Character Profile Wikia
Bruce Wayne
Series DC Comics
Age Unknown (Current Comics)
30-37 (Young Justice)
55 (The Dark Knight Returns)
46 (DCEU)
26 (The Batman)
29-38 (The Dark Knight Trilogy)
Birthday February 19.
Sex Male
Species Human
Height 6'2" (188 cm)
Weight 210 lbs (95 kg)
Alignment Neutral Good

Thug: Where are you?!
Batman: Here.
~ Batman to a panicking thug before taking him out

From this moment on, none of you are safe...
~ Batman

No, not "may be", I am. When the mugger or the thief stops to think twice, that is fear. That is what I am. That is why they hired assassins - because I am the reason the criminals breathe easier when the sun rises. So no, Alfred, I am not in over my head. Tonight will not be my end... but it will be theirs!
~ Batman

I am vengeance! I am the night! I AM BATMAN!
~ Batman

Bruce Wayne, better known as Batman, is a billionaire superhero from DC Comics. He is known for his lack of superpowers and being a founding member of the Justice League.


The young Bruce Wayne was once an ordinary child from an incredibly wealthy family. However, his entire life changed forever after his parents got killed in a back alley by a mugger. From that moment forward, Bruce swore he would not let anyone experience the same tragedy that he did. Using his the money inherited from his parents, Bruce trained his body to its physical peak and became a master in the art of combat, along with designing a series of gadgets and other devices that would help him fight crime. Wearing a suit patterned after a bat, Bruce set out to strike fear into the hearts of criminals in his home of Gotham City. He had become the Batman.

Powers & Abilities

  • Genius Intellect: Bruce is easily one of the most intelligent beings in the DC Universe. He is a polymath capable of mastering 20 degrees in little time. Possesses a photographic memory. He can develop all sorts of weapons and gadgets, which range from his Batsuit, to viruses capable of taking powers away from metahumans and other superpowered beings. His detective skills are completely unmatched, and he can beat most foes just by outsmarting them.
  • Master Martial Artist: Batman has mastered every single martial art in the world, and by combining them all, he has created a completely unpredictable fighting style. Batman is known as one of the finest martial artists in the world. In turn, he has also been able to pass on his learnings to his proteges. Batwoman was able to identify at least fourteen different styles of martial arts from watching Batman fight. Bruce even learned a technique called "language of combat," wherein he can communicate with others while fighting. Batman has beaten many of the world's most skilled martial artists; such as Red Robin, Ra's al Ghul, Orphan, KGBeast, Bane, Red Hood, Merlyn, the Talon, Nobody, Grifter, Frankenstein, Deathstroke, Cheshire, and The Batman Who Laughs. His skills are so great that he has stalemated the likes of Savior, Bronze Tiger, the Silencer, Snake-Eyes, Ghost-Maker and even Lady Shiva. When around the beginning of his crime-fighting career, Batman managed to hold his own against Princess Vik. Considering she was faster than him and angry at the time, while being discomforted with a hollow point bullet, in his arm. Even while blind, he defeated the Arkham Knight in battle and held off a horde of Jokerized Zombies. He's capable of going so far as to fighting against multiple Talons, while still in a wounded state and without any gear. Bruce may not look it, but he's one of the most experienced fighters on the planet. Due to him fighting an endless war against an army of demons in another realm, alongside Wonder Woman for 37 years. Thanks to his years of martial arts training, Bruce can identify the martial art that his opponent uses against him and counter nearly any opponent. According to Superman, he has seen Batman take on whole armies by himself. He also stated that Bruce's fighting style is indistinguishable from his pre-Flashpoint self. Deathstroke acknowledges that Batman can kill him, but Bruce doesn't want too cause Slade claims he won't risk it. Even without any memory, Bruce has been forced to fight, die and survive an infinite loop of battles, besting all kinds opponents across the omniverse, even against those with unique and unparalleled skill sets; thus possessing incredible muscle memory, combat skill and making him a very experienced combatant.
  • Weapon Proficiency: Capable of mastering all sorts of weapons.
  • Peak Human Physicality/Condition: Batman has dedicated his life to be as close to human perfection both physically and mentally. Through intense training, a specialized diet and biofeedback treatments, Batman represents the natural pinnacle of human physical prowess. A doctor once commented that he is in the "perfect physical health." His physical attributes exceeded that of almost any Olympic level athlete. His strength, speed, stamina, agility, reflexes, endurance, balance and coordination are in peak human perfection. Ever since he was 11, Batman began his physical and mental conditioning, and followed by intense physical training and weight lifting at age 12. He had mastered full body control by the time he was 18. Bruce Wayne, since his childhood, has followed a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction). Batman has performed amazing physical feats due to his pinnacle physique. He engages in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own as for example, he defeated the Bat-Bane in armed combat. According to Nightwing, he has defined Batman as a master of the human condition.
    • Peak Human Strength: Batman regularly bench-presses at least 1,000 lbs. during his exercise routine. This allows him to be capable of doing amazing feats such as punching a SWAT officer through a brick wall. He's able to break steel handcuffs, and bend prison bars with his bare hands. Bruce once knocked out a thug and disarmed another thug with Chinese Coins. Capable of knocking out a hired sniper assassin with a golf stroke. He even managed to break the tail rotor of a helicopter, with the use of a small dagger. He once pulled the maximum weight of 300 lbs scale bar behind him with all his effort, using one arm. When it comes to Batman's strength, he usually holds back most of the time, choosing to limit his real power. Only in specific circumstances when the situation is dire and demands more from him, he reveals the true labor of his potential. While nearly depleted, Batman managed to deliver at least three blows on Bane while he was using Venom, that managed to shock and stagger Bane a little bit. When it comes Batman's strength according to Deathstroke, Bruce's blows would have a lasting effect on him even after Slade's wounds heal.
    • Peak Human Reflexes: Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him. He is able to dodge gunfires at close range.
    • Peak Human Speed: He can run and move at speeds comparable to the finest competing athletes. He has shown enough speed to catch up to speeding cars while running. Bruce is so fast he was capable of tagging a young Wally West and even capable of grabbing the new 2nd Kid Flash. Batman was even fast enough to escape from the Flash's grasp in a building, after having a head start leaving a crime scene. Bruce's so quick, that he can change into his Batsuit uniform, before Jay Garrick could finish a sentence.
    • Peak Human Endurance: His endurance is comparable to that of the finest Olympic Decathlon participant. His lung capacity is so great that he could hold his breath underwater for 3 minutes and 15 seconds. He can survive in the airless vacuum of space for exactly 27 seconds. He continued to function after a gunshot that injured one of his legs without feeling any pain. He can go up to 80 hours without sleep. Even while on the cusp of exhaustion, Batman managed to deliver at least three blows on Bane that actually took him back a little bit, before he shortly succumb to defeat by the Madman. Batman has revealed that he fought and endured months of non-stop fighting, while suffering multiple injuries without sleep and rest. He even underwent the Thogal Ritual that lasted for 7 weeks, without food and water.
    • Peak Human Stamina: At peak capacity, Batman can physically exert himself for approximately an hour before the build up of fatigue toxins began to impair him.
    • Peak Human Agility: His agility exceeded than that of a Chinese acrobat and an Olympic gymnast. His main phase of movement was Parkour which he learned in France and used to scale the city's rooftops or on widow buildings in an acrobatic manner.
    • Peak Human Balance: His balance and dexterity is at the peak of human perfection. He has been shown to perform feats greater than those of skilled athletes.
    • Peak Human Senses: Bruce has trained with injuries and while blindfolded. Batman senses are so attune, that he trained Nightwing to traverse around areas while blind. Bruce also trained Spoiler to swing around blindfolded, too. He even managed to beat Wildcat, when they were both had no sight to work with.
    • Toxic Immunity; Bruce has acclimated himself to most toxins and poisons.
  • Stealth: His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected.
  • Escapology Master: He has been described as second only to Mister Miracle as an escape artist. He has been seen escaping from a Posey straitjacket in less than 52 seconds, and remarked afterwards that the time was way too slow for his usual standards.
  • Willpower/Telepathy Resistance: Batman has been shown to have a strong willpower when it comes to his physiology and has shown to be a powerful resistor to mind control and telepathy.
  • Computer Hacking: Bruce was able to hack and record the mobile frequency of the Suicide Squad members' brain bombs and deactivate them.
  • Disguise: Bruce is a master of disguise having been trained by Alfred. He was even able to impersonate Deathstroke.
  • Eidetic Memory: Bruce knows the Memory Palace Technique, Ra's taught him how to utilize his memories to treat and store them as a museum.
  • Acrobatics
  • Archery
  • Athletics
  • Aviation
  • Business Management
  • Driving
  • Equestrianism
  • Forensic Pathology
  • Interrogation
  • Intimidation: Batman is able to instill great fear into others. His ability to do this was so great, he was capable of wielding a Yellow Power Ring. Sinestro even stated that he considered Batman a worthy member of the Sinestro Corps.
  • Investigation: Hailed as the World's Greatest Detective, Batman has few equals when it comes to forensic investigations and solving crime mysteries. He is able to use even the smallest clues and slightest details to solve extremely difficult cases and accurately deduce the identity of unknown criminal masterminds. He is capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at the correct conclusions with a fraction of the data. As a child, Bruce began his first investigation when trying to solve the murder behind his parents and that it was the The Court of Owls, who were responsible. What was thought to be a failure, his deduction of discovering the The Court of Owls' meeting location, turned out to be true. The truest testament to Batman's knowledge and effectiveness as a detective, is that he had learned the Joker's true identity, just one week after they first met.
  • Lock Picking: Bruce learned how to pick a lock when he was in grade school. He can pick a handcuff locks in a few seconds, and can even pick a lock with his mouth.
  • Medical Science
  • Multilingualism: Batman is fluent in Portuguese, Dhari, Latin, Chinese, Greek, Icelandic, French, Gaelic, and Kryptonese. He can also understand American sign language and Argot of the Ancient Sea People.


  • Batsuit: The batsuit Batman wears is composed of Kevlar and a small percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, among others). It is also flame-retardant and insulated. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have some metallic blades on their sides. The cape is super-light and it can be used to glide. The mask has a small percentage of lead, which shields Batman's face from X-ray powers or X-ray technology, and incorporates an infrared and night vision viewer, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.) like the utility belt, and also integrates an audio and video transmitter receiver device.
  • Utility Belt: His Utility Belt is full of all his weapons and tools for any occasion.
  • Batarangs: Bat-shaped projectiles that are thrown with extreme precision. Batman also uses some variations, like:
    • Explosive Batarangs: Explode on contact.
    • Electric Batarangs: Shock opponents upon contact.
    • Thermal Batarangs: Can harden Clayface down to his core.
    • Ensnaring Batarangs: Used for tying up enemies.
    • Cryo Batarangs: Used for freezing enemies solid.
    • Magnetic Batarangs: Attracts metal objects.
      • Nth Metal Batarangs: Also attracts metalobjects, but with extra power.
    • Acid Batarangs: Burns the opponent.
    • Remote Controlled Batarangs: Can be controlled after being fired.
  • Grapple Gun: Batman's main form of maneuvering along buildings. He can use it to latch onto opponents.
  • Cryptographic Sequencer: A device that can hack into computers and radio frequencies.
  • Bolas: After being fired from a pistol, they trap the enemy with ropes. There exists a variation that delivers electric shocks.
  • Smoke Pellets: Batman uses them to overwhelm the opponent with white smoke.
  • Gas Pellets: These pellets emit a non-deadly gas that can incapacitate normal humans.
  • Pellet Grenades: Small explosives capable of breaing down walls.
  • Explosive Gel: Gel that can be stuck to someone/something until Batman detonates it.
  • Thermite Grenades: A device used to burn through obstacles.
  • Remote Electric Charge: Can be shot to overload electric devices, and electrocute and damage opponents. Not to be confused with the EMP, which is only used for disabling.
  • EMP Grenade: A small grenade which, once detonated, destroys all electronics in a seven foot radius. However, Batman has an EMP within his utility belt capable of spreading across Arkham Asylum.
  • Shock Gloves: His shock gloves can release an electric charge powerful enough to penetrate kevlar, and even stopped the heart of Batman's most powerful physical villian: Bane? (But he restarted it because he doesn't like to kill people)
  • Nerve-Killing Gloves: Gauntles that can disable the target's nerves.
  • Bat Beacon: Can attract a horde of bats into Batman's location at once to overwhelm the foe with sounds of bat screeches, or even attack enemies. He uses it by stomping on it, as it is built into the heel of his boot.
  • Sonic Gun: A gun that emits soundwaves. It is mainly used to direct the bats summmoned by the Bat Beacon.
  • Sonic Devastator: Emits a screeching sound that can shatter glass and even incapacitate enemies with its sheer sounds. Its range is one-hundred feet. It leaves opponents writhing in agony.
  • Line Launcher: A rope pistol that Batman can use as a zip-line.
  • Tranquilizer Gun: A gun that shoots non-lethal ammunition.
  • Laser: Used to some materials.
  • Concussion Mines: Improved Pellet Grenades capable of blowing up reinforced steel walls.
  • Glue Globules: Small pellets which encase the foe in a sticky substance.
  • Bat-Darts
  • Bat Stungun
  • Flamethrower
  • Acetylene Torch
  • Bat-Cuffs
  • Bat-Heater
  • Batlight
  • Batrope
  • Bat-Saw
  • Grapnel Gun
  • Lock Pick
  • Master Bat-Key
  • Night Vision Bat-Goggles
  • Rebreather
  • Evidence Bags
  • Fingerprint Dusting Kit
  • Batcall
  • Bat-Tracer
  • Communications Devices
  • Cryo-Capsules
  • Energy Deflector
  • First-Aid Kit
  • Kryptonite Ring
  • Bat-Camera
  • Micro-Cassette Recorder
  • Micro-Processor Power Source
  • Miniaturized Bat-Toolkit
  • Minicam and Recorder
  • Shark Repellent Bat Spray
  • Sonic Bat-Beacon
  • Wax Lips
  • Sound/Sonic Box

Extra Batsuits

Haz-Bat Suit

The Haz-Bat Suit is specifically designed to quarantine Batman from hazardous viruses, toxins, wastes, etc and still allow him the mobility and durability he needs to fight crime. It’s able to withstand a big blast of fire from a meta human with pyrokinesis with no damage to the suit and uses tasers to take them out. The Haz-Bat Suit can also withstand the pull of a black hole and a powerful energy blast with only damage to the visor. Due to being made of a lightweight composite armor, the Haz-Bat Suit is designed to take a blast of heat vision from Superman. This is evident when it took a heat vision blast from Patient Zero similar to Superman’s. Other features of this suit include the medical scanning capabilities, enhanced thermal imaging, and can take tissue samples for testing.

Magma Mech

To rescue a scientist from an erupting volcano due to tremors, Batman donned the Magma Mech. This mech-suit is designed to withstand contact with magma and to move through magma freely. It can also bust through the walls of a volcano.

Anti-Bizarro Suit

This armor is designed to help Batman combat Superman’s doppelganger Bizarro. While Bizarro has the opposite of some of Superman’s abilities and weaknesses, he still has the same physicality as the Man of Steel. This armor is strong enough to take multiple hits from Bizarro and can do well against him. This armor is equipped with a mega-voltage titanium mesh, batarangs grenades that can be fired automatically, and solar laser fisticuffs.

Magic Armor

When a group of evil Supermen and Batmen invaded the Justice League watchtower, it was up to Superman and Batman to fend them off. During the attack, Batman fought three of the evil Supermen by using backwards magic to create a mech-suit for himself to use. This mech-suit has a pair of wings possibly for flight and can shoot energy blasts capable of one-shotting Bizarro. The mech-suit was able to take hits from Ultraman and one-shotted him with a hit from its gauntlet.

Azrael Batsuit/Knightfall Exo-Batsuit

After Bruce Wayne was defeated and crippled by Bane, he nominated Jean-Paul Valley to take up the mantle of Batman while he recovered. While initially wearing Bruce Wayne’s uniform, Jean-Paul would eventually begin to succumb to his “programming," becoming more and more corrupted by the crime he was fighting, and replaced the suit with his own tailor-made armour with razor disks, blades and hidden weapons, becoming a more aggressive and unstable Batman, known among comic-fans as the “Azbat” ("Azrael-Batman").

Insider Suit

When Batman returned to 21st century Gotham City after being sent to the past by Darkseid’s Omega Beams (long story), Bruce donned the Insider Suit as a disguise in order to freely explore Gotham and assess the state of things that occurred during his absence. Built with a different appearance than the traditional batsuit, the Insider Suit allows Batman to mimic a selection of super-abilities through the use of high-powered technology. However, the suit's power is limited and requires a recharge-time after the usage of each ability. While agile enough for gymnastic maneuvers, the suit has enough armor to protect the wearer from sword strikes, a missile blast from a rocket launcher, and hits from Geo-Force. The suit can recharge its power supply by either plugging into an external power source or by absorbing energy attacks that are directed upon it. It possesses a built-in grappling hook, and its exterior can release a powerful electric shock to knock out a person. The Insider Suit itself also has other abilities such as tracking signals, thermal vision, and hazard identification. The Insider Suit can mimic the following super-abilities:

  • Spectral Mode: Designed for ideal night operation through night vision lenses and light and sound dampening technology. It can also be used to mitigate mind control.
  • Speed Force Mode: Inspired by the Flash, the suit gives Batman limited access to the Speed Force and accelerates his movements beyond human speed. With this ability, Batman was able to blitz Tim Drake and easily outspeed Katana as well as outrace electricity.
  • Heat Vision Mode: Inspired by the Kryptonian ability, the suit expels a concentrated beam of heat from the eye lenses. However, a larger blast can be expelled through the helmet's central "eye" as well. The suit’s heat vision is strong enough to cut a car in half and one-shot Looker.
  • Willpower Mode: Inspired by the Green Lantern rings, the suit possesses a finger-mounted energy weapon that mimics an Oan power ring's ability to fire a concentrated blast of energy at an opponent. This ability was strong enough to one-shot Geo-Force.
  • Camouflage Mode: Inspired by the Martian Manhunter, the suit allows Batman to turn invisible for a set period of time.
  • Veritas Mode: Inspired by Wonder Woman's Lasso of Truth, the suit possesses a filament cord that is lined with tactile sensors enabling it to act as a polygraph machine to discern if the individual trapped within it is telling the truth. Like Wonder Girl's lasso, Batman can also send an electric shock down the cord to shock the entrapped individual.
  • Flight Mode: A standard ability amongst meta-class superheroes, the suit possesses the power of flight through the manipulation of gravity and magnetic forces.
  • Teleportation Mode: The suit enables a direct link to a JLA teleporter, allowing Batman to hack into the Justice League's teleportation system and teleport himself or other people anywhere on the planet.

Justice Buster

Batman created the Fenrir contingency with the design to take down the entirety of the Justice League. Part of the contingency is a mech-suit known as the Justice Buster Batsuit. The armor of the suit is capable of repeatedly taking blows from individuals with super-strength, such as a Wonder Woman whose going all out, an all out, albeit slightly slowed down Flash, and Superman. The Justice Buster Batsuit is also designed with the super strength and speed necessary to go toe-to-toe with these invulnerable individuals, such as hitting Wonder Woman and tagging the Flash at sub-optimal speeds. However, Batman doesn't predominantly rely on the mech-suit’s physicality (this was proven when the mech-suit got wrecked after a bloodlusted Superman dropped a skyscraper on it) and instead uses its specialized functions to combat his fellow Justice League members. The several mechanisms that the Justice Buster Batsuit is equipped with to eliminate key Justice League members are the following:

  • The Bind of Veils: Used to incapacitate Wonder Woman, the Bind of Veils is an ancient hellenistic relic created by the Olympian god Hephaestus and serves as the antithesis to Wonder Woman's lasso of truth. It is used to bind an opponent in an illusion. In the case of Wonder Woman, she’s binded in a delusional fantasy where she is successful over her enemy and is frozen in victory.
  • Hyper-Fast Servers: The servers of the Justice Buster are designed to process information and act faster than the Flash can run assuming he's not at optimal speed.
  • Frictionless Fluid Cannon: Used to take out the Flash, the suit has a hyper-fast cannon that dispenses a frictionless fluid aimed at the Flash's feet and renders the surrounding area frictionless. It is designed to use the Flash’s own velocity against him, causing him to crash at his own momentum while completely incapacitating him in the process. Thanks to the suit's servers, it fires faster than Batman's body can even react.
  • Powdered Magnesium Carbonate Cannon: A cannon which fires a goop made of powdered magnesium carbonate, a foam substance that absorbs moisture better than any other substance on Earth. It is used to defeat Aquaman by binding his body in the foam, preventing movement as the more he struggles the more it absorbs moisture from him.
  • Electromagnetic Nerve Tree: A mechanism used to defeat Cyborg. It is presumably a mechanism which attacks Cyborg's nerves with electromagnetic pulses, disorienting and incapacitating his mechanical functions.
  • Citrine Neurolizer: A mechanism used to defeat the Green Lantern. It is presumably a mechanism that imprints citrine lighting into Green Lantern's brain, preventing him from using his ring.
  • The Red Giants: The knuckles of the Justice Buster have pods that contain red suns collected from dead solar systems and miniaturized by the Atom. Each knuckle has ten of these suns. Red solar radiation is a weakness of Superman and as such, the knuckles are highly effective against him.
  • Plasma Shields: The suit has plasma shields which deflect heat-vision like that used by Superman.
  • Thrust & Thermal: A mechanism used to counteract Superman freeze breath.
  • Kryptonite Gum: A butadiene-based synthetic rubber, a polymer laced with radioactive Kryptonian dust. Batman keeps a piece of it inside the Justice Buster’s helmet.

Final Batsuit

During a conversation with Batman in an attempt to convince him to join him in creating a perfect multiverse of justice to replace the current one, Alpheus, also known as the World Forger, showed the Dark Knight a suit of armor that the latter would create a few months into the future. Batman would create the Son Box, a chair that was built from Element X. As mentioned earlier, Element X is also known as the Tenth Metal, the purest form of creation itself and one of the strongest metals in the DC universe. Initially, the Son Box allowed Batman to look into people’s hearts. However, Alpheus stated that Batman would take it a step further by building the Final Batsuit around it. As a result, this gave Batman the capability of changing people’s minds by rewriting them cell by cell. In Alpheus’ perfect multiverse, Batman would use the Final Batsuit to rewrite the minds of the Justice League. This iteration of the League included Martian Manhunter, one of the strongest telepaths in the DC universe and is capable of successfully using his mind hax on characters such as Despero, Superman, and the Spectre. When Jarro nearly destroyed the Final Batsuit in the future, Alpheus took the armor and gave it to present-day Batman, who repaired it.The Final Batsuit was later proven to be Batman’s strongest armor after Batman used it to take down the Justice League (Wonder Woman, The Flash [Barry Allen], Green Lantern [John Stewart], Martian Manhunter, and Hawkgirl). In terms of durability, the Final Batsuit can take hits from Hawkgirl and a giant Martian Manhunter. In return, the suit has the physical strength to hit back against Wonder Woman and Hawkgirl. The Final Batsuit is equipped with electric net drones that it can shoot out fast enough to tag the Flash and Green Lantern and an electric net that it uses to take out Hawkgirl. The armor is also equipped with an energy cannon that is powerful enough to blast back the giant Martian Manhunter. Lastly, the Final Batsuit was able to match the psychic blast of Shayne J'onzz, the possible son of Martian Manhunter and Hawkgirl, and he possesses power that was so great, not even Martian Manhunter could understand it.

Hellbat Armor

His most powerfulsuit ever. Making it's first appearance in Batman and Robin Vol 2 issue 33, this suit is one of the three most powerful suits that Batman has ever used. Made for the battle, for the most extreme situations, due to Batman not having powers of his own. Although he couldn't originally access this suit by himself, without the permission from the rest of the Justice League. Batman now has full access to the suit and can summon it to him whenever he wants. Powerful enough to contend with a demon that was capable of containing Etrigan, beat down Kalibak and even stalemate Darkseid.

  • God-like Strength, Speed & Durability
  • Nano-Kinetic Mesh Armor: The husk forged in the heart of the Sun by Superman which is made of ‘nanoparticle mesh’ which can be shifted and changed on voice command or telepathic link, it would also be assumed that the increased strength and durability were also given by Superman and Wonder Woman. Flash worked the suit to be able to handle the Speed Force and to add speed to the list of the suit’s powers, Aquaman worked on the suit, presumably giving it marine powers.
  • Flight: Wings created with Green Lantern’s powers which have been made using the same ‘nanoparticle mesh’ as the husk
  • Invisibility: The Hellbat suit also has invisibility which is undetectable by super vision and senses demonstrated by the infiltration of Apokolips.
  • Bat-Shaped Chest Laser: Cyborg worked on the technology of the suit which would include the voice control of the nano kinetic mesh and the higher power energy blast from the Bat chest insignia
  • Devastator Punch: Wonder Woman added some of her own powers to the suit's fists, keep in mind that Wodner Woman is strong enough to pull around the earth (Unfortunatly, it has a 95% chance of giving Batman a heart attack).
  • Ejection: The wearer can eject certainly parts of the armor to prolong their life which is seen in the comics when Bruce Wayne ejects the helmet and gloves.







  • Humanity: While Batman fights along side almighty gods like Superman and Shazam, he is still a human, and thus can still be hurt by things that would damage a regular person.
  • Strategy: Bruce may be a brilliant tactician and formidable warrior, but he still requires preperation to defeat most of his foes, like his bouts with Superman.
  • Non-Lethal Arsenal: His arsenal is mostly based on weaponry designed to incapacitate opponents rather than killing them, leaving it difficult for the Caped Crusader to land a killing blow.
  • Trust Issues: Batman has a really hard time trusting people even some of his closest allies. Batman has a plan to take down his fellow Justice League of America members if they ever go rouge. This has lead many of his former friends to not trust Batman.
  • The Hellbat Suit: While the Hellbat is no doubt Batman's most powerful armor of all, it has one drawback, it's fueled by Batman's own life energy, specifically, his metabolism. Should any fight with the Hellbat go on for too long, Bruce may succumb to the suit's hunger before finishing the fight himself. But he has been able to avoid this problem by absorbing someone else's bio-mass for fuel... that works too.


  • Batman was created by Bill Finger and Bob Kane, first appearing in Detective Comics #27. However, in the Prime Earth continuity, which takes place Post-Flashpoint, his first appearance as part of the DC Universe is in the first issue of Geoff Johns and Jim Lee's New 52 Justice League series.
  • Bruce Wayne (Prime Earth) appears as Batman (Prime) a playable character in the Infinite Crisis video game.
  • Bruce Wayne rarely drinks alcohol. Dick Grayson has mentioned that he's seen Bruce drink less times than he can count on one hand. When Stephanie Brown died, he drank Purcell's 12-year-old bourbon.
  • Batman's online screenname is JonDoe297.
  • Bruce Wayne's favorite meal is Mulligatawny soup.
  • Notable nicknames for Batman include: The Dark Knight, The Caped Crusader, The World's Greatest Detective, The Masked Manhunter, The Cowled Crimefighter, and simply, The Bat.