mist, making him invulnerable to attack. In this form he has a Dash Attack that if it hits will envelop the objective and hold in the place.Right before the dash hits, the Guardian will shift back into a solid form for a moment. By trapping the target in this "dash" mode, the guardian will slowly absorb his vital energy.
- Transmutation: The States guardian can Warp the states, to make them different.
DEATH GUARDIAN
Description: Death Guardians held a measure of mastery over the afterlife. They were charged with helping to ensure equivalency between life and rebirth.
Abilities:
- Necromancy: The power to utilize magic involving the dead, death-force and/or souls.The guardian has show different types of this abilities between:
- Resurrection: The guardian is able to bring the creatures / people back to life. The guardian himself has a self-resurrection ability, being able to use it in combat at least 2 times, however he returns in a weakened physical state, but his magic remains intact.
- Undead and soul summoning: The guardian has proved able to summon the following creatures:
- Skeletons warriors: Skeletons equipped with swords.
- Explosives skeletons: The guardian can summon explosive skeletons at low range for defense to mid-large range for offense.
- Spirit: Brown, Energy Bolt throwing spirit creatures. Shoots homing energy bolts that dissipate after some time.
- Shadow: The Guardian can Summon shadows to combat.
- Likely more
- Soul Manipulation: The guardian of death has the ability to manipulate the souls of creatures. He can remove the souls of the creatures and/or fuse/seal them in different objects.
- Dimensional Travel: The guardian can travel from the material plane to the spectral plane or vice versa at will.
- Hellfire Manipulation: The Guardian can manipulate hellfire. One of the Guardians of Death (Mortanius, the Necromancer), proved to be able to use this ability, as he created one of Kain's armors with hellfire
Other powers:
- Space-Time Manipulation: Combines the powers of the Dimension and Time Guardians.
- Transmutation and Life Manipulation: Three Guardians (States, Energy, Nature) combine their powers and create an expansive red dome of energy that "Absorbs, recreates, and consumes life, leaving behind only a twisted parody". This dome was bigger than mountains and could grow to consume the whole world, leaving it practically dead.
- More Powers: In addition to those powers, Kain could combine more guardian powers and have new abilities, but they would be totally speculative.
Equipment[]
Minor equipment (Blood Omen):
Weapons:
- Iron Sword: Standard Kain's weapon.
- Spiked Maced: The most destructive weapon.Can stun enemies and destroy rocks of 2 meters in 2 hits.
- Axes: Called Havoc and Malice, these weapons can be used to chop up to 2 trees in one hit and make slashing combos. While wielded, the user can't use magic.
- Flame Sword: A burning sword, it turns the victims into ashes, preventing some kinds of undead and creatures to resurrect, regenerate or reassemble.
Armors:
- Iron Armor: Kain's standard armor,was a normal armor but was reforged with Hellfire by The Necromancer Mortanius.Give to kain high defense and fire protection.
- Bone Armor: It causes lower forms of undead to ignore the user.
- Chaos Armor: While wearing it, any damage inflicted to the user is reflected back to the attacker.
- Flesh Armor: It drains the blood of the enemies that are damaged by the user, feeding him.
- Wraith Armor: As armor that exists in both the Spectral and Material Realms, it divides the damage taken at cost of magic.
Artefacts:
- Flay: Flay artefacts were projectiles that homed in on an enemy, then ripped the flesh from its bones.Kain being Elder can make this ability the form passively,without artefacts.
- Implode: If these projectiles struck an enemy, their body rapidly compressed. The remains exploded when the internal pressure became too great to be contained.
- Slow Time: Slow Time artefacts worked like a spell. All enemies and creatures in the area moved at a quarter of their normal speed for a limited time.
- Font of Putrescence: These artefacts were homing projectiles that caused enemies to decompose upon contact. The pool left by their dissolved bodies acted as a trap, promising the same fate to anyone that stood in it.
- Pentaliche of Tarot: Tarot randomly picked how Kain's enemies would die. There were five different outcomes that could be dealt, and it killed all assailants who were in close proximity to Kain. From observation, it appeared that the five outcomes were as follows:
- Flay.
- Dissolve (Font of Putrescence).
- Implode.
- Explode into lots of tiny bits (like Flay, but with no skeleton left).
- Exploding dismemberment (bigger bits left than 4, like when the Soul Reaver was used).
- Anti-Toxin: If Kain became poisoned, Anti-Toxin was the cure. These artefacts were particularly useful around Dark Eden, where Kain was frequently poisoned by the mutant inhabitants.
- Energy Bank: These artefacts filled Kain's magic reserves for a while, but when their effect faded, Kain was left with no magical energy at all. Despite this disadvantage, the Energy Banks were valuable for use with the Soul Reaver. They ensured Kain had the magical energy needed for the sword to show its full potential.
Kain's Empire/Lieutenants[]
Kain 500 years after the refusal of the sacrifice and destruction of the Pillars, resurrected six elite Sarafan priest as vampires, these vampires would be his lieutenants and he,his general. The empire lasted about 1000 years, each lieutenant took over an area of Nosgoth, and would have his own clan, each with a function:
Lieutenants[]
- Raziel
- Turel
- Dumah
- Rahab
- Zephon
- Melchaiah
Army/Clans[]
In order of strength and importance to Kain:
Razielim Clan: Raziel's Legion
Raziel inherited the strongest portion of Kain's soul, and his descendants were likely the most powerful vampires in Nosgoth, apart from the members of the Council (the lieutenants). They possibly would have been Kains special forces as, before Raziel's execution and their devolution,they were described to be: " Artisans, Philosophers, Spellbinders, Tacticians, Blood Bankers, and manipulators".
Turelim Clan: Turel's Legion
With Turel being the second lieutenant raised by Kain, he inherited the strongest portion of Kain's soul after Raziel, and his descendants were among the most powerful vampires in Nosgoth, particularly noted as the "physically strongest" of the clans even before the downfall of the Razielim and were described definitively as "the most powerful vampires in Nosgoth" after. They would have been the elite shock troops of Kain's Legions, possibly used in storming the most powerful Human strongholds that Kain would not risk the Razielim on.They where described as: " Warrior experts with Seige, Engineers, Distance attacks, and weaponless combat (Physically strongest)".
Dumahim Clan: Dumah's Legion
With Dumah, the third lieutenant raised by Kain, the Dumahim inherited a strong portion of Kain's soul and these descendants were initially among the most numerous vampires in Nosgoth. However after the attack on the Dumahim city and Dumah's staking, the clan were much reduced in stature and were only recognized as "the most common vampires in Nosgoth". These vampires would have been the rank-and-file troops of Kain's Legions, the most disposable and easily replaced.They are described as: "Warriors, experts in weapon combat. Primary ground forces".
Rahabim Clan: Rahab's Legion
Rahab was most likely the fourth lieutenant raised by Kain and, though one of the weakest Clans, they are described as Artisans, Explorers and Special forces. It is likely they have been used as scouts to spy on the humans in their cities, as one fledgling Rahabim is found by Raziel in the water reservoir of the City. They could have been the aquatic assault force in Kain's Legions.
Zephonim Clan: Zephon's Legion
Zephon was most likely the fifth lieutenant raised by Kain and the Zephonim are one of the weakest Vampire Clans in Nosgoth. However they are extremely quick and agile, in their devolved form they are even able to climb walls with arachnid like bodies, they may have been scouts and stealth forces in Kain's Legions.They are described as: "Spies, alchemists, assassins".
Melchahim Clan: Melchiah's Legion
Melchiah was the last lieutenant created by Kain, and the consequence was that his powers are the weakest of all the clan leaders - so much so that his flesh moldered. Melchiah would often pick the most beautiful humans and skin and don their flesh to cover his putrescence. His children did the same to help hold their own rotting carcasses together. The Melchahim were the weakest vampires in the desolate Nosgoth, but were threatening enough the way they were and may have been used as the Rank-and-file troops like the Dumahim or simply as fodder to direct the enemy's attention.They are described as: " Scientists, Necromancers, Blood manipulators".
Feats[]
Strength[]
- Able to get through with his bare hands, highly armored armor,easily.
- Can can lift and throw a man in heavy armor, effortlessly
- Able to destroy multiple rocks wich each strike.
- Moving tens of tons of rock with little effort in his youth.
- He effortlessly humiliated Raziel in strength, with only one hand while talking casually, to the point that Raziel could not even move his wrist, easily being 10 or more times stronger than Raziel and only using his hand (using all the strength of his hand)
- Should be able to move at least,hundreds of thousands of tons, possibly more than a 1.000.000 tons using all his strentgh and body.
- Far more Stronger than Raziel,that his punch have a energy to destroy a Small City Block level.
Note: Kain's strength increases with time and by drinking blood.
Speed[]
- Is able to effortleslly dodge arrows and magical projectiles
- Can fight and win against other Vampires in a casual way
- Can humiliate groups of trained humans
- Kain in his young can keep a fight,strike and defeat to the Vampire Sebastinan,who aside to his superhuman speed as a Vampire,has a Super-Speed ability (Berserk ability),this speed, is far superior to normal Vampires,average Vampires, that can easily dodge at close range, hand-held portable cannon fire,Kain likely can react and combat to Supersonic+ level speed
- Fight and easily defeat multiple powerful demons together (and later more),which move and attack at real lightning speed (Lighting Demons),and beings able to dodge attacks at real lightning speed,after having ripped out his heart,and being thrown into another dimension.
Durability[]
- Unaffected by all kinds of blows from swords, hammers, spears.
- Resist strikes of others vampires,
- Resist a explosion,energy shots,without any damage.
- Resist dozens of blows from Raziel's Wraith Blade and remain standing.Which 120x times more powerful than Raziel.
- Resist and take little damage from the blows of the Soul Reaver in with,which is 1000x times more stronger than Raziel
Note: Kain increase his Endurace/Durability by drinking blood and with the age,his best feat was when he have 30 years old,and in his current state has between 1530 and 2530 years old,so his durability increase astronomically.
- As Elder, he should be able to resist attacks that would at least destroy great mountains.
Skill[]
- Able to defeat most of the Circle of Nine,when young.
- Defeat entire groups and literally,armies of highly trained soldiers with magic,easily, just with his sword.
- Can defeat other powerful Vampires like:
- Defeat Sebastinan,who has a super-speed ability
- Defeat Marcus who has Superjump,Mind Control & Mind Reading and Invisibility.
- Defeat Marcus who can make a explosive pyrokinesis ability
- Defeat Werewolves
- Defeat Mutants
- Defeat Sorceress
- Defeat Animated statues with magic
- Defeat Undead creatures such as skeletons, zombies, ghosts, etc.
- He has faced and defeat all kinds of demons, such as the "Lightning Demons", "Fire/Red Demons" (Red demons that spit fire and have a force greater than Kain's),Ogres, demons that spit acid and many more creatures.
He has faced and defeated in his youth, enemies with much more experience than him:
- Defeat Hylden, who were able to fight a war for 1000 years,and are similar in power to the Ancient Vampires, the most powerful type of Vampire,they are described as "God-Like" creatures, the Hyldens that Kain defeated,are thousands of years more older than him.
Although it is quite likely that the Hyldens were weakened, because they were locked away for thousands of years, in a dimension that warps everything in it.
- Overcome in combat and defeat (with the Soul Reaver),to The Hylden Lord,the most powerful Hylden,who easily overcame Janos Audron, who is reputed to have been "The most ancient and powerful vampire to have ever existed"
- He's been able to defeat Wraith Raziel twice, both of them holding back.
- Fight and easily defeat multiple powerful demons ,after having ripped out his heart,and being thrown into another dimension.
- Able to conquer the Continent/Supercontinent of Nosgoth in only 100 years, only being 7 vampires, and fighting against all the supernatural creatures of it.
- Resist Marcus Mind Control in his young.
- Kain looking at the Chronoplast was able to process and understand in less than 100 years: "The various weavings of time, wrapping, unfolding and refolding", literally "infinite possibilities", without going mad.
- Be "one of the strongest vampires to ever exist." [2] ,even without his Scion of Balance powers.
- Defeat Raziel twice,both restraining himself.
- Be equal or superior,to the Elder God (only as Scion of Balance).
- Be a Universal God-Like entity,as Scion of Balance.
Weaknesses:[]
Water: Water is like acid to Kain, a lot of it,can make him lose his physical form,decompose and reform into bats,but water can't kill him, he also has ways of being immune to it,like his Mist form.