Character Profile Wikia
Stephen Strange
Series Marvel Comics
Age N/A
Birthday November 1930
Sex Male
Species Human
Height 6'2"/1.88 m
Weight 180 lbs/81.65 kg
Alignment Neutral Good

Dr. Stephen Vincent Strange, better known as Doctor Strange, is a superhero and powerful sorcerer from Marvel Comics. He made his debut in Strange Tales #110 in 1963.

The greatest gift we can receive is to have the chance, just once in our lives, to make a difference.
~ Doctor Strange

Hear me well, Bruce... Your anger means nothing to me. I am the SORCERER SUPREME. I could snuff the feeble flame of your mortal life with the merest twitch of a finger.
~ Doctor Strange

Background[]

Stephen Vincent Strange was born as the oldest of the 3 children of Eugene and Beverly Strange in Philadelphia in 1930. From a very young age, Stephen had been destined to replace his future master, Yao the Ancient One, as Sorcerer Supreme. However, he was oblivious to this fate for much of his life, and grew up caring for little but wealth due to the harsh views of his father. After helping his sister Donna when she was sick, Stephen had grown an interest in medicine. This fueled his future as he earned his medical degree at Colombia University. His inevitable success as a surgeon fueled his arrogance and greediness, until the day he suffered a terrible car crash. The event left the nerves in his hands irreparably damaged and left them unusable, essentially ending his medical career. After desperately trying countless, often shady operations to fix his hands, Stephen heard legends of a powerful sorcerer named the Ancient One who could repair his hands, he traveled to Tibet to meet this wizard. However, the Ancient One refused to repair Stephen's hands and instead offered to teach him magic. Though initially refusing, a powerful blizzard kept him in the palace where he reluctantly agreed. For years The Ancient One taught Stephen the ways of magic, where he had a rival in the jealous Karl Mordo, a fellow student of the Ancient One who was aware of Stephen's fate as the next Sorcerer Supreme. A final test awaited Strange, a challenge given by Death herself. When he completed the task, Stephen was granted immortality and took on the mantle of Sorcerer Supreme. Ever since then, he has been protecting Earth as its most powerful spellcaster from the evils of great evils like Dormammu and Shuma-Gorath.

Powers & Abilities[]

  • Sorcerer: Dr. Strange possesses a vast mastery of the mystic arts; his primary magical patrons are a group of entities known as "the Vishanti." The Vishanti are a trinity of godly beings comprised of Agamotto, Hoggoth, and Oshtur. Although he has, on rare occasions, called upon the power of demons such as Dormammu; Strange more frequently did so before he realized Dormammu's true dark nature in the earlier issues. He has once stated that he can kill a mortal with the mere twitch of a finger.
    • Infinite Longevity/Fearlessness: Dr. Strange's lifespan has been extended and his fear of dying subsided in a manner similar to that of his mentor the Ancient One, due to a successful contest against Death. Though he can still be killed and even physically wounded, he cannot succumb to any medical diseases, nor does he age. However, he still requires food, water, oxygen, and sleep, the same as a normal human. Strange passed a test by the Ancient One and defeated Death, or more accurately, accepted Death. As a result, from that moment forward, Doc stopped aging. "Death may come only from without, in battle-- and not from within." The Ancient One had once passed the same test himself and lived 600 years. From that moment forward, a glowing ankh appears on Doc's forehead when he is in a situation of great danger and his death is imminent, "when Strange most needs a reaffirmation of life."
    • Energy Blasts: Capable of destroying moons and planets
    • Mystic Bolts: Strange was able to generate powerful bolts of fiery energy that ricocheted off several floating boulders to attack Thanos.
    • Astral Projection/"Astral Form": Doctor Strange can release his astral form from his body, instantaneously and at will. In this form he does not need to breathe, eat, drink or sleep, is unrestricted by physical laws (for example, Strange has flown beyond Earth’s atmosphere, defying gravity with ease to speak with Iron Man), is invisible (though can be seen by any if he wished it so), intangible, and incapable of being harmed by all but the most powerful and rigorous of mystic means. As physical laws are meaningless on the astral plane, Strange is able to use it to traverse at virtually any speed desirable (Strange has reached to St. Louis, Missouri from his Sanctum Sanctorum in Greenwich Village, New York in "a few brief seconds" thus, as well as traveling at the "speed of thought" through outer space.)
    • Banishment: Dr. Strange has banished many types of creatures and humans to other dimensions, but the extent of this is only possible as long as the 'Banish-ers' magic is greater than that of the 'Banish-ees' magic during the banishment.
    • Conjuring of Objects
    • Transmutation: Dr. Strange has showcased the ability to molecularly alter and convert an object into another of his choosing using spells.
    • Telepathy: Dr. Strange can psychically communicate and read minds These abilities can be amplified by mystic energy (as against Moondragon) and/or the Eye of Agamotto (done countless times) to afford Stephen incredibly powerful psychic abilities. He has been able to telepathically overpower Scarlet Witch and trap Sentry in an illusion.
    • Flight: Doctor Strange can fly using magical energy but has since abandoned it. (Presumably choosing to rely on the Cape of Levitation instead.)
    • Telekinesis: Dr. Strange can mentally manipulate his environment through the use of psionics without physically interacting with it. However, it is much more common for Strange to rely on magical manipulation rather than psionic.
    • Protective Shields: Using the being Seraphim, Dr. Strange can shield himself or his allies. Doctor Strange is so powerful that his energy shields can even protect him from the full power of a supernova (which he created), as well as planetary destruction.
    • Hypnotism
    • Illusion Creation: Dr. Strange has the ability to magically create illusions and cause others to experience things that aren't real, using spells to do so.
    • Intangibility: Dr. Strange has the ability to become invisible or near-invisible and phase through solid material.
    • Time Manipulation: Whenever he finds himself in a temporal predicament, Stephen can call upon the Vishanti to manipulate time itself. He has used this to create various effects, like reversing the time of a room to de-age a woman and to save the lives of many people in the room, as well as mending his own cloak, or even time traveling when he was lost deep in the past through one of Thanos' many magical macguffins.
    • Elemental Manipulation: Dr. Strange can manipulate and control the elemental forces.
    • Teleportation: Dr. Strange can teleport himself and others to any place of his choosing through the use of magic. It is also stated he can move at the "speed of thought" through his astral form.
    • Dimensional Travel: In addition to his ability to teleport across a single plane, Dr. Strange has also showcased the ability to travel between dimensional planes and access alternate dimensions. For example, he was able to willingly travel to the Dark Dimension.
    • Universal Awareness: By performing meditation, Dr. Strange has sensed anomalies in time and space, allowing him to protect against time travelers, extra-dimensional invaders (Example: Dormammu, Nightmare), and other extra-terrestial threats.
    • Various Other Spells: These spells seem to be quicker to perform but lesser in power than spells using divine energy. Strange has used his magics altogether to alter his clothing through something akin to minor molecular control, control and manipulate elements, matter manipulation, etc.
    • Dr. Strange has also been shown to amass as much wealth/gold as he desires using magic, as he has done to pay debts he owed.
  • The Words: Doctor Strange has become an expert in the Black Priests's ability to use language to distort reality, becoming even more capable than the Black Priests themselves in a short amount of time. Each "word" is a symbol which means "something." The addition of another symbol can change the meaning of that "something." Doctor Strange stated this method to be akin to replacement cipher. This way, he can distort the reality in different ways, depending how many symbols are said and in which order. Some of the features achieved by the use of Words include:
    • Paralysis: Strange can immobilize a group of people with ease through the Words.
    • Pyrokinesis: Strange can control fire with the Words.
    • Cryokinesis: Strange can control ice with the Words.
    • Energy Projection: Through the Words, Strange can shoot blasts of magical energy.
    • Organic Desintegration: By uttering a single alien word, Strange can kill someone by withering their organic matter into nothingness.
  • Divine Sources: Dr. Strange can channel the extra-dimensional energy of mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just state what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no strict quid pro quo (as the simple acknowledgment and invoking of the entity increases the entity's own powers, inexplicably), though some entities will feel he is obliged to heed their call when they need help in their conflicts as did the Vishanti. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the god he invokes." Doctor Strange's powers typically come from one of three divine sources: The Vishanti (a trinity formed of Hoggoth, Oshtur, and Agamotto), the Octessence (a group of eight beings, consisting of Balthakk, Cyttorak, Farallah, Ikonn, Krakkan, Raggadorr, Valtorr, and Watoomb) and other beings who owe him a debt (this includes Satannish and even Dormammu). However, certain abilities of his stem from more obscure sources, such as the Faltine, the Seraphim, Cinnibus, Sheol, Ikthalon, Denak, Cyndriarr, Munnopor, Morpheus, Dyzakk, the Olympian deities (such as Poseidon and Hades) and others.
    • Magic: All of Doctor Strange's powers come from magic, which he can manipulate to do nearly anything he wishes.
      • Crimson Bands of Cytorrak: Strange invokes the being Cytorrak to create powerful bands of energy that restrain the mightiest of enemies, even gods.
      • Images of Ikonn: By using the powers of Ikonn, Strange can create extremely realistic illusions that can even fool Galactus.
      • Shades of the Seraphim: Through the defensive might of the Seraphim, Strange surrounds himself with a shield that protects him from physical and magical damage, even reflecting attacks back the the opponent. The shields are powerful enough to defend Strange from the likes of planetary explosions and attacks from the very gods who he recieves his powers from.
      • Flames of the Faltine: Strange produces magical flames to burn his enemies. Though usually an offensive spell, the fire can also be used as a shield, restraints, or even a dimensional portal. The flames are so powerful that even Ghost Rider, who is impervious to most kinds of flame, feels intense agony when burned by Strange.
      • Seven Rings of Ragaddor: Ragaddor's version of the Crimson Bands, Strange invokes on Ragaddor's power to create 7 rings that either can restrain enemies or protect any area around Strange that can be as spacious as Earth.
      • Seal of the Vishanti: Much like a crucifix to a vampire, no evil sorcerer can look upon the Seal of the Vishanti without recoiling in pain. It can also be used as a test to see whether one is a sorcerer who walks in the light, as Black Mages would face great difficulty in tracing the seal.
      • Montesi Formula: A spell that is specifically designed in order to kill vampires. Once Dr. Strange used it to destroy all vampires on Earth.
      • Vishanti Invoking: Strange's most trusted and frequently used source of spells are a trinity of gods known as the Vishanti, which include Oshtur, Hoggoth, and the first Sorcerer Supreme Agamotto.
        • Mind Transfer: Strange can switch bodies with an attacker by calling upon Oshtur.
        • Vapors of the Vishanti: Strange summons a magical vapor around his enemies that banishes them to another dimension.
        • Mystical Sleep: By calling upon the Vishanti, Strange can create a blanket of magical energy that can engulf a city. Everything under the blanket falls into a magical sleep.
        • Mind Domination: Strange can dominate the minds of armies of enemies at once, having complete command over their actions for a short period of time.
        • Counterspell: Whenever he is being overwhelmed by a spell he cannot overpower through other means, Strange can dispel magical attacks with the power of the Vishanti to negate its effects.
        • Conjurer's Sphere: Strange can conjure a sphere of magic around him that drains the magical power in an area to weaken attacks and sorcerors alike.
      • The Incantation of Oblivion: Arguably one of Strange’s most powerful spells. It allows his enemy to behold Oblivion itself, being locked in an endless void of absolute nothingness in its entirety.
      • Invisible Shield of Everlasting Enchantment: To protect himself from harm, Strange has an invisible shield around him at all times that softens impacts and absorbs magical energies to protect him from harm.
      • Darkness of the Divine Conduit: Though he seldom uses it, Strange has been taught the ways of dark magic by Kaluu, who was a classmate of the Ancient One.
        • Resurrection: Being the very foundation of necromancy, Strange can use dark magic to raise the dead.
        • Elemental Subjugation: Strange can dominate the minds of demonic spirits with dark magic.
        • Banishment: Strange can banish gods into other dimensions with Darkness of the Divine Conduit.
        • Power Absorption: Without the use of hand cantations, Strange has the ability to steal the powers of godlike beings with the use of dark magic. He has used this ability to defeat Shuma-Gorath before.
      • Catastrophe Magic: During a war, Strange was forced to use the Emancipation Invocation which stripped him of the ability to invoke the gods for spells and attacks. During this period, he studied Catastrophe magic, which draws on the power of the alignment of planets. He has used it to shield himself from different types of magic.
      • Bolts of Balthakk: Doctor Strange fires a bolts of concussive force to knock an enemy out without killing them
      • Fangs of Farallah: This is the spell that Doctor Strange uses for the nullification of spells
      • Demons of Denak: Channels demonic energy
      • Moons / Mists of Munnopor: Can be used for a variety of things including illusion creation, creating gas and dimensional banishment.
      • Icy Tendrils / Wastes of Ikthalon: Creates ice.
      • Chains of Krakkan: Creates chains that are used for binding
      • Vapors / Vipers of Valtorr: Mostly creates illusions but can be used for banishment.
      • Mists of Morpheus: Create mists that put people to sleep
      • Nirvalon: Can nullify some powerful individuals.
      • Seven Suns of Cinnibus: Creates extreme heat and light.
  • Darkness of the Divine Conduit (Black Magic): By sheer force of will "take" the power of another entity. This does not require the use of a spell. He used this ability against Arioch and Shuma-Gorath. The fact that Stephen can do this is a testament to his incredible willpower and strength of mind. This is considered black magic and as such he rarely employs this. Also when taking the powers of celestial entities he absorbs the mind and assumes their duties and roles in the dimension in which they exist. If his will falters, he can lose all sense of self. Although Dr. Strange primarily uses spells that are considered 'white magic', he will use spells from other disciplines such as black magic, elemental magic, and catastrophe magic when necessary. Dr. Strange's powers are all mystical but take several forms. Main manifestations include:
    • It is said that he cannot use magic that can replicate anything discovered by human science.
    • By force of will, Dr. Strange can "take" the power of another entity. This does not require the use of a spell. He uses this ability against Captain Universe as well as against Arioch and Shuma-Gorath in Strange Tales (vol. 2). Strange also uses this to drain the Wrecking Crew of the Asgardian magic they had been infused by Karnilla, though this causes him great mental agony and takes a long time. This is considered black magic and as such, he rarely employs this. Also, when taking the powers of entities, he can absorb their mind and assume their duties and roles in the dimension in which they exist. But, if his will falters, he can lose all sense of self.
    • Dr. Strange also became proficient in Black Magic under the tutelage of Kaluu, including using the necromantic energy released in death for various effects. After he purged Shuma-Gorath from himself, he has since stopped using black magic.
    • At a certain period, Dr. Strange became a receptacle of Earth's Gaia magic through the use of a forge built with the support of all his magical artifacts. This energy was exhausted in the War of Seven Spheres.
      • For a brief period, research from the Vishanti library led Strange to tap into "catastrophe magic" by invoking a mystical alignment of all the planets, but this source of magic was limited and he ceased using it specifically as a source of his power.
    • Strange's magical powers at their greatest peak exceeds that of even the Watcher Uatu and rivals that of other great beings, such as Galactus or Celestials.
  • Former Expert Surgeon/Surgical Consultant: Strange holds an M.D. in neurosurgery and was once considered one of the foremost experts in his field. However, the nerve damage he suffered in his car crash severely compromised the manual dexterity in his hands, preventing him from performing surgery except when temporarily supplemented by magic. Even without magic, Strange retains his medical knowledge. He still practices medicine, was the Illuminati's surgeon, and can guide other less skilled, yet un-maimed surgeons through intense effort, and is still capable of serving as a consultant.
  • Expert Occultist & Magical Knowledge: During his studies which continued until recently Dr. Strange has gain expert awareness on cults and the extra-dimensional entities they worship, this knowledge as of yet far exceeds any on Earth in the Marvel Universe.
  • Expert Strategist: Though Stephen seems to suffer from an impulsive nature, instinctively jumping into situations of life-or-death, it's apparent that he works best this way possessing considerable strategic skills, which has been employed in leadership structures, and spontaneous situations, all of which is a necessity in the random environment of Mysticism.
  • Expert Martial Artist: Dr. Strange is a skilled athlete and was trained in the martial arts used by Tibetan monks in Kamar Taj, proving sufficiently talented to pass down such training to others, such as Clea. These talents have assisted him from time-to-time when incapable of using his sorcery. Strange is a formidable opponent to any skilled attacker and continues to train regularly with Wong. He has in some cases, been known to occasionally spar with other heroes; in one case, Strange was able to evade a kung fu hand-chop by Mantis (the future mother of the Quoi) "only three others have ever done" and who has been able to subdue Thor in sheer physical combat, despite his strength nearly hundreds of times superior to her own.

Equipment[]

Disclaimer: This is not the full list of Doctor Strange's Arsenal, but rather his most famous and commonly used equipment. All of his equipment can be found here.

  • Eye of Agamotto: A powerful magic talisman given to Strange by Eternity himself to fight the evils of Dormammu, The Eye of Agamotto is Stephen's most powerful artifact.
    • Light of Truth: The Eye can emit a powerful light that banishes illusions/deception, weakens evil beings, sees into the past, tracks beings from their magical taint, and protects people from telepathic influence, even from sources as almighty as the Mind Gem. It can also intercept and absorb varying types of magical energies to defend Strange from attacks. If offensive might is needed, the Eye's light can be a lethal concussive blast as well.
    • Telepathy: So long as Strange wears the Eye, he can read and manipulate minds with a skill that rivals the greatest telepaths
    • Telekinesis: The Eye grants Strange the ability to lift several tons of weight into the air with his mind.
    • Shield: Whenever an attack flies at Strange, the Eye can enlarge in size to deflect the blow without command.
    • Cross-Dimensional Flight: If the Eye ever needs to seperate itself from Strange, it can fly across dimensions at the "speed of thought."
    • Time Manipulation: The Eye was once used to reverse time itself.
    • Merging with Eternity: If Strange is ever fighting a battle where he is losing and is desperate for help, he can use the Eye as a conduit for merging with Eternity, the Embodiment of Time and one of the most powerful Cosmic Entities in the Marvel Universe, for a massive boost in power.
  • Cloak of Levitation: Doctor Strange's signature, nigh indestructible cloak that he wears around his neck and grants him a few benefits.
    • Flight: With the Cloak, Strange can fly without expending his own energy for extended periods of time.
    • Semi-Sentience: The Cloak can act on its own accord without command from Strange, acting as a shield or extra hands for him when needed. It also lets Strange command the Cloak to wrap around enemies to trap or distract them.
  • Orb of Agamotto: A very powerful mystic artifact that Strange typically uses to view the happenings of the Universe.
    • Divination: The Orb's main purpose, Strange can peer into it to witness events happening across multiple dimensions, detect great evil threats to Earth, and locate powerful sources of magic. However, it cannot locate ordinary people without a general sense of location in the Universe.
    • Trapping: The Orb has been used in the past to imprison enemies inside of it.
    • Summoning: Though Strange normally keeps the Orb in his Sanctum Sanctorum, he can summon it at will.
    • Enhanced Senses: The Orb can enhance Strange's senses to an extreme, correcting his perceptions whenever they are incorrect, even if the error is a warp in reality from the Reality Gem itself.
  • Book of the Vishanti: A defensive tome of White Magic that Strange can use for every counter-spells known for any kind of magic, deflecting spells of all varieties and once even dispeling time manipulation from the Time Gem.
  • Wand of Watoomb: One of six wands that Strange can use to manipulate magical energies.
    • Energy Manipulation: The Wand has the ability to absorb, amplify, and redirect any magical energy put into it. It was once even used in conjuction with the rest of Strange's arsenal to completely negate Adam Warlock's magic when he was enhanced by the Power Gem.
      • Magical Blast: One way the Wand can redirect magic is as a powerful magic blast.
      • Portal: The Wand can focus its built up magic power into portals for inter-dimensional travel.
      • Regeneration: If Strange is ever injured in battle, he can focus the magic in the Wand to heal his wounds.
      • Magic Barrier: The Wand can erect a defensive barrier to protect Strange from harm with its gathered magic.
    • Scrying: Strange can use the Wand to see the future of any person, place, or thing he is familliar with.
    • Elemental Manipulation: The Wand can control the classical elements of fire, water, earth, and air. 
  • Magical & Mystical Artifacts: He owns countless other artifacts he can bring out in times of need. Among them include:
    • The Hands of the Dead: A highly powerful item created fifteen centuries ago, that allows Strange and others to "enter the tides of time and space, travel the world in the blink of an eye, even be in several places at the same time" though can be damaging to one's non-material self if unused to such travel; used for Peter Parker in One More Day.
    • Atlantean Dreamwave: Used by Strange to explore the nightmares of John Blaze.
    • The Book of Demonicus: Used by Strange to gain information on Avarrish.
    • The Book of Eibon: During the days of Hyperborea, about 750,200 years ago, it was the time of the wizard Eibon, greatest wizard of Hyperborea. He wrote his knowledge down in what became known to mankind as 'the Book of Eibon'. Over the millennia the Book of Eibon was owned by many sorcerers and collectors. It came into the hands of the Ancient One at one time, who passed the book on to his disciple Dr. Stephen Strange, who considers it one of his most treasured artifacts, though stolen by Urthona, yet was restored by Agamotto.
    • Brazier of Bom'Galiath: Used by Strange to enable Eric Masterson to travel to Mephisto's Hell.
    • Tome of Oshtur: An ancient book of long-lost spells written by Oshtur.
    • The Serum of the Seraphim: An all-purpose elixir capable of curing both mystic and non-mystic ailments, described as "the most potent medicine known to the occult"; the serum is so powerful that only a few ounces are needed. It is usually kept in tiny ornate containers holding just a few ounces. Any being drinking this serum is instantly returned to his full health and has all of his wounds healed. Any magical fungus, physical curses (like blindness), or diseases are held in check, then slowly cured over a few days time; either Strange has run out of the Serum recently or its powers have limits: it could not be used apparently to heal Wong's brain cancer or mend Strange's shattered hands.
    • The Scrolls of Watoomb: A precious source of magical knowledge written by Watoomb in an unidentified past, giving their user quicker and safer control over the Winds of Watoomb, as well as a greater power to the Winds; the Scrolls also increased the power of the sorcerer wielding them.
    • The Ring of the Ancient One: Can be used to allow Doctor Strange to do anything he is capable of in physical form while astrally projecting, as well as to take on the form of the Ancient One himself.
    • The Crystal of Kadavus: The Crystal is a fist-sized, diamond-like gemstone that is cut to resemble a skull. When using the proper incantation and exposing it to the light of a full moon, it focuses dimensional forces. When this focused beam is aimed at a magical item it is completely restored to full power, even if the item had previously been drained of its magic powers or “destroyed”. This procedure must be repeated for at least two nights of the full moon before the item is restored to full power. The Crystal has been used to restore or contain the power of the Wand of Watoomb.
    • The Eye of Zartra: An enchanted "eldritch gem" plucked by Prince Namor from the Sword of Kamuu (thus halving its power) and given as a token of friendship to Strange; enhances the power of the ancient Atlantean Sword of Kammu and provides the Sword's user with immunity to magic.
    • The Cauldron of the Cosmos: Kept in the Meditation Chamber and allowing Strange to "dwell upon the immutable mysteries of the universe" for hours, used basically for consultation and scrying.
    • The Oculus Oroboros: The Oculus Oroboros is one of the most powerful, maybe 'the' most powerful conduit for elemental magick ever; gathers elemental magical energy and stores it to be used again at will. For centuries it was hidden for the senses of magicians by a cloaking spell, till the day that archaeologist disturbed it, and it was resurfaced again. The Oculus was collected by Strange's ethereal construct Strange during the time that he was searching for amulets of Earthbound magick to fuel his new power source; depicts a snake eating its own tail.
    • The Gaea Shard: A crystal containing a sliver of the essence of the Elder Goddess Gaea, wielded by Dr. Strange against the Undying Ones.
    • The Hand of the Vishanti: Capable of locating others by helping them expel their ethereal form and given to Peter Parker in order for him to track down Shade through Peter entering the Astral Plane; this amulet has the appearance of a simple stone carving resembling a hand; the hand makes it easier to transfer towards the astral plane, and holds a link so the wielder can find its way back.
    • The Jewel of Transhypnosis: Owned by the Ancient One, can teleport its wielder into another dimension by focusing their concentration upon it and has the power to transform matter into imagination.
    • The Kartkuthi: A book held by Dr. Strange, one passage was read by Wong to liberate Strange's astral self when it had been trapped by a mystic sword of the Hand with which he had been impaled; Strange finished the spell to release his astral form and help the Avengers win the day by freeing Maya.
    • The Iris of the All-Seeing Oracle: A summoning tool kept in the Sanctum Sanctorum used to scry upon specific locations and persons; This 8 foot diameter, circular device, with what looks like a mirror in the middle, hangs in Doctor Strange’s mansion. It is a secondary scrying device that Strange or his friends use when the Orb of Agamotto is inaccessible; the Iris allows two-way audio-visual communications with another mage of the user’s choosing anywhere on Earth. One must know the proper incantation to use it.
    • The Oracle of Agamotto: A backup device used by Doctor Strange after the Orb was broken and before Clea mended it.
    • The Orb of Snnnr: Used by Dr. Strange to communicate with the Pitiful One.
    • Otkid's Elixir: An immensely powerful potion able to cure all diseases on Earth that "has the power to erase what troubles the mind of man"; stolen from Otkid by Dr. Strange, destroyed by Nicodemus West; one drop was saved and used by Strange to cure Wong of brain cancer.
    • The Scroll of Eternity: Kept for ages by the Aged Genghis (who gave it to Strange), it holds a spell that opens a gate to a mystic realm close to Eternity; it holds the name of Eternity and it can assume that the spell, when used properly, will indeed transport the caster to Eternity, but when only the slightest mistake is made, this spell will open a gate to a world ruled by a demon who is come to be known as the Demon in the Mask, the Realm of Eternal Madness.
    • The Sword of the Ultimate Shadow: A magical sword that is able to inflict great physical pain through the astral body, pain that cannot be stopped by mystical energies, even those as potent as the Shield of the Seraphim; once used by Strange's evil double from the Infinity War and is now again stored, protected by spells in his Sanctum Sanctorum.
    • The Star of Capistan: A ruby larger than any other existent, its sentience and wicked will of its own corrupted Strange, yet the Sorcerer Supreme, with a Eye of Agamotto having failed him, and his participation in the Order weakening his own sanity, used the Star as his amulet instead; the Star was sensitive to human brainwaves on a global and possibly even cosmic scale; Strange reverted to the Eye shortly, with the Star's current whereabouts unknown, though it is likely hidden, in the Sanctum Sanctorum or elsewhere due to its lethal and sinister nature..
    • The Purple Gem: One of the many enchanted gems of power from the Purple Dimension of Aggamon passed down to Strange through the late Ancient One; a device to bridge the dimensions, it provides a means to enter (or become trapped in) the Purple Dimension, can amplify and focus the Eye of Agamotto's power, entrap an opponent, though ancient and cunning masters of Asgardian magic such as the god Loki resisted being sent to the Purple Dimension (or if he was actually sent there, he was able to return instantaneously under his own power) and the conjured portal was shattered by one gesture; said by Strange to have even greater hidden potential, and unlocks more of its vast power when used with a Dimensional Energy incantation that calls on Aggamon's strength.
    • The Staff of Dravid: Used by Doctor Strange in battle with Wandor.
    • The Talisman of Abraxas: An amulet Doctor Strange gave to Namor the Sub-Mariner to palliate his personality shifts.
    • The Wands of Satannish: Objects kept by Strange within the Nisanti cabinet.
    • The Diary of Kenneth Ward: (who told Doctor Strange of his encounter with traces of the Undying Ones in a hidden Himalayan valley), kept by Strange in his Sanctum Sanctorum’s library, containing the location of the valley.
    • Two Mirrors: needed for a "radical spell" used to renew the enchanted barrier around the Sanctum Sanctorum.
    • Magic Amulet: Given to him by the Ancient One in Strange's very first issue, Strange Tales Vol 1 110, used to call upon his master even in spirit form to prevent a man from shooting him; the Ancient One placed a hypnotic spell on the man to stop him.
    • Enchanted Deck of Tarot Cards: Known as the First Tarot Deck utilized by Doctor Strange with his subconscious mind after the original Defenders had disbanded, to choose the best heroes to handle the problem for the Secret Defenders; the heroes would go each their separate ways after the problem was solved; the Deck was used by Ian McNee to profile magic and its users in the Marvel Tarot.
    • Magical Amulet: Given to Eric Masterson by Strange to shield him from detection from the demons in Mephisto's Hell; lost in Hell.
    • Mystic Ruby Crystals: Given to Valkyrie by Doctor Strange to be used to “point the way” to the Hulk and Namor; the crystals appear to flash with bright light when they are in proximity to either one, as well as spinning around in such a fashion its pointed edge points to whichever direction the Hulk and Namor is currently at.
    • Two Gems That Are One: Magical jewels stolen from Dr. Strange by Urthona.

Alternate Forms[]

Merged with Eternity[]

When pushed into a corner he cannot back out of, Strange has the ability to call upon the powers of Eternity, Marvel's personification of time and the ruler of the entire Marvel Universe, to become one with the Cosmic Entity. In this state, all of Stephen's spells are drastically amplified in raw strength and he has power that can dwarf the concept of Death herself. 

Feats[]

Strength[]

Speed[]

Durability[]

Skill[]

Weaknesses[]

  • Science-Based Weakness: It has been said Strange's power is weaker against strictly science-based opponents.
  • Incantations and Gestures Dependency: Strange also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses. Strange has been incapacitated various times by being gagged and bound, preventing him from uttering arcane invocations or performing mystic gestures. The Hulk breaking his hands greatly crippled his magic ability.
  • Humanity: Another weakness is that Strange, despite all his spells and magical training, is only human physically. Hence, if not taking proper care or defenses, Strange can be overpowered by mere blows, energy attacks, or gas. While technically immortal per se, he still must eat, sleep and breathe in order to survive.
  • Astro-Limits: Such is the skill and mastery of Doctor Strange that he is capable of spending up to 24 hours upon the astral plane before he must rejoin his ethereal form with his physical one, lest succumb to corporeal deterioration leading to bodily death and eternal suspension as a spirit. The physical form remains in an inert, death-like trance, vulnerable to both physical and magical forms of harm while the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded in his wraith-like state. Though Strange has only his personal abilities in his astral form, the Ring of the Ancient One/Ring (of Full Power) can grant him access to the same resources he possesses in his physical body; however, certain writers and editors appear to have portrayed Strange in an astral form capable of feats beyond his personal abilities even without the Ring. According to Baron Mordo, the intense atomic radiation of the sun's core can change the composition of astral forms.
  • Magic-Induced Physical Changes: A fact not known by many people is that the use of magic takes a physical toll on its user. During his first lessons, Stephen vomited for three days straight because of this. As years went by, Strange's body changed so much his stomach can't even accept human food and can only ingest that which would kill a normal person.

Fun Facts[]