| Dick Simmons | |
|---|---|
| |
| Series | Red vs. Blue |
| Age | Unknown |
| Birthday | Unknown |
| Sex | Male |
| Species | Human |
| Height | Unknown |
| Weight | Unknown |
| Alignment | Chaotic Good |
Dick Simmons is one of the main characters of the Red vs. Blue Series.
Background[]
Dick Simmons is known to be the brains of the Red Team. Before joining the military, Simmons was a stereotypical nerd in his youth but suffered abuse from his father because of those traits and therefore lacked a proper father figure. He’s actually one of the few smart characters in Blood Gulch and is arguably one of the most level-headed. Despite sometimes having erratic outbursts and a large ego. However, he’s also known to suck up to his leader Sarge and his constant need of seeking approval from several characters in the series.
When joining the military, Simmons failed to complete a test in time which resulted in him becoming a Red soldier. He was initially a Red Team soldier on Danger Canyon alongside Dexter Grif. But because the two refused to cross a narrow bridge (Simmons refused due to fright), they were assigned to a mission with their drill sergeant Hammers. However, their refusal to enter a base led to Hammers being killed, but the two lied by stating Hammers died a heroic death. This led to the two being relocated to Blood Gulch.
Powers & Abilities[]
- Leadership: Due to having a great deal of skill, compassion, and a high intellect for a simulation trooper, Simmons has shown a great degree of leadership. In Make Your Time, not only did Simmons lead the Reds, but also the Blues as well, and together they briefly defeated O'Malley using the Grunts. In Recreation, he took command of the Red Team in Valhalla and was able to defend against the Meta with no casualties until Washington appeared. Sarge even states that command would've given him his own squad to lead. Simmons, along with some of the remaining Reds and Blues, even took leadership of the young New Republic soldiers.
- Skilled Mechanic and Engineer: Simmons has shown to be pretty good at mechanical and engineering work. He has installed Epsilon onto Carolina’s Mongoose in Season 10.
- High Intelligence: Simmons is the brains of the Reds and has repeatedly shown to be the smartest out of all the Reds and Blues. He often puts his intelligence to great work through using his computing skills to hack into computers, control teleporters, etc. He has also shown to be skilled at coming up with battle strategies as shown when he created a plan to escape from Space Pirates by using the ship’s engine to create a smokescreen (Their Escape). With everything in mind - it is indisputable that Simmons is the strategist of the Reds and Blues.
- Weapon Proficiency: Despite his flaws, Simmons is a surprisingly competent soldier when it comes down to it and is surprisingly adept at using weapons. He could be considered the heavy weapon specialized considering he frequently uses a rocket launcher which he displays pretty good skill shown during the Reds and Blues fight against the Meta/the fight against the Tex Drones
Equipment[]
- Battle Rifle: The Battle Rifle is the primary weapon of most characters in Red vs. Blue, with almost every character has been seen wielding it.
- Sticky Detonator: The Sticky Detonator is a type of grenade launcher that is in the form of a unique pistol. The detonator fires C-4 grenades that attach to the first thing it comes into contact with.
- SMG: The Sub Machine Gun (SMG) is a weapon used by many of the main characters of Red vs. Blue. With the small size of the weapon and the gun lowering technique, the SMG didn't look as threatening as most other weapons other than the Magnum. However, the SMG has a magazine size of 60 rounds and can shoot 15 rounds per second. It cannot jam and uses a processor to help aim up to 74% of accuracy, though overloading the processors will decrease the accuracy of 49%-45%.
- Magnum: The Magnum, (M6 series) is a weapon that is commonly used by nearly every character in Red vs. Blue and serves as a "representation” of the characters talking to one another in the series. It is actually most often the secondary weapon of many characters. The Magnum is also a standard issue weapon for Red and Blue armies.
- Teleportation Grenades: Also known as Future Cubes, Teleportation Grenades are a type of grenade that have the ability to "store" items in subspace that are caught in its blast radius. Then these items can be released when another grenade is thrown, allowing them to "transport" any item easily. In addition, these cubes can be set at different frequencies which will have different effects on those in their blast radius. Teleportation Cubes can be used to teleport anything in the blast radius to another location in a short amount of time, so long as the proper coordinates are inputted. If people use them to travel, they can suffer side effects such as nausea.
- Rocket Launcher: This is a weapon commonly used by Simmons (though it also has been used by Church). In the Red vs Blue Series - the older models have heat-seeking meaning they can track their target and fire at them for significant damage (though this fact can be used against Simmons as shown with Reds/Blues vs Tex). Due to being based on the M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon, the Rocket Launcher holds 2 rockets at once and can fire a maximum of 8 to 10 rockets before becoming useless.
- Needler: The Type-33 Guided Munitions Launcher or Needler for short is a weapon used by the Covenant and can be used to impale enemies with crystals. In the series, Simmons used it in “the End is Near” by shooting crystals into Felix’s shoulder as well as dual-wielded them in “The End”
- Combat Knife: This is a combat weapon commonly used by soldiers in the UNSC Military though the Reds and Blue don’t tend to use it (besides Freelancers like Tex). During Season 15, Simmons used one against Gene (who looks very similar to him) but ultimately Gene was strong enough to hold Simmons back before Grif shot him.
Feats[]
Strength[]
- Pushed a jeep with Sarge and Grif
Speed[]
- Caught Grif before he fell to his death along with The Meta.
Durability[]
- Survived being crushed by a giant metallic create.
- Tanked a rocket explosion and is launched several feet into the air.
- Survived a warthog’s self-destruction.
- Survived being shot by the Needler.
Skill[]
- Mapped out the Teleporter Nexus.
- Fought against The Meta and even killed him with a distraction.
- Became a captain of the New Republic.
- Sent Lopez’s head into space for rescue when kidnapped from Blues and Reds
Weaknesses[]
- Simmons is a complete kiss-ass to authority, so even if Sarge comes up with a plan so dumb that it will get them in trouble, Simmons will go along with it no matter what.
