
Background[]
Powers & Abilities[]
- Genius-level intellect: Hiro's true potential lies within his genius. He is highly innovative and has the power to create inventions from inspiration; from small but powerful battle-bots to state-of-the-art super suits. He also has intimate knowledge of his inventions and can coordinate on a complex level of thought. Hiro's intelligence is so high that he was even able to recreate items with impeccable detail, such as Baymax.
- Martial Arts: In a picture of Hiro and Tadashi as children, it appears that Hiro learned martial arts at a young age but is never shown using it in battle, although he does seem to recognize its codes and rules as shown when training with Baymax.
- Magnetism: When wearing his suit, the magnetic pads on Hiro generate magnetic waves to help him cling to metallic surfaces. Although this is used primarily to hold onto Baymax whenever the robot takes flight, Hiro can use it for offensive purposes, such as attracting or deflecting metallic objects. It's a short-distance range however, so he has to be close to any object he'd want to grab.
- Superhuman Strength: Hiro temporarily gained this ability in "Kentucky Kaiju" by creating a Nano-Dex shirt and wearing it along with his armor, after he felt useless for being the only Big Hero 6 member without attack gear.
Equipment[]
- Watch: In the comic story Communication Breakdown, Hiro uses an advanced watch that also works as a phone.
- Suit: Initially, his suit did not enhance any of his natural abilities, although it enabled him to ride Baymax in flight, as well as partial protection from destruction. However, upgrades to the suit have been made which have helped Hiro have more prowess. His helmet is also equipped with a communication device, enabling him to contact the rest of the team members despite their distance.
- Computer Interface: Integrated into his suit's gloves, Hiro uses a miniature computer to hack, track down and program many things.
- Plasma Blades: In "Killer App," the animatronic Noodle Burger Boy obtained data about the team and was able to predict their attacks based on their suits' abilities and moves. Hiro and Wasabi got the idea to switch suits and attack the robot that way. Hiro wore Wasabi's blade-equipped armor to fight against the robot and their stolen mech suit. He was shown to be skillful with it, too. He also wears Wasabi's armor by accident in Kentucky Kaiju.
- Nano-Dex Shirt: In "Kentucky Kaiju", Hiro wore this shirt to enhance his own strength and take on villains himself. Though he was later unable to take it off because it was way too tight, fighting the Kentucky Kaiju caused it to malfunction and allowed him to finally get rid of it.
- Tadashi's Scooter: The motorbike that originally belonged to his brother which Hiro later took and sometimes uses for transport, also giving it upgrades.
- Mini Magnets: Hiro designed mini magnets to help him fight against robotic foes.
- Electromagnetic Whiplashes: When Hiro throws two magnets on parallel surfaces, they can connect with each other and create an electromagnetic coil connecting towards Hiro's gloves. With the coil, Hiro can propel himself or objects forward and build enough force to ram into enemies.
- Sonic Wave Gauntlets: A modified version of his magnetic gloves which can create supersonic sound wave blasts, they can be used to hit and push opponents or silently disable some electronics. as well as sabotaging traditional mechanisms. These can be directed to the floor or walls for pushing himself or cushioning falls.
- Jet Thrusters: Hiro upgraded his armor with thrusters in his boots and gauntlets, used first to chase Sirque through a series of portals across the city.
- Neurotransmitter Headband: It was Hiro's invention that controls Microbots, which he created in order to get accepted into the San Fransokyo Institute of Technology. The original was stolen by Yokai, which he attached to a mask, until Hiro and friends destroyed it. Eventually, Hiro designed another headband which he integrated into his helmet.
- Microbots: Microbots could be used to build anything as they are controlled by the headband user's thoughts. In some non-canon media, they are Hiro's weapon as a superhero.
- Megabot: Megabot is a remote-controlled battlebot originally created by Hiro when he was into Bot Fighting. It was the inspiration for Microbots, and Hiro later used it to fight Worm Bot. In "Legacies", Hiro created dozens of Megabots controlled with his headband-integrated helmet to change the Buddy Guardians' programming.
- Battle Suits: Hiro has created different kinds of armored suits for himself and his friends, some of which are used only for special occasions.
- Super Armor: Hiro's default armor. He uses it most of the time when he operates with Big Hero 6. It is mostly purple with red, as well as some black parts. It features magnets on the gloves.
- Wasabi's Armor: It is Wasabi's default armor which Hiro used once due to Noodle Burger Boy's prediction algorithm that allows the robot to predict the moves of Big Hero 6 when they are wearing their respective armors.
- Ultra Armor: Hiro gave himself and his friends upgraded armors made of titanium so they could fight Orso Knox. His armor was silver with purple trimmings. In Season 2, this armor is repainted, where the silver parts are now black with purple accents, while the helmet has a purple visor.
- Submarine Armor: He and Baymax use special underwater armors, first created to get Wasabi's car back from the bottom of the bay. Their function is similar to a diving suit, containing an air supply, palmed hands and diving feet.
- Baymax Armor: A modified version of Baymax's armor with a robotic skeleton, a hologram face, and a voice modulator to make him look and sound like Baymax. He used it to impersonate Baymax and fight El Fuego.
- Flexible Display Technology Bodysuit: It is a simple bodysuit made of Flexible Display cloth to turn invisible. Hiro also uses goggles and the Sonic Wave Gauntlets along with it.