
Background[]
On Earth -44, several villains of Batman found their way into the Batcave. There, they found his loyal butler and surrogate parental figure, Alfred Pennyworth. They brutally assaulted and interrogated Alfred, demanding to know where Batman was. Loyal to the end, Alfred denied even knowing what a 'Batman' was. Ultimately, Alfred was beaten to death.
In grief, Batman reached out to Cyborg in the hope of creating an A.I. designed using scans of Alfred's mind. However, upon activation, this A.I., dubbed the Alfred Protocol, went out of control. It began to murder all of Batman's villains, even killing every inmate in Arkham Asylum, in an attempt to protect Bruce. Despite this, the Dark Knight wanted to attempt to fix the rogue A.I., unable to bear the thought of losing Alfred again. Despite Cyborg's warnings, Batman allowed the Alfred Protocol into the Batcave's systems. The A.I. assimilated and bonded with him, transforming him into a robotic being and warping his mind.
In the end, Batman would go on to kill his former friends and comrades of the Justice League, saving Cyborg for last. Cyborg attempted to appeal to Batman's humanity, stating that he didn't have to be a "Murder Machine". Sadly, it was all in vain and the newly dubbed Murder Machine killed Cyborg. He would later be recruited for Barbatos' Dark Knights for an invasion of the Multiverse.
Powers & Abilities[]
- Cybernetic Enhancement: Bruce possesses cybernetic enhancements that provide superhuman strength, endurance and durability. The Murder Machine can also interface with computers. Built into his body-armor are a computer generator and special programming adapters that allowed him to interface with other body extensions.
- Techno-Fission: The Murder Machine can split himself into multiple drone bodies to achieve virtual omnipresence, able to take over Detroit by himself while simultaneously fighting Cyborg and threatening Dr. Silas Stone in three different locations.
- Energy Projection: The Murder Machine can project blasts of energy from his hands strong enough to pierce the barrier allowed by a Green Lantern Ring.
- Energy Resistance: The nature of The Murder Machine's body provides him with natural body armor offering resistance versus energy attacks.
- Force Field: The Murder Machine can project a shield of energy to protect him from the Mother Box-fueled blasts of Cyborg.
- Superhuman Durability: He was able to take levels of punishment from Cyborg that would kill a normal person.
- Superhuman Speed
- Superhuman Strength: Bruce's cybernetics afford him greater strength than the average human, able to overpower Cyborg with relative ease.
- Technomorphing: Unlike most technopaths, Bruce doesn't just simply manipulate the technology he focuses on, he assimilates it into himself as well as casts his own will into it enabling him to control and alter any form of machinery he comes in contact with, including changing the physical structure of the Watchtower.
- Computer Interfacing
- Computer Hacking
- Interactive Holographic Projector
- Shape-Shifting: He can reshape parts of his body into various weapons and technological equipment, including a collection of tendrils releasing from his arms to interact with many computers, or into blades strong enough to slice through Promethium.
- Computer Interfacing
- Acrobatics
- Forensic Pathology
- Gadgetry
- Hand-to-Hand Combat (Advanced)
Equipment[]
- Drones: Murder Machine is capable of manifesting multiple drone copies of himself and the Alfred Protocol. He can use these in groups to surround and overwhelm his foes or to be in multiple places at once. Murder Machine is also capable of manifesting drones of the Alfred Protocol as well.
Feats[]
Strength[]
Speed[]
Durability[]
Skills[]
Weaknesses[]
- Monstrous Appearance: When the Alfred Protocol fused with Bruce, it transformed his body into a cybernetic monstrosity, unable to pass as human.