Izuku "Deku" Midoriya is the main protagonist of the manga and anime My Hero Academia and is in Class 1-A at U.A. High School.
“ | I'm the Deku (which means useless in japanese.) who always does his best! | „ |
~ Izuku Midoriya |
Backstory
In a world where most humans on the planet develop superpowers soon after they're born, a boy named Izuku Midoriya was one of the few who never developed any powers. As a child, Izuku dreamed to become a superhero like his idol, All Might, after he developed his power, or "Quirk". As such, he was devastated once he learned that he'd never get a quirk. His lack of a Quirk made him a prime target for bullying, but Izuku still wanted to be a hero, and planned to go to the prestigious U.A. hero academy. 10 months before the entrance exams for U.A. started, Izuku came face to face with All Might after he was saved from a villain by him. Izuku asked All Might if it was possible for someone without a quirk to be a hero, but he responded by telling him that he needed realistic dreams. Soon after, the same villain from before ended up breaking free and attacking one of Izuku classmates. Despite not having a quirk, Izuku still tried to save his classmate. While he didn't stop the villain, he did give All Might enough time to defeat them himself. After this, All Might decided that Izuku had the potential to become a hero, with his help. He decided that he would grant Izuku his own Quirk to help him achieve his dreams. After 10 months of training, All Might passed his Quirk, One For All, down to Izuku. Izuku then managed to pass the entrance exam, and officially enrolled in U.A, taking on the Hero name "Deku".
Powers & Abilities
- One For All: Transferred to him from Toshinori Yagi, Izuku's Quirk allows him to stockpile an enormous amount of raw power, allowing him to significantly enhance all of his physical abilities to various boundless levels. This results in unbelievable levels of strength, speed, stamina, agility, and durability. When Izuku activates One For All, red, vein-like lines course throughout the empowered part of his body. Izuku can focus the stockpiled power into a single body part, or spread it across his entire body evenly, though, focusing the power in a single part puts a greater strain on that part of his body. He is also able to control what percentage of his full power that he uses. Since he was not born with this power, his body was not naturally suited to handle it, however, over time and with continued training with it, his body has become more accustomed to bracing for the strain. He is currently able to handle 45% of his full power without breaking his bones, with 30% being his normal output. In addition to the stockpiling power, Izuku also has access to a subconscious realm where vestiges of the consciousnesses of the previous One For All holders dwell. These vestiges can trigger Izuku to activate One For All without any conscious input from himself, as seen when he was under the control of Hitoshi's Brainwashing Quirk and illusionary shadows of these echoes appeared in his vision. Izuku currently has little to no control over this aspect of One For All, being unable to freely enter or exit, his body not being fully materialized, which limits his movement within the realm, and only being able to talk through muffled sounds since his mouth has not fully manifested yet. However, Izuku has reached the point where he can freely communicate with the vestiges of the previous users while still conscious. Izuku is the first holder of One For All known to have gained access to this realm while still alive. The Quirk factors of the previous power holders have merged with the core of One For All and have drastically increased in strength since. This grants Izuku the ability to access and utilize the Quirks of the previous holders of One For All. He can even use more than one of these assimilated Quirks at a time, granting him even more options in battle. The Quirks within One For All are:
- Fa Jin: The Quirk of the third user, Bruce. This Quirk allows Izuku to build up and store kinetic energy by performing repetitive movement. He can later release this stored energy as an explosive burst of speed and power.
- Danger Sense: The Quirk of the fourth user, Hikage Shinomori. Formerly residing in One For All, this Quirk allowed Izuku to detect threats in the surrounding area. Due to the amplification of One For All, the detection caused a stabbing sensation in his head and took a toll on his body. This Quirk was stolen by Tomura during the Final War.
- Blackwhip: The Quirk of the fifth user, Daigoro Banjo. This Quirk allows Izuku to generate tendrils of black energy from his body that are good for grappling. It is useful for grabbing things from long distances, capturing opponents, and increasing Izuku's mobility.
- Froppy Style: Using Blackwhip, he shoots a singular tendril out of his mouth and uses it like Tsuyu does with her tongue.
- Pinpoint Focus: Using Blackwhip, he quickly shoots a long-ranged tendril at a specific target to attack them.
- Blackchain: By combining Blackwhip and Fa Jin, Izuku is able to create a chain that is able to ensnare and launch opponents at great distances.
- Smokescreen: The Quirk of the sixth user, En. This Quirk allows Izuku to generate a thick cloud of purple smoke from his body. This smoke can cover a very wide area and obscure peoples' vision. Izuku forcibly transferred this Quirk to Tomura so that he can defeat him from the inside of his soul.
- Full Blast: Izuku uses Smokescreen at its maximum, producing a wide area of smoke, blocking the view of his opponent and potentially himself, as well.
- Float: The Quirk of the seventh user, Nana Shimura. This Quirk allows Izuku to suspend himself in mid-air, granting him flight.
- Gearshift: The Quirk of the second user, Kudo. This Quirk allows Izuku to change the speed and/or velocity of any target he touches, including himself. This allows which to greatly accelerate his own speed and/or the velocity of his target, and enhance the impact force of his own strikes. After years of being empowered within One For All, Gearshift has evolved into an unusual power that cannot be wielded the usual way. It has also been designated as a last resort. Izuku forcibly transferred this Quirk to Tomura so that he can defeat him from the inside of his soul.
- Transmission: Izuku rushes towards his opponent and punches them several times, with each punch increasing the speed of Gearshift affecting his opponent. These shifts in speed are labelled as "gears."
- Overdrive: Izuku uses Gearshift and Fa Jin on himself, increasing his speed and boosting his power to catch up to opponents and unleash powerful attacks on them. The force he unleashes is described as 120% of One For All.
- Moves:
- Detroit Smash: The same as All Might's move, except Izuku does it in the form of an uppercut or a straightforward punch.
- Detroit Smash: Quintuple: Izuku enhances himself with Gearshift and performs five Detroit Smashes in quick succession.
- Delaware Smash: Izuku flicks his finger to create a powerful wind pressure shock wave that has enough force to break large chunks of ice made by Shoto. Due to using this attack at 100%, it fractures the finger, limiting the time he can use this move without gravely injuring himself up to ten times.
- United States of World Smash: This Ultimate Move is Izuku's variation of All Might's United States of Smash. Izuku begins this Ultimate Move by increasing his power levels using Full Cowl - 100% and starts unleashing a violent volley of punches. After this, he runs around his opponent, building up momentum and increasing air pressure before delivering a devastating kick. This was first used against Flect Turn.
- Full Cowl: Through his training with Gran Torino, Izuku was able to unlock this stage of his power and get better control of his Quirk. This technique allows Izuku to utilize a percentage of the full power of One For All throughout his body, by letting the power course and flow through him instead of concentrating it in one location. According to Izuku, this technique gives him greater maneuverability. Activating this technique gives him immense strength, speed, mobility, and agility. It also prevents him from breaking his bones when attacking. The cost of using this technique reduces the damage of how much his attacks do since instead of centering the power into a certain area, Izuku spreads it throughout his body. Izuku has been steadily improving the upper limits of the percentage of One For All that he could safely use with this technique since its creation. Izuku's initial limits at the time of creating the technique only allowed him to utilize 5% of the maximum output. During Izuku's fight against Katsuki after the Provisional Hero License Exam, he further improved this limit to 8%. Since his battle against Overhaul, Izuku was capable of using 20% without breaking his bones. At the start of Izuku's internship with Endeavor, he described his percentage limitations to be in the interval of 10% to 15% of his full power without any extraneous load and had also stated that he could use 20%, but not without causing immense pain that would majorly hinder his mobility in battle. By the start of the Paranormal Liberation War, Izuku improved this limit to 30% with the extraneous usage limit of 45% of his full power. When Izuku activates Full Cowl, red, vein-like lines course throughout his body that coincides with the energy flowing through him. When fully active, his body and eyes start to glow with a green, bio-electric aura.
- 5% Detroit Smash: Izuku activates Full Cowl at 5% then jumps into the air and delivers an enhanced downward punch to the opponent. He has also used this move in the form of a straight, forward-facing punch.
- Double Detroit Smash: Izuku and All Might combine their Detroit Smashes into a single, devastating charge. They performed this final attack against Wolfram, shattering through a humongous chunk of metal and causing a huge explosion that destroyed Izuku's Full Gauntlet.
- Delaware Smash Air Force: Izuku uses his upgraded gloves that Mei made for him to direct a blast of compressed air against his foe, possessing enough concussive force to stun Gentle Criminal while he was in mid-air, giving Izuku an opening to catch up to him. By using all five of his fingers, he can launch up to four Delaware Smashes simultaneously. It requires 20% of his power to use it effectively using One For All.
- One For All - 30%: A technique that allows Izuku to use 30% of One For All in his right arm. This percentage was used in conjunction with Melissa Shield's Full Gauntlet, which nullified any drawbacks to using One For All at higher percentages. Because of this, it is unknown how this state affects Izuku's body under normal conditions. With 30% Izuku was able to effortlessly blow away security bots with vast amounts of wind pressure created by the punch.
- One For All - 45%: A technique that allows Izuku to use 45% of One For All. He's only able to bring this level of power out for a brief period of time; to keep it from wrecking his body he activates it just before the moment of impact.
- St. Louis Smash Air Force: Izuku arches his leg back and performs a strong vertical roundhouse kick, firing a large blast of compressed air.
- One For All - 100%: A technique that allows Izuku to attack using the full power of One For All in the desired part of his body, with the cost of said body part breaking upon execution. Further usage of the same limb after an initial attack can cause scarring, as seen with his fights against Shoto (causing Izuku to get surgery on his right hand due to injuries) and Muscular (leaving multiple scars across his right arm).
- 100% Detroit Smash: This move involves Izuku activating One For All at 100% in his arm and then striking his target with a lunging punch.
- 1,000,000% Delaware Detroit Smash: This move is the strongest smash move in Izuku's arsenal, which involves him activating One For All at 100% during an adrenaline rush and then striking his opponent with a full-swing attack. When performing the move Izuku first uses a full-handed Delaware Smash, then delivers a devastating Detroit Smash. During the climax of his battle with Muscular, Izuku managed to overpower and launch his augmented opponent with enough force to create an impact crater in solid rock with the strike alone, thus defeating the villain.
- Texas Smash: Izuku throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to critically damage Tomura during the Paranormal Liberation War.
- Wyoming Smash: Izuku draws out 100% of his power into his arms, then proceeds to spike his opponent on the head, creating a powerful shockwave as a result. This technique was first used against Tomura during the Paranormal Liberation War.
- Full Cowl - Shoot Style: While using Full Cowl, Izuku uses a fighting style that focuses more on kicking. Izuku concentrates One for All: Full Cowl's effects in his torso and legs rather than his arms, allowing him to put out even more power due to the fact that the human leg muscles are naturally stronger than the human arm muscles, granting him enough power and stability and allowing him to step away from the shackles of having to imitate All Might.
- St. Louis Smash: While using the Shoot Style, Izuku leaps into the air and before swinging around to deliver a roundhouse kick to the opponent's face. Izuku used this move to incapacitate Gentle Criminal, who had been empowered by La Brava's Lover Mode Quirk to match Izuku's use of One for All: Full Cowl at 8% of its power.
- Full Cowl - 20%: Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him even greater power and speed boost.
- Manchester Smash: Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Kai Chisaki managed to evade it, the attack itself pulverized the ground thoroughly enough that Kai wasn't able to completely retaliate with his Overhaul Quirk.
- Full Cowl - 30%: A technique that allows Izuku to consistently use 30% of One For All. He was able to utilize this level of One For All near the end of his first year of high school, during the war with the Paranormal Liberation Front.
- Full Cowl - 100%: Izuku activates One For All to its fullest extent throughout Full Cowl, granting him a tremendous boost in speed and strength that not only rivaled that of All Might but allowed Izuku to easily overwhelm the likes of Kai Chisaki. This was first used against Kai Chisaki to protect Eri. The power increase seemingly gives him fire-like trails coming from his eyes and light-colored hair. He can currently only use it infinitely with no damage done to his body while in physical contact with Eri. Since Eri has the ability to Rewind the state of a person's body, any damage done to Izuku's body by using One For All at 100% would continually be undone by Eri's Quirk which proved useful in his fight with Overhaul.
- Faux 100 Percent: Izuku draws out 45% of One For All's power, and combines it with the stored kinetic energy generated by Fa Jin. By doing this he is able to draw out the blinding speed of using One For All at 100%, without the recoil that comes with it.
- Faux 100 Percent: Manchester Smash: Izuku activates Faux 100 Percent, and lands an axe kick on to his opponent at blinding speed.
- Deku Overlay: After becoming immobilized by the effects of Gearshift, Izuku uses his Blackwhip to pull at the muscles and tendons within his body to simulate movement, which shows up as dark lines underneath his skin.
- Detroit Smash: The same as All Might's move, except Izuku does it in the form of an uppercut or a straightforward punch.
- Trained Muscles: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary bodily strength. Having been trained by All Might for 10 months in order to get his body physically ready to inherit One For All, Izuku gained a muscular physique that lets him perform at parameters higher than that of an average student outside U.A.'s hero course. During the Quirk Apprehension Test, he demonstrated a grip strength of 56 kilograms and the ability to run the 50-meter dash in 7.02 seconds (15.93 mph/25.64 kph). Even after these events, Deku diligently trains his muscles every day and becomes physically stronger throughout the series. He is often seen running laps and using dumbbells or grippers to train during his free time. Deku can also be observed doing the air chair exercise during the breaks between classes.
- Immense Stamina: Izuku has shown on many occasions that he is capable of handling large amounts of pain. Such times were mostly side-effects of overusing his Quirk and frequently led to various broken bones. Izuku is able to avoid those repercussions by staying in a safe range of One For All power output (currently, this is around 45%). Should he be forced to output more power, Izuku is still capable of fighting decently even with broken limbs thanks to the effects of adrenaline, but will succumb to exhaustion a while later. Izuku also has to be wary of his arms, which have grown damaged due to his repeated injuries and could eventually stop working altogether if he doesn't restrain himself. After multiple months of hard work and training with the No. 1 Pro Hero Endeavor, Izuku has become much sturdier and resilient when it comes to the drawbacks of his Quirk, allowing him to withstand the recoil from 100% attacks without being instantly incapacitated. He has also shown an even greater pain threshold, when he managed to endure multiple smash attacks at 100% and attacks from Tomura while still standing. Izuku has shown to even be capable of operating for days on-end without eating or sleeping, going across Japan and fighting multiple villains. Even when severe sleep deprivation and physical exhaustion accumulated, Izuku still fought against powerful villains for nearly a month and made it very difficult for his former classmates to restrain him for a lengthy period of time before finally collapsing. Izuku was also able to withstand overusing Gearshift after its five minute limit was up, though had to wait several minutes to cool down or face complete loss of breath.
- Immense Strength: Even without his Quirk, Izuku has shown high levels of physical strength for a person his age. During his training with All Might (who weighs 255 kilograms or 562 pounds), he was shown to be able to lift him on his back while walking. During the sports festival, he could lift a slab of metal roughly the size of his body and wield it as an effective weapon to cleave a one-point bot in two. When using One For All, his strength further increases to a variety of boundless levels: at 5%, he can shatter metal pillars with a single punch, at 8%, he can lift a steel I beam one-handed. At 15%, he could lift several vehicles in the air with the aid of Blackwhip. At 30%, he can lift a bus full of people one-handed and run fast enough to evade Tomura's decay and restrain the enhanced Tomura with aid from Blackwhip and his anger. During the Dark Hero Arc, Izuku's strength increases even further and he can now use 45% as his regular output with no backlash. Using 45%, he could defeat a weakened Muscular with a single punch when he was unsuccessful before, casually collapse a building when fighting his classmates, and even managed to break out of Fumikage Tokoyami's Ragnarök, shocking his friends. At 100%, Izuku's strength surpasses even the level of All Might, this allows him to commit astonishing feats. He could easily destroy a massive Villain Bot with a single punch, annihilate a twelve story building, create torrents of wind pressure with a flick of his fingers, and create a massive explosion with a single punch. With the Second User's Quirk, Gearshift, and the Third User's Fa Jin combined, he can make his punches even faster and build immense kinetic energy feedback, inflicting catastrophic damage to "Tomura" during the Final War, as each punch breaks the sound barrier, to the point Mirio notices the delayed sound of the punches before it can be heard. This combination increases his strength from his 100% limit to what is described as 120% in power. Tomura admits that if Deku landed a direct attack without holding anything back, even his body wouldn't be able to regenerate.
- Immense Speed & Reflexes: Izuku possesses great speed and reflexes with and without Full Cowl. He can react in time to defend from Shoto's ice which has been shown to occur in the literal blink of an eye and can keep up with Katsuki's movements in their first fight. When using Full Cowl, his reflexes and movement speed elevates to higher levels; at 5%, he can keep up with Tenya's Recipro Burst which can move faster than the eye can see, at 8%, he proved to surpass Katsuki's own speed and quickly and easily overwhelmed Hitoshi in combat in spite of Hitoshi's improvements, at 20%, he could outpace Overhaul and at 30%, he can keep up with the enhanced Tomura's speed. At 45%, he was capable of keeping up with Lady Nagant's bullet and was even capable of dodging several of her shots, as well as keeping up with Muscular's movements which he previously could not follow. At 100%, his speed rises to levels rivaling or even surpassing that of All Might, which allows him to casually blitz capable villains and move several times faster than the eye can see. During his fight with Overhaul, he could completely outspeed the villain and move fast enough to create afterimages, and later completely overwhelm him with an instantaneous rush of punches. When fighting against Tomura Shigaraki, he could effortlessly blitz the villain and severely damage his weakened body, despite him possessing speed rivaling that of All Might and outclassing that of Gran Torino. With his Faux 100%, Izuku's speed is on par with All Might's in his prime. Izuku overtook a already fired and moving sniper bullet from Lady Nagant. This allowed him to reach and push Overhaul aside, even before the bullet was able to finish the last small part of the entire distance. With this technique, his speed is so great that, even in an exhausted state, it took the combined effort of Class-A just to catch up with him. After Izuku unlocked and mastered the Second User of One For All's Quirk, Gearshift, his speed is incredibly enhanced, enabling him to leave the sound of his attacks far behind his movements. His speed has increased so drastically that every punch he makes delayed a sound before it can be heard. "Tomura" stated that even his eyes are completely incapable of keeping up with him at this speed. More impressively, Izuku is shown to be able to react to Tomura in a millisecond and cut his fingers off the instant they touched his face before his Decay could activate. However, after his Danger Sense was stolen, Izuku's reflexes have taken a sharp downward spiral, but was still able to react to Tomura's onslaught of attacks that blasts him all the way to Mt. Fuji.
- Immense Durability: Izuku has shown the ability to withstand explosions from Katsuki without One For All and with 5% he's taken building-sized explosions from Katsuki and attacks from Muscular. At 30% of his power, he's withstood blows from the enhanced Tomura, who is said to have power rivaling All Might himself. At 45%, he withstood being shot by /y Nagant and even managed to survive a massive explosion triggered by All For One. Upon facing his classmates, Izuku was capable of withstanding several powerful attacks such as Fumikage's Ragnarök, ramming full-speed into Shoto's Heaven-Piercing Ice Wall, and even withstanding a collapsing building with little to no injuries. At 100%, Izuku's durability and endurance rise to extreme levels, making him appear virtually invulnerable to physical trauma. In his fight against Tomura Shigaraki, he could withstand several attacks from the PLF leader and his own Quirk's backlash. In his fight against Nine, Izuku proved easily capable of completely nullifying several of the villain's attacks. However, Izuku's durability has shown to depend on the amount of injuries he has sustained, with minimal injuries providing the greatest results. At 120%, Izuku's durability and endurance rise even further, as he was able to block several attacks from Tomura, using Blackwhip as a shield to withstand most of the major damage.
- Keen Intellect: Izuku has proven to be exceptionally intelligent on many occasions, displaying both keen observational and analytical skills as well as sharp intuition and resourcefulness. His grades are among the highest of his class, showing that his One For All training rarely interferes with his studying. Izuku's intelligence has probably been a more useful asset to him than One For All so far. Izuku is a quick learner, which has helped him figure out most One For All's mechanisms in a short span of time and work around its limitations. While some of his moves have been directly inspired by All Might (if not, outright copied), the majority of Izuku's moves and techniques were all conceived by him during sudden sparks of inspiration, proof of his creativity. Izuku also has extensive knowledge of Pro Heroes, his classmates, and their Quirks, taking notes of them in great detail in his Hero Analysis for the Future. This is fruit of excellent observational skills coupled with his own desires in becoming a hero by learning from the best, meaning that Izuku always has a natural interest in expanding his knowledge further and further. Izuku is an exceptional strategist and tactician. By combining his aforementioned quick learning and knowledge about Quirks, Izuku is able to devise plans that take advantage of his friends' abilities to the fullest. Izuku's calculations have been crucial at several moments of his school life, allowing him to earn victories, such as in the Battle Trial; escape dangerous situations, such as the U.S.J. Incident; and save lives, such as in the Vanguard Action Squad Invasion and Kamino Incident. Indeed, in his battle with his classmates, he used his knowledge of their powers to his advantage and easily overcame a majority of them, shocking a few of them with his skill. His intelligence is greatly respected by everyone in Class 1-A as many of his peers look up to him for planning and follow his strategies to the bottom line. Even Momo Yaoyorozu, the smartest student in the class, has looked up to Izuku as a reference.
- Adaptability: Thanks to his analytical abilities, Izuku is able to replicate the techniques of others. For example, after training with Gran Torino and gaining minor mastery of One For All, Izuku was able to duplicate Katsuki's moves during a training exercise. After training and drawing inspiration from his classmate, Tsuyu Asui, Izuku has become proficient enough with Blackwhip to generate a dark tendril from his tongue, allowing him to replicate her "Froppy Style" combat. After unlocking more assimilated Quirks from One For All, Izuku can craft and combine some of the Quirks to make custom Ultimate Moves such as Blackchain, Faux 100 Percent, and Faux 100 Percent: Manchester Smash. Furthermore, during his final battle with Tomura Shigaraki, upon becoming immobilized from the use of Gearshift, he used Blackwhip to flex and extend his muscles manually from within, allowing him to build up Fa Jin and swing his arm.
- Leadership Skills: As a natural consequence of his bravery and strategic mindset, Izuku has displayed incredible leadership skills on various occasions. By the start of his U.A. life, Izuku had already earned the trust of Ochaco Uraraka and Tenya thanks to his actions in the U.A. Entrance Exam, which was enough to allow him to be voted class representative early on, although he relinquished the position to Tenya shortly after. Tsuyu and Minoru Mineta also placed their faith on Izuku during the U.S.J. Incident, following his instructions with little hesitation. By the time of the First Term Final Exam, he had already fought alongside Katsuki and Shoto, who were previously antagonistic to him. Izuku might not be aware of this, but he is one of the main motivators within his class alongside Katsuki, thanks to a combination of his heroic drive and practical intellect.
- Indomitable Will: Throughout the series, Izuku displayed an extraordinary level of willpower as one of his greatest traits. Following his goal to become the greatest hero, Izuku has been shown to develop great determination and willpower throughout the series. While feeble and doubtful at the beginning, Izuku steadily developed and proved his strong willpower against far menacing adversaries, people doubting and believing in him, and proven to be stronger than many of his classmates. He was the first one to move his body after All For One induced great fear onto him and his classmates. Even when Sir Nighteye foresaw Izuku's death and Eri's failed rescue, he refused to give up and promised to change fate. He has constantly displayed the ability to never give up no matter how severe the injury. When fighting Overhaul, Izuku continuously steeled his resolve to save and protect Eri. Even after being severely injured and feeling the drawbacks of using One For All at 20%, he still kept on fighting against the villain until going all-out with 100%. During the Paranormal Liberation War, Izuku displayed his resistance against Tomura's terrifying aura. While he did hallucinate his death for a moment, he quickly recovered from it and showed no fear when confronting the villain. When all hope seemed lost, Izuku decided to do everything in his disposal to stop Tomura, no matter what would happen to himself afterwards and knowingly going for the risk of forever losing his arms or worse. Even after shattering his arms and legs and horrifically injuring himself, he developed the Froppy Style with Blackwhip after being inspired by Tsuyu Asui and desperately attempted to capture Tomura. After the Paranormal Liberation War, Yo Shindo notices the change and development of Izuku's willpower, stating that he gives off a totally different vibe. Even when Izuku went to confront All For One in the Haibori Woods mansion, he only showed his anger-filled eyes and determination of defeating him. During the Dark Hero Arc, Izuku's will takes a large toll as he begins to succumb to the stress and trauma of the war, as well as leaving U.A. He began to over-exert himself, under-eat, and constantly fend off villains, while showing extremely worrying behavior. He eventually decides to leave behind All Might in order to track down the PLF himself. In reality, Izuku chose to commit these actions to protect his friends from anymore harm, not wanting more people to get hurt or killed due to his actions. This behavior is further enforced after the horrific disfigurement of Lady Nagant right in front of his eyes, which further increased his rage and hatred towards All For One. Eventually, after being rescued by his friends, having Katsuki Bakugo apologize to him for his actions, and Ochaco Uraraka publicly defend him, he finally leaves behind this depressive state and steels his resolve to fight against the villains. By the time of the Final War, even though Izuku becomes outmatched by Tomura's power, with One For All vulnerable to be stolen and the villain on the verge of destroying Mt. Fuji, Izuku still won't give up and and stands against Tomura with no sign of fear. This trait is why Kudo was strongly opposing Izuku as the successor of One For All at first, not because he's a peace-seeking or his desire to save one's archenemy to be a delusional madness, but because of his strong driven notion to save anyone, whether the most vile among them or the Quirkless, as each one of them as an innately human heart. His willpower was so motivated that even with his muscles being torn and suffering through Gearshift's recoil backlash, Izuku still keeps on fighting through.
Equipment
- Costume Zeta: The sixth iteration of Izuku's hero costume. After his previous outfit was almost completely destroyed, this new patchwork includes most of the primary features of the previous versions, including the improved arm bracers and the iron soles to support his arms and legs. The hood has been removed, replaced with Gran Torino's cape as a scarf. The damaged mask from his previous costume remains a part of this one.
- Iron Soles: Created by Mei, these Iron Armor Soles attach to Izuku's signature red shoes. Upon kicking something, the soles absorb the impact and redistribute the kinetic energy back out to increase the impact strength of Izuku's kicks. Izuku requested the soles to strengthen his kicks after resolving to change his fighting style.
- Air Force Gloves: Created by Mei, these gloves allow Izuku to focus and aim bursts of pressurized air that he creates by flicking his fingers. This allows Izuku to use long-range projectile attacks using One For All. After Izuku's battle with Tomura during the Paranormal Liberation War, the gloves, along with the arm bracers, were completely destroyed, but later received a new version of them from Mei.
- Mid-Gauntlet: Presumably created by Melissa after the Paranormal Liberation War, similar to the Full Gauntlet, it allows Izuku to use One For All's power in higher percentages without the worry of harming his body, though will break if used at 100%. Following his fight with Lady Nagant, Izuku's left Mid-Gauntlet is partially destroyed, leaving it practically useless. He later receives new replica versions of the Mid-Gauntlets from Mei.
- Full Gauntlet: Created by Melissa, it was given to Izuku after she figured out that he was limiting his output of One For All, during the faux villain course at the I-Island Expo. The device allowed him to use his Quirk at higher percentages without the risk of self-injury. The gauntlet was later destroyed at the climax of Izuku and All Might's fight against Wolfram.
Feats
Strength
- Carried All Might on his back at the start of his training (All Might weighed 255 kilograms or 562 pounds)
- Destroyed a robot the size of a large building with a single punch.
- Knocked back Todoroki's arm with enough force to "slice the air". (5%)
- Kicked through a metal pillar hard enough to destroy it. (5%)
- Kicked apart this large section of stone. (5%)
- Can easily kick down walls (8%)
- Stopped an incoming spike barrage from Overhaul with a single stomp (20%)
- Lifted up a steel girder with both hands and held it up with one hand (20%)
- Created a tornado with a kick, sending dozens of trees flying (20%)
- Held back a mass of metal pillars before eventually punching through them (30%)
- Massively superior to Sports Festival Todoroki, who created a massive ice glacier the size of an entire stadium (10.543 - 49.554 megatons of TNT) (45%)
- Used Air Force to launch a chunk of sidewalk up to block Shigaraki's wave of destruction (45%)
- Broke free fthat Todoroki’s Heaven Piercing Ice Wall (45%)
- The sheer pressure caused by his punches was able to destroy several floors of a building.
- Created a water vortex with a flick.
- Can destroy Todoroki's ice structures with a single flick.
- Without using his quirk, is able to judo throw other students.
- With Full Cowl, can leap dozens of meters into the air.
- Tore apart a metal rail that All Might had used to pin him to the ground.
- Stunned All Might with a Full Cowl punch.
- Punched through a rock monster.
- Shattered a section of a cliff using the strength of All Might.
- 1,000,000% Detroit Delaware Smash was able to knock out Muscular, who tanked 100% Deku's punches.
- Drop Kicked through an amalgamation of metallic weapons.
- Destroyed a rocky structure with a single kick.
- Easily overwhelmed Overhaul with Full Cowl - 100%.
- Caused a large explosion when clashing with Todoroki. (100%)
- Alongside All Might, destroyed a massive cube created by Wolfram (87.17 megatons of TNT each) (100%)
- By nature of having One For All, Deku should be superior to its previous owners. He is shown to be superior to AFO Shigaraki (who is equal to Prime All Might), which supports this assertion (100%)
- Superior to Gigantomachia, who can blast away a giant mountain (18.968 megatons of TNT) (100%)
- Punches at 100% are capable of changing the weather via the produced air pressure (100%)
- With aid from Bakugou who had temporarily inherited One For All himself, was able to disperse a gigantic storm with just the shockwave of their punches (63.8 Petatons of TNT, multi-continental) (100%)
- Sent Fused Overhaul flying into the sky, and completely destroyed his fused state. (100%)
- Destroyed parts of a city while clashing with AFO Shigaraki (100%)
- Stronger than the Todoroki family, including Dabi (100%)
- Grievously wounded AFO Shigaraki. (100%)
- After giving up One For All to AFO Shigaraki, Deku punched him so had with only embers, he was able to generate so much wind pressure that Deku’s final attack was causing alterations to the weather different parts around the world, which is calculated to be around 42.37 Petatons of TNT (Multi-Continent level).
Speed
- Out-sped the Hero Killer Stain.
- Faster than Tetsutetsu, who can move in tandem with bullets.
- Was able to react to Gran Torino's movements.
- With Full Cowling, he can move at least 10 meters in one second.
- Dodged point-blank machine gun bullets in a narrow staircase without a scratch on him.
- Casually zipped all across Sir Nighteye's office in less than a second without touching a single piece of All Might merchandise, which the room was filled with.
- Reacted to attacks from Camie, who moves faster than eyesight.
- Dodged attacks from several foes at the same time.
- Dodged Todoroki's ice, which can be made in the time it takes for someone to blink.
- Dodged explosions from Bakugou.
- Is almost as fast as All Might when they pulled off Double Detroit Smash.
- Completely outsped Lady Nagant’s bullet (could be regarded to either being 5.46 FTL or 361 FTL)
- Reacted to and blocked a bullet at close range
- Moved in tandem with semi-automatic fire
- Launched a ball over 700 meters with a finger flick. Due to air resistance, Deku must have flung it at supersonic speeds, if not greater.
- While exhausted, dodged Jirou’s sound blast
- At 8%, crossed over a hundred meters in a second
- Faster than Mirko, who was noted to be faster than a large military aircraft
- Narrowly avoided a few lasers, though was eventually tagged by them
- Superior to Stars and Stripes, as her speed comes from copying a limited version of All Might’s statistics, whereas Deku is faster
- Is comparable to Tokoyami & Dark Shadow, who can block Kaminari’s electricity.
- Caught up to a moving train just by running.
- His movements at 20% produce shockwaves. Likewise, AFO Shigaraki produces shockwaves from casual movement.
- At 100%, his shockwaves can travel several kilometers in less than a second (Mach 127)
- An extremely fatigued Deku could outspeed soundwaves.
- As fast as AFO Shigaraki, who is as fast as All Might was in his prime.
- Far faster than Mina, who reacted to Aoyama’s lasers
- Faster than Ida, who outsped a swing of Stain’s sword with his Recipro Burst (Mach 8.99-39.82)
- During the fight against AFO Shigaraki, he was able to use Gearshift, which when used, ignores the Laws of Inertia, his 100% became 120% and was so fast he was breaking the Laws of Reality, which indicates his speed was either hundreds to thousands of times the speed of light.
Durability
- Often takes hits from Bakugo.
- Often keeps on fighting despite having broken bones.
- Took blows from Muscular, who casually shatters cliffs with his punches.
- Took a fire blast from Dabi.
- Tanked an explosion that broke through a metal door.
- Often takes direct hits from Bakugo's explosions.
- Survived a long fall that left a large crater on solid metal.
- Has constantly survived having broken bones. A lot of broken bones.
- Survived being crushed between massive steel beams
- Crushed by a giant rock and was fine afterward
- Survived Todoroki using his ice and fire Quirks at the same time.
- Been stabbed by Stain’s blades
- Blasted into a cliffside before being pierced by two lasers
- Took a hit from Nine’s lightning, which can destroy multiple buildings (1 kiloton of TNT)
- Withstood numerous attacks from AFO Shigaraki
- Got blasted with fire from Endeavor
- Tackled through the side of a building by Tokoyami & Dark Shadow
- Alongside Bakugo, endured a lot of attacks from All Might during training
- Held onto Lady Nagant as she exploded
- With several bones broken, survived a massive shockwave (46.98 tons of TNT)
- Survived several of his blows being reflected at him in an extended fight
- Has taken notes about almost every single hero in recent history.
- Was deemed a worthy successor to All Might, the Symbol of Peace.
- Passed the U.A. High Entrance Exam.
- Helped fend off the League of Villains during their assault on U.A.
- Helped defeat the Hero Killer Stain.
- He's one of the highest scoring pupils in his class.
- Won the 4km race in the Sports Festival thanks to his wits alone.
- Received training from Gran Torino and All Might.
- Survived in a forest full of monsters.
- Defeated Muscular with minor assistance from Kota.
- Was one of the few students who passed the national hero test and acquired a temporary Hero License.
- Was deemed worthy of becoming Sir Nighteye's intern.
- Defeated the villain Overhaul with Eri's help.
- Has more than 2 quirks.
- Defeated a giant robot, Bakugo, Shinsou, Nine, Flect Turn, and Lady Nagant
- Passed the U.A. Final Exam, and Hero License Exam
- Managed to fix his friendship with Bakugo, as well as help Todoroki gain confidence in himself, not to mention the inspiration he’s left for the rest of Class 1-A
- Although he isn’t yet, he will one day become the world's greatest hero if his narration is to be believed
- Successfully unlocked and mastered both One For All and all its additional quirks
Weaknesses
- Using more power of One For All than he can handle will break the bones of whatever limb he uses it in.
- Overusing One For All can cause irreversible damage to his body.
- One For All 100% causes extreme damage to his body, and he can't use Full Cowling - 100% without Eri's help.
- Due to his frequent injuries, his arms are incredibly close to being permanently paralyzed from muscle failure. He only has 2-3 more bone-breaking attacks in him before his arms go completely numb.
- Black Whip is hard to control, and he can only use it for a short time before it starts causing him pain.