Black Symbiotic Costume: The Venom symbiote granted Flash the following powers:
Superhuman Strength:
Superhuman Speed:
Superhuman Stamina:
Superhuman Durability:
Superhuman Agility:
Superhuman Reflexes:
Webbing Generation:
Accelerated Healing Factor:
Wall-Crawling:
ESP (Spider-Sense):
Spider-Sense Immunity:
Invisibility:
Constituent-Matter Generation:
Constituent-Matter Manipulation:
Shapeshifting:
Genetic Memory:
Night Vision:
Skilled Marksman: Flash has been trained in sharpshooting and marksmanship from the U.S. Army.
Skilled Combatant: Due to formal training as a boxer and a soldier, Flash is an exceptional combatant and easily combines his abilities with the use of symbiote powers.
Alternate Forms[]
Agent Anti-Venom[]
White Symbiotic Costume: The Anti-Venom symbiote grants Flash the following powers;
Superhuman Strength:
Superhuman Speed:
Superhuman Stamina:
Superhuman Durability:
Superhuman Agility:
Superhuman Reflexes:
Organic Webbing:
Regeneration:
Wallcrawling:
Spider-Sense:
Spider-Sense Immunity:
Camouflage:
Constituent-Matter Generation:
Constituent-Matter Manipulation:
Shape Alteration:
Genetic Memory:
Night Vision:
External Symbiote Rejection: As with the original, the artificial Anti-Venom symbiote is caustic to the Venom symbiote, to the extent that prolonged physical contact will kill it. His touch also kills Poisons, as they are a predator species who thrive on assimilated symbiote biomass.
Healing Touch: The suit allows Flash to purge a person's body of impurities such as drugs, toxins, and diseases. However, unlike with the original Anti-Venom symbiote, Flash can also heal physical injuries and doesn't have the random power negation effect.
Fire Breath: In his draconic form, Flash is able to breathe torrents of flames from his maw.
Equipment[]
Prosthetic Legs: A pair of prosthesis gifted to him by 803 to walk on his own while not bonded to the Venom symbiote.
Multi-Gun: Developed for Agent Venom by Aaron MacKenzie.
Feats[]
Strength[]
Speed[]
Durability[]
Skills[]
Weaknesses[]
Alcoholism: Flash had been known to have a drinking problem.
Incomplete Bonding: While under the oversight of Project Rebirth 2.0, Flash could not remain bonded to the Venom symbiote for more than 48 hours without fully bonding with the symbiote and risking it taking over him. The US Government had installed a fail-safe protocol through the use of a kill switch should Flash lose control. Flash later removed the failsafe protocol and fully bonded with the symbiote.
Missing Limbs: He lost his legs from the knees down in the Iraq war and was confined to a wheelchair afterwards. While wearing the Venom symbiote, Flash was able to regenerate his legs. Was not a problem after Flash obtained robotic prosthesis, but he did get rid of them. 803 later constructed a pair of prosthetics for Flash to use while not wearing the symbiote.
Sonic & Heat: The Venom symbiote, like all others of its kind, is extremely vulnerable to heat and sonic based attacks. They can cause the symbiote physical pain and discomfort, where as "more powerful" attacks might be completely ineffective.
Symbiote Dependency: Because of sustained bonding with the symbiote and the effects of the drugs he uses to keep it in control, Flash's biology was modified to the point he depends on the symbiote to live. If Flash doesn't possesses the symbiote for a prolonged period of time, he could die. This issue was apparently removed by the symbiotes hive-mind, as he has spent prolonged periods separated from the Venom symbiote without any adverse effects.